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antlr4-runtime

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JavaScript runtime for ANTLR4

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/* Copyright (c) 2012-2022 The ANTLR Project Contributors. All rights reserved. * Use is of this file is governed by the BSD 3-clause license that * can be found in the LICENSE.txt file in the project root. */ import FailedPredicateException from "./FailedPredicateException.js"; import InputMismatchException from "./InputMismatchException.js"; import NoViableAltException from "./NoViableAltException.js"; import ATNState from "../state/ATNState.js"; import Token from '../Token.js'; import Interval from "../misc/Interval.js"; import IntervalSet from "../misc/IntervalSet.js"; import ErrorStrategy from "./ErrorStrategy.js"; /** * This is the default implementation of {@link ANTLRErrorStrategy} used for * error reporting and recovery in ANTLR parsers. */ export default class DefaultErrorStrategy extends ErrorStrategy { constructor() { super(); /** * Indicates whether the error strategy is currently "recovering from an * error". This is used to suppress reporting multiple error messages while * attempting to recover from a detected syntax error. * * @see //inErrorRecoveryMode */ this.errorRecoveryMode = false; /** * The index into the input stream where the last error occurred. * This is used to prevent infinite loops where an error is found * but no token is consumed during recovery...another error is found, * ad nauseum. This is a failsafe mechanism to guarantee that at least * one token/tree node is consumed for two errors. */ this.lastErrorIndex = -1; this.lastErrorStates = null; this.nextTokensContext = null; this.nextTokenState = 0; } /** * <p>The default implementation simply calls {@link //endErrorCondition} to * ensure that the handler is not in error recovery mode.</p> */ reset(recognizer) { this.endErrorCondition(recognizer); } /** * This method is called to enter error recovery mode when a recognition * exception is reported. * * @param recognizer the parser instance */ beginErrorCondition(recognizer) { this.errorRecoveryMode = true; } inErrorRecoveryMode(recognizer) { return this.errorRecoveryMode; } /** * This method is called to leave error recovery mode after recovering from * a recognition exception. * @param recognizer */ endErrorCondition(recognizer) { this.errorRecoveryMode = false; this.lastErrorStates = null; this.lastErrorIndex = -1; } /** * {@inheritDoc} * <p>The default implementation simply calls {@link //endErrorCondition}.</p> */ reportMatch(recognizer) { this.endErrorCondition(recognizer); } /** * {@inheritDoc} * * <p>The default implementation returns immediately if the handler is already * in error recovery mode. Otherwise, it calls {@link //beginErrorCondition} * and dispatches the reporting task based on the runtime type of {@code e} * according to the following table.</p> * * <ul> * <li>{@link NoViableAltException}: Dispatches the call to * {@link //reportNoViableAlternative}</li> * <li>{@link InputMismatchException}: Dispatches the call to * {@link //reportInputMismatch}</li> * <li>{@link FailedPredicateException}: Dispatches the call to * {@link //reportFailedPredicate}</li> * <li>All other types: calls {@link Parser//notifyErrorListeners} to report * the exception</li> * </ul> */ reportError(recognizer, e) { // if we've already reported an error and have not matched a token // yet successfully, don't report any errors. if(this.inErrorRecoveryMode(recognizer)) { return; // don't report spurious errors } this.beginErrorCondition(recognizer); if ( e instanceof NoViableAltException ) { this.reportNoViableAlternative(recognizer, e); } else if ( e instanceof InputMismatchException ) { this.reportInputMismatch(recognizer, e); } else if ( e instanceof FailedPredicateException ) { this.reportFailedPredicate(recognizer, e); } else { console.log("unknown recognition error type: " + e.constructor.name); console.log(e.stack); recognizer.notifyErrorListeners(e.getOffendingToken(), e.getMessage(), e); } } /** * * {@inheritDoc} * * <p>The default implementation resynchronizes the parser by consuming tokens * until we find one in the resynchronization set--loosely the set of tokens * that can follow the current rule.</p> * */ recover(recognizer, e) { if (this.lastErrorIndex===recognizer.getInputStream().index && this.lastErrorStates !