antd
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An enterprise-class UI design language and React components implementation
129 lines • 4.46 kB
JavaScript
import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
import _extends from "@babel/runtime/helpers/esm/extends";
import _typeof from "@babel/runtime/helpers/esm/typeof";
import classNames from 'classnames';
import * as React from 'react';
import { ConfigContext } from '../config-provider';
import SkeletonAvatar from './Avatar';
import SkeletonButton from './Button';
import SkeletonNode from './Node';
import Element from './Element';
import SkeletonImage from './Image';
import SkeletonInput from './Input';
import Paragraph from './Paragraph';
import Title from './Title';
function getComponentProps(prop) {
if (prop && _typeof(prop) === 'object') {
return prop;
}
return {};
}
function getAvatarBasicProps(hasTitle, hasParagraph) {
if (hasTitle && !hasParagraph) {
// Square avatar
return {
size: 'large',
shape: 'square'
};
}
return {
size: 'large',
shape: 'circle'
};
}
function getTitleBasicProps(hasAvatar, hasParagraph) {
if (!hasAvatar && hasParagraph) {
return {
width: '38%'
};
}
if (hasAvatar && hasParagraph) {
return {
width: '50%'
};
}
return {};
}
function getParagraphBasicProps(hasAvatar, hasTitle) {
var basicProps = {};
// Width
if (!hasAvatar || !hasTitle) {
basicProps.width = '61%';
}
// Rows
if (!hasAvatar && hasTitle) {
basicProps.rows = 3;
} else {
basicProps.rows = 2;
}
return basicProps;
}
var Skeleton = function Skeleton(props) {
var customizePrefixCls = props.prefixCls,
loading = props.loading,
className = props.className,
style = props.style,
children = props.children,
_props$avatar = props.avatar,
avatar = _props$avatar === void 0 ? false : _props$avatar,
_props$title = props.title,
title = _props$title === void 0 ? true : _props$title,
_props$paragraph = props.paragraph,
paragraph = _props$paragraph === void 0 ? true : _props$paragraph,
active = props.active,
round = props.round;
var _React$useContext = React.useContext(ConfigContext),
getPrefixCls = _React$useContext.getPrefixCls,
direction = _React$useContext.direction;
var prefixCls = getPrefixCls('skeleton', customizePrefixCls);
if (loading || !('loading' in props)) {
var hasAvatar = !!avatar;
var hasTitle = !!title;
var hasParagraph = !!paragraph;
// Avatar
var avatarNode;
if (hasAvatar) {
var avatarProps = _extends(_extends({
prefixCls: "".concat(prefixCls, "-avatar")
}, getAvatarBasicProps(hasTitle, hasParagraph)), getComponentProps(avatar));
// We direct use SkeletonElement as avatar in skeleton internal.
avatarNode = /*#__PURE__*/React.createElement("div", {
className: "".concat(prefixCls, "-header")
}, /*#__PURE__*/React.createElement(Element, _extends({}, avatarProps)));
}
var contentNode;
if (hasTitle || hasParagraph) {
// Title
var $title;
if (hasTitle) {
var titleProps = _extends(_extends({
prefixCls: "".concat(prefixCls, "-title")
}, getTitleBasicProps(hasAvatar, hasParagraph)), getComponentProps(title));
$title = /*#__PURE__*/React.createElement(Title, _extends({}, titleProps));
}
// Paragraph
var paragraphNode;
if (hasParagraph) {
var paragraphProps = _extends(_extends({
prefixCls: "".concat(prefixCls, "-paragraph")
}, getParagraphBasicProps(hasAvatar, hasTitle)), getComponentProps(paragraph));
paragraphNode = /*#__PURE__*/React.createElement(Paragraph, _extends({}, paragraphProps));
}
contentNode = /*#__PURE__*/React.createElement("div", {
className: "".concat(prefixCls, "-content")
}, $title, paragraphNode);
}
var cls = classNames(prefixCls, _defineProperty(_defineProperty(_defineProperty(_defineProperty({}, "".concat(prefixCls, "-with-avatar"), hasAvatar), "".concat(prefixCls, "-active"), active), "".concat(prefixCls, "-rtl"), direction === 'rtl'), "".concat(prefixCls, "-round"), round), className);
return /*#__PURE__*/React.createElement("div", {
className: cls,
style: style
}, avatarNode, contentNode);
}
return typeof children !== 'undefined' ? children : null;
};
Skeleton.Button = SkeletonButton;
Skeleton.Avatar = SkeletonAvatar;
Skeleton.Input = SkeletonInput;
Skeleton.Image = SkeletonImage;
Skeleton.Node = SkeletonNode;
export default Skeleton;