antd
Version:
An enterprise-class UI design language and React components implementation
55 lines (44 loc) • 2.63 kB
JavaScript
function _slicedToArray(arr, i) { return _arrayWithHoles(arr) || _iterableToArrayLimit(arr, i) || _unsupportedIterableToArray(arr, i) || _nonIterableRest(); }
function _nonIterableRest() { throw new TypeError("Invalid attempt to destructure non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); }
function _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === "string") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return Array.from(o); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); }
function _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) { arr2[i] = arr[i]; } return arr2; }
function _iterableToArrayLimit(arr, i) { if (typeof Symbol === "undefined" || !(Symbol.iterator in Object(arr))) return; var _arr = []; var _n = true; var _d = false; var _e = undefined; try { for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) { _arr.push(_s.value); if (i && _arr.length === i) break; } } catch (err) { _d = true; _e = err; } finally { try { if (!_n && _i["return"] != null) _i["return"](); } finally { if (_d) throw _e; } } return _arr; }
function _arrayWithHoles(arr) { if (Array.isArray(arr)) return arr; }
import * as React from 'react';
import { useRef } from 'react';
import raf from 'raf';
export default function useFrameState(defaultValue) {
var _React$useState = React.useState(defaultValue),
_React$useState2 = _slicedToArray(_React$useState, 2),
value = _React$useState2[0],
setValue = _React$useState2[1];
var frameRef = useRef(null);
var batchRef = useRef([]);
var destroyRef = useRef(false);
React.useEffect(function () {
return function () {
destroyRef.current = true;
raf.cancel(frameRef.current);
};
}, []);
function setFrameValue(updater) {
if (destroyRef.current) {
return;
}
if (frameRef.current === null) {
batchRef.current = [];
frameRef.current = raf(function () {
frameRef.current = null;
setValue(function (prevValue) {
var current = prevValue;
batchRef.current.forEach(function (func) {
current = func(current);
});
return current;
});
});
}
batchRef.current.push(updater);
}
return [value, setFrameValue];
}