== null && this.lastErrorStates.indexOf(recognizer.state)>=0) { // uh oh, another error at same token index and previously-visited // state in ATN; must be a case where LT(1) is in the recovery // token set so nothing got consumed. Consume a single token // at least to prevent an infinite loop; this is a failsafe. recognizer.consume(); } this.lastErrorIndex = recognizer._input.index; if (this.lastErrorStates === null) { this.lastErrorStates = []; } this.lastErrorStates.push(recognizer.state); const followSet = this.getErrorRecoverySet(recognizer) this.consumeUntil(recognizer, followSet); } /** * The default implementation of {@link ANTLRErrorStrategy//sync} makes sure * that the current lookahead symbol is consistent with what were expecting * at this point in the ATN. You can call this anytime but ANTLR only * generates code to check before subrules/loops and each iteration. * * <p>Implements Jim Idle's magic sync mechanism in closures and optional * subrules. E.g.,</p> * * <pre> * a : sync ( stuff sync )* ; * sync : {consume to what can follow sync} ; * </pre> * * At the start of a sub rule upon error, {@link //sync} performs single * token deletion, if possible. If it can't do that, it bails on the current * rule and uses the default error recovery, which consumes until the * resynchronization set of the current rule. * * <p>If the sub rule is optional ({@code (...)?}, {@code (...)*}, or block * with an empty alternative), then the expected set includes what follows * the subrule.</p> * * <p>During loop iteration, it consumes until it sees a token that can start a * sub rule or what follows loop. Yes, that is pretty aggressive. We opt to * stay in the loop as long as possible.</p> * * <p><strong>ORIGINS</strong></p> * * <p>Previous versions of ANTLR did a poor job of their recovery within loops. * A single mismatch token or missing token would force the parser to bail * out of the entire rules surrounding the loop. So, for rule</p> * * <pre> * classDef : 'class' ID '{' member* '}' * </pre> * * input with an extra token between members would force the parser to * consume until it found the next class definition rather than the next * member definition of the current class. * * <p>This functionality cost a little bit of effort because the parser has to * compare token set at the start of the loop and at each iteration. If for * some reason speed is suffering for you, you can turn off this * functionality by simply overriding this method as a blank { }.</p> * */ sync(recognizer) { // If already recovering, don't try to sync if (this.inErrorRecoveryMode(recognizer)) { return; } const s = recognizer._interp.atn.states[recognizer.state]; const la = recognizer.getTokenStream().LA(1); // try cheaper subset first; might get lucky. seems to shave a wee bit off const nextTokens = recognizer.atn.nextTokens(s); if(nextTokens.contains(la)) { this.nextTokensContext = null; this.nextTokenState = ATNState.INVALID_STATE_NUMBER; return; } else if (nextTokens.contains(Token.EPSILON)) { if(this.nextTokensContext === null) { // It's possible the next token won't match information tracked // by sync is restricted for performance. this.nextTokensContext = recognizer._ctx; this.nextTokensState = recognizer._stateNumber; } return; } switch (s.stateType) { case ATNState.BLOCK_START: case ATNState.STAR_BLOCK_START: case ATNState.PLUS_BLOCK_START: case ATNState.STAR_LOOP_ENTRY: // report error and recover if possible if( this.singleTokenDeletion(recognizer) !== null) { return; } else { throw new InputMismatchException(recognizer); } case ATNState.PLUS_LOOP_BACK: case ATNState.STAR_LOOP_BACK: { this.reportUnwantedToken(recognizer); const expecting = new IntervalSet(); expecting.addSet(recognizer.getExpectedTokens()); const whatFollowsLoopIterationOrRule = expecting.addSet(this.getErrorRecoverySet(recognizer)); this.consumeUntil(recognizer, whatFollowsLoopIterationOrRule); } break; default: // do nothing if we can't identify the exact kind of ATN state } } /** * This is called by {@link //reportError} when the exception is a * {@link NoViableAltException}. * * @see //reportError * * @param recognizer the parser instance * @param e the recognition exception */ reportNoViableAlternative(recognizer, e) { const tokens = recognizer.getTokenStream() let input if(tokens !== null) { if (e.startToken.type===Token.EOF) { input = "<EOF>"; } else { input = tokens.getText(new Interval(e.startToken.tokenIndex, e.offendingToken.tokenIndex)); } } else { input = "<unknown input>"; } const msg = "no viable alternative at input " + this.escapeWSAndQuote(input) recognizer.notifyErrorListeners(msg, e.offendingToken, e); } /** * This is called by {@link //reportError} when the exception is an * {@link InputMismatchException}. * * @see //reportError * * @param recognizer the parser instance * @param e the recognition exception */ reportInputMismatch(recognizer, e) { const msg = "mismatched input " + this.getTokenErrorDisplay(e.offendingToken) + " expecting " + e.getExpectedTokens().toString(recognizer.literalNames, recognizer.symbolicNames) recognizer.notifyErrorListeners(msg, e.offendingToken, e); } /** * This is called by {@link //reportError} when the exception is a * {@link FailedPredicateException}. * * @see //reportError * * @param recognizer the parser instance * @param e the recognition exception */ reportFailedPredicate(recognizer, e) { const ruleName = recognizer.ruleNames[recognizer._ctx.ruleIndex] const msg = "rule " + ruleName + " " + e.message recognizer.notifyErrorListeners(msg, e.offendingToken, e); } /** * This method is called to report a syntax error which requires the removal * of a token from the input stream. At the time this method is called, the * erroneous symbol is current {@code LT(1)} symbol and has not yet been * removed from the input stream. When this method returns, * {@code recognizer} is in error recovery mode. * * <p>This method is called when {@link //singleTokenDeletion} identifies * single-token deletion as a viable recovery strategy for a mismatched * input error.