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antd

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An enterprise-class UI design language and React components implementation

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"use client"; var __rest = this && this.__rest || function (s, e) { var t = {}; for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0) t[p] = s[p]; if (s != null && typeof Object.getOwnPropertySymbols === "function") for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) { if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i])) t[p[i]] = s[p[i]]; } return t; }; import React, { useContext } from 'react'; import classNames from 'classnames'; import omit from "rc-util/es/omit"; import { useZIndex } from '../_util/hooks/useZIndex'; import { devUseWarning } from '../_util/warning'; import Badge from '../badge'; import { ConfigContext } from '../config-provider'; import useCSSVarCls from '../config-provider/hooks/useCSSVarCls'; import Tooltip from '../tooltip'; import FloatButtonGroupContext from './context'; import Content from './FloatButtonContent'; import useStyle from './style'; export const floatButtonPrefixCls = 'float-btn'; const InternalFloatButton = /*#__PURE__*/React.forwardRef((props, ref) => { const { prefixCls: customizePrefixCls, className, rootClassName, style, type = 'default', shape = 'circle', icon, description, tooltip, htmlType = 'button', badge = {} } = props, restProps = __rest(props, ["prefixCls", "className", "rootClassName", "style", "type", "shape", "icon", "description", "tooltip", "htmlType", "badge"]); const { getPrefixCls, direction } = useContext(ConfigContext); const groupShape = useContext(FloatButtonGroupContext); const prefixCls = getPrefixCls(floatButtonPrefixCls, customizePrefixCls); const rootCls = useCSSVarCls(prefixCls); const [wrapCSSVar, hashId, cssVarCls] = useStyle(prefixCls, rootCls); const mergedShape = groupShape || shape; const classString = classNames(hashId, cssVarCls, rootCls, prefixCls, className, rootClassName, `${prefixCls}-${type}`, `${prefixCls}-${mergedShape}`, { [`${prefixCls}-rtl`]: direction === 'rtl' }); // ============================ zIndex ============================ const [zIndex] = useZIndex('FloatButton', style === null || style === void 0 ? void 0 : style.zIndex); const mergedStyle = Object.assign(Object.assign({}, style), { zIndex }); // 虽然在 ts 中已经 omit 过了,但是为了防止多余的属性被透传进来,这里再 omit 一遍,以防万一 const badgeProps = omit(badge, ['title', 'children', 'status', 'text']); let buttonNode = /*#__PURE__*/React.createElement("div", { className: `${prefixCls}-body` }, /*#__PURE__*/React.createElement(Content, { prefixCls: prefixCls, description: description, icon: icon })); if ('badge' in props) { buttonNode = /*#__PURE__*/React.createElement(Badge, Object.assign({}, badgeProps), buttonNode); } if ('tooltip' in props) { buttonNode = /*#__PURE__*/React.createElement(Tooltip, { title: tooltip, placement: direction === 'rtl' ? 'right' : 'left' }, buttonNode); } if (process.env.NODE_ENV !== 'production') { const warning = devUseWarning('FloatButton'); process.env.NODE_ENV !== "production" ? warning(!(shape === 'circle' && description), 'usage', 'supported only when `shape` is `square`. Due to narrow space for text, short sentence is recommended.') : void 0; } return wrapCSSVar(props.href ? (/*#__PURE__*/React.createElement("a", Object.assign({ ref: ref }, restProps, { className: classString, style: mergedStyle }), buttonNode)) : (/*#__PURE__*/React.createElement("button", Object.assign({ ref: ref }, restProps, { className: classString, style: mergedStyle, type: htmlType }), buttonNode))); }); const FloatButton = InternalFloatButton; if (process.env.NODE_ENV !== 'production') { FloatButton.displayName = 'FloatButton'; } export default FloatButton;