exportfunctioneaseInOutCubic(t, b, c, d) {
const cc = c - b;
// biome-ignore lint: it is a common easing function
t /= d / 2;
if (t < 1) {
return cc / 2 * t * t * t + b;
}
// biome-ignore lint: it is a common easing functionreturn cc / 2 * ((t -= 2) * t * t + 2) + b;
}