</p> * * <p>The default implementation simply returns if the handler is already in * error recovery mode. Otherwise, it calls {@link //beginErrorCondition} to * enter error recovery mode, followed by calling * {@link Parser//notifyErrorListeners}.</p> * * @param recognizer the parser instance * */ reportUnwantedToken(recognizer) { if (this.inErrorRecoveryMode(recognizer)) { return; } this.beginErrorCondition(recognizer); const t = recognizer.getCurrentToken() const tokenName = this.getTokenErrorDisplay(t) const expecting = this.getExpectedTokens(recognizer) const msg = "extraneous input " + tokenName + " expecting " + expecting.toString(recognizer.literalNames, recognizer.symbolicNames) recognizer.notifyErrorListeners(msg, t, null); } /** * This method is called to report a syntax error which requires the * insertion of a missing token into the input stream. At the time this * method is called, the missing token has not yet been inserted. When this * method returns, {@code recognizer} is in error recovery mode. * * <p>This method is called when {@link //singleTokenInsertion} identifies * single-token insertion as a viable recovery strategy for a mismatched * input error.</p> * * <p>The default implementation simply returns if the handler is already in * error recovery mode. Otherwise, it calls {@link //beginErrorCondition} to * enter error recovery mode, followed by calling * {@link Parser//notifyErrorListeners}.</p> * * @param recognizer the parser instance */ reportMissingToken(recognizer) { if ( this.inErrorRecoveryMode(recognizer)) { return; } this.beginErrorCondition(recognizer); const t = recognizer.getCurrentToken() const expecting = this.getExpectedTokens(recognizer) const msg = "missing " + expecting.toString(recognizer.literalNames, recognizer.symbolicNames) + " at " + this.getTokenErrorDisplay(t) recognizer.notifyErrorListeners(msg, t, null); } /** * <p>The default implementation attempts to recover from the mismatched input * by using single token insertion and deletion as described below. If the * recovery attempt fails, this method throws an * {@link InputMismatchException}.</p> * * <p><strong>EXTRA TOKEN</strong> (single token deletion)</p> * * <p>{@code LA(1)} is not what we are looking for. If {@code LA(2)} has the * right token, however, then assume {@code LA(1)} is some extra spurious * token and delete it. Then consume and return the next token (which was * the {@code LA(2)} token) as the successful result of the match operation.</p> * * <p>This recovery strategy is implemented by {@link * //singleTokenDeletion}.</p> * * <p><strong>MISSING TOKEN</strong> (single token insertion)</p> * * <p>If current token (at {@code LA(1)}) is consistent with what could come * after the expected {@code LA(1)} token, then assume the token is missing * and use the parser's {@link TokenFactory} to create it on the fly. The * "insertion" is performed by returning the created token as the successful * result of the match operation.</p> * * <p>This recovery strategy is implemented by {@link * //singleTokenInsertion}.</p> * * <p><strong>EXAMPLE</strong></p> * * <p>For example, Input {@code i=(3;} is clearly missing the {@code ')'}. When * the parser returns from the nested call to {@code expr}, it will have * call chain:</p> * * <pre> * stat &rarr; expr &rarr; atom * </pre> * * and it will be trying to match the {@code ')'} at this point in the * derivation: * * <pre> * =&gt; ID '=' '(' INT ')' ('+' atom)* ';' * ^ * </pre> * * The attempt to match {@code ')'} will fail when it sees {@code ';'} and * call {@link //recoverInline}. To recover, it sees that {@code LA(1)==';'} * is in the set of tokens that can follow the {@code ')'} token reference * in rule {@code atom}. It can assume that you forgot the {@code ')'}. */ recoverInline(recognizer) { // SINGLE TOKEN DELETION const matchedSymbol = this.singleTokenDeletion(recognizer) if (matchedSymbol !== null) { // we have deleted the extra token. // now, move past ttype token as if all were ok recognizer.consume(); return matchedSymbol; } // SINGLE TOKEN INSERTION if (this.singleTokenInsertion(recognizer)) { return this.getMissingSymbol(recognizer); } // even that didn't work; must throw the exception throw new InputMismatchException(recognizer); } /** * This method implements the single-token insertion inline error recovery * strategy. It is called by {@link //recoverInline} if the single-token * deletion strategy fails to recover from the mismatched input. If this * method returns {@code true}, {@code recognizer} will be in error recovery * mode. * * <p>This method determines whether or not single-token insertion is viable by * checking if the {@code LA(1)} input symbol could be successfully matched * if it were instead the {@code LA(2)} symbol. If this method returns * {@code true}, the caller is responsible for creating and inserting a * token with the correct type to produce this behavior.</p> * * @param recognizer the parser instance * @return {@code true} if single-token insertion is a viable recovery * strategy for the current mismatched input, otherwise {@code false} */ singleTokenInsertion(recognizer) { const currentSymbolType = recognizer.getTokenStream().LA(1) // if current token is consistent with what could come after current // ATN state, then we know we're missing a token; error recovery // is free to conjure up and insert the missing token const atn = recognizer._interp.atn const currentState = atn.states[recognizer.state] const next = currentState.transitions[0].target const expectingAtLL2 = atn.nextTokens(next, recognizer._ctx) if (expectingAtLL2.contains(currentSymbolType) ){ this.reportMissingToken(recognizer); return true; } else { return false; } } /** * This method implements the single-token deletion inline error recovery * strategy. It is called by {@link //recoverInline} to attempt to recover * from mismatched input. If this method returns null, the parser and error * handler state will not have changed. If this method returns non-null, * {@code recognizer} will <em>not</em> be in error recovery mode since the * returned token was a successful match. * * <p>If the single-token deletion is successful, this method calls * {@link //reportUnwantedToken} to report the error, followed by * {@link Parser//consume} to actually "delete" the extraneous token. Then, * before returning {@link //reportMatch} is called to signal a successful * match.</p> * * @param recognizer the parser instance * @return the successfully matched {@link Token} instance if single-token * deletion successfully recovers from the mismatched input, otherwise * {@code null} */ singleTokenDeletion(recognizer) { const nextTokenType = recognizer.getTokenStream().LA(2) const expecting = this.getExpectedTokens(recognizer) if (expecting.contains(nextTokenType)) { this.reportUnwantedToken(recognizer); // print("recoverFromMismatchedToken deleting " \ // + str(recognizer.getTokenStream().LT(1)) \ // + " since " + str(recognizer.getTokenStream().LT(2)) \ // + " is what we want", file=sys.stderr) recognizer.consume(); // simply delete extra token // we want to return the token we're actually matching const matchedSymbol = recognizer.getCurrentToken() this.reportMatch(recognizer); // we know current token is correct return matchedSymbol; } else { return null; } } /** * Conjure up a missing token during error recovery. * * The recognizer attempts to recover from single missing * symbols. But, actions might refer to that missing symbol. * For example, x=ID {f($x);}. The action clearly assumes * that there has been an identifier matched previously and that * $x points at that token. If that token is missing, but * the next token in the stream is what we want we assume that * this token is missing and we keep going. Because we * have to return some token to replace the missing token, * we have to conjure one up. This method gives the user control * over the tokens returned for missing tokens. Mostly, * you will want to create something special for identifier * tokens. For literals such as '{' and ',', the default * action in the parser or tree parser works. It simply creates * a CommonToken of the appropriate type. The text will be the token. * If you change what tokens must be created by the lexer, * override this method to create the appropriate tokens. * */ getMissingSymbol(recognizer) { const currentSymbol = recognizer.getCurrentToken() const expecting = this.getExpectedTokens(recognizer) const expectedTokenType = expecting.first() // get any element let tokenText if (expectedTokenType===Token.EOF) { tokenText = "<missing EOF>"; } else { tokenText = "<missing " + recognizer.literalNames[expectedTokenType] + ">"; } let current = currentSymbol const lookback = recognizer.getTokenStream().LT(-1) if (current.type===Token.EOF && lookback !== null) { current = lookback; } return recognizer.getTokenFactory().create(current.source, expectedTokenType, tokenText, Token.DEFAULT_CHANNEL, -1, -1, current.line, current.column); } getExpectedTokens(recognizer) { return recognizer.getExpectedTokens(); } /** * How should a token be displayed in an error message? The default * is to display just the text, but during development you might * want to have a lot of information spit out. Override in that case * to use t.toString() (which, for CommonToken, dumps everything about * the token). This is better than forcing you to override a method in * your token objects because you don't have to go modify your lexer * so that it creates a new Java type. */ getTokenErrorDisplay(t) { if (t === null) { return "<no token>"; } let s = t.text if (s === null) { if (t.type===Token.EOF) { s = "<EOF>"; } else { s = "<" + t.type + ">"; } } return this.escapeWSAndQuote(s); } escapeWSAndQuote(s) { s = s.replace(/\n/g,"\\n"); s = s.replace(/\r/g,"\\r"); s = s.replace(/\t/g,"\\t"); return "'" + s + "'"; } /** * Compute the error recovery set for the current rule. During * rule invocation, the parser pushes the set of tokens that can * follow that rule reference on the stack; this amounts to * computing FIRST of what follows the rule reference in the * enclosing rule. See LinearApproximator.FIRST(). * This local follow set only includes tokens * from within the rule; i.e., the FIRST computation done by * ANTLR stops at the end of a rule. * * EXAMPLE * * When you find a "no viable alt exception", the input is not * consistent with any of the alternatives for rule r. The best * thing to do is to consume tokens until you see something that * can legally follow a call to r//or* any rule that called r. * You don't want the exact set of viable next tokens because the * input might just be missing a token--you might consume the * rest of the input looking for one of the missing tokens. * * Consider grammar: * * a : '[' b ']' * | '(' b ')' * ; * b : c '^' INT ; * c : ID * | INT * ; * * At each rule invocation, the set of tokens that could follow * that rule is pushed on a stack. Here are the various * context-sensitive follow sets: * * FOLLOW(b1_in_a) = FIRST(']') = ']' * FOLLOW(b2_in_a) = FIRST(')') = ')' * FOLLOW(c_in_b) = FIRST('^') = '^' * * Upon erroneous input "[]", the call chain is * * a -> b -> c * * and, hence, the follow context stack is: * * depth follow set start of rule execution * 0 <EOF> a (from main()) * 1 ']' b * 2 '^' c * * Notice that ')' is not included, because b would have to have * been called from a different context in rule a for ')' to be * included. * * For error recovery, we cannot consider FOLLOW(c) * (context-sensitive or otherwise). We need the combined set of * all context-sensitive FOLLOW sets--the set of all tokens that * could follow any reference in the call chain. We need to * resync to one of those tokens. Note that FOLLOW(c)='^' and if * we resync'd to that token, we'd consume until EOF. We need to * sync to context-sensitive FOLLOWs for a, b, and c: {']','^'}. * In this case, for input "[]", LA(1) is ']' and in the set, so we would * not consume anything. After printing an error, rule c would * return normally. Rule b would not find the required '^' though. * At this point, it gets a mismatched token error and throws an * exception (since LA(1) is not in the viable following token * set). The rule exception handler tries to recover, but finds * the same recovery set and doesn't consume anything. Rule b * exits normally returning to rule a. Now it finds the ']' (and * with the successful match exits errorRecovery mode). * * So, you can see that the parser walks up the call chain looking * for the token that was a member of the recovery set. * * Errors are not generated in errorRecovery mode. * * ANTLR's error recovery mechanism is based upon original ideas: * * "Algorithms + Data Structures = Programs" by Niklaus Wirth * * and * * "A note on error recovery in recursive descent parsers": * http://portal.acm.org/citation.cfm?id=947902.947905 * * Later, Josef Grosch had some good ideas: * * "Efficient and Comfortable Error Recovery in Recursive Descent * Parsers": * ftp://www.cocolab.com/products/cocktail/doca4.ps/ell.ps.zip * * Like Grosch I implement context-sensitive FOLLOW sets that are combined * at run-time upon error to avoid overhead during parsing. */ getErrorRecoverySet(recognizer) { const atn = recognizer._interp.atn let ctx = recognizer._ctx const recoverSet = new IntervalSet() while (ctx !== null && ctx.invokingState>=0) { // compute what follows who invoked us const invokingState = atn.states[ctx.invokingState] const rt = invokingState.transitions[0] const follow = atn.nextTokens(rt.followState) recoverSet.addSet(follow); ctx = ctx.parentCtx; } recoverSet.removeOne(Token.EPSILON); return recoverSet; } // Consume tokens until one matches the given token set.// consumeUntil(recognizer, set) { let ttype = recognizer.getTokenStream().LA(1) while( ttype !== Token.EOF && !set.contains(ttype)) { recognizer.consume(); ttype = recognizer.getTokenStream().LA(1); } } }