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antd-mini

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antd-mini 是支付宝小程序 UI 组件库,遵循 Ant Design 规范。

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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __generator = (this && this.__generator) || function (thisArg, body) { var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g; return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g; function verb(n) { return function (v) { return step([n, v]); }; } function step(op) { if (f) throw new TypeError("Generator is already executing."); while (g && (g = 0, op[0] && (_ = 0)), _) try { if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t; if (y = 0, t) op = [op[0] & 2, t.value]; switch (op[0]) { case 0: case 1: t = op; break; case 4: _.label++; return { value: op[1], done: false }; case 5: _.label++; y = op[1]; op = [0]; continue; case 7: op = _.ops.pop(); _.trys.pop(); continue; default: if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; } if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; } if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; } if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; } if (t[2]) _.ops.pop(); _.trys.pop(); continue; } op = body.call(thisArg, _); } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; } if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true }; } }; import { Component, getValueFromProps } from '../_util/simply'; import { ProgressBarDefaultProps } from './props'; import { createCanvasContext } from '../_util/jsapi/create-canvas-context'; import { getSystemInfo } from '../_util/jsapi/get-system-info'; var animationFrameDuration = 16; Component(ProgressBarDefaultProps, { requestAnimationFrame: function (fn, duration) { if (duration === void 0) { duration = animationFrameDuration; } setTimeout(fn, duration); }, getDrawColor: function () { var _a = getValueFromProps(this, [ 'strokeColor', 'trailColor', ]), strokeColor = _a[0], trailColor = _a[1]; var drawColor = { strokeColor: strokeColor || '#1677ff', trailColor: trailColor || '#F5F5F5', }; return drawColor; }, getCanvasContext: function () { return __awaiter(this, void 0, void 0, function () { var systemInfo, pixelRatio, width, _a; return __generator(this, function (_b) { switch (_b.label) { case 0: if (this.ctx) return [2 /*return*/]; return [4 /*yield*/, getSystemInfo()]; case 1: systemInfo = _b.sent(); pixelRatio = systemInfo.pixelRatio; width = getValueFromProps(this, 'width'); _a = this; return [4 /*yield*/, createCanvasContext([this.canvasId, this])]; case 2: _a.ctx = _b.sent(); this.ctx.imageSmoothingEnabled = true; this.ctx.imageSmoothingQuality = 'high'; // 微信小程序不支持 CanvasWidth 参数,此时 pixelRatio 默认为 1 pixelRatio = 1; this.setData({ canvasWidth: width * pixelRatio, }); return [2 /*return*/]; } }); }); }, clearCanvas: function () { var ctx = this.ctx; var canvasWidth = this.data.canvasWidth; ctx.clearRect(0, 0, canvasWidth, canvasWidth); }, updateCanvasProgress: function (prev) { return __awaiter(this, void 0, void 0, function () { var drawColor, curRad, targetRad, direction, draw; var _this = this; return __generator(this, function (_a) { switch (_a.label) { case 0: drawColor = this.getDrawColor(); return [4 /*yield*/, this.getCanvasContext()]; case 1: _a.sent(); curRad = Math.floor((prev / 100) * 360); targetRad = Math.floor((this.data.curProgress / 100) * 360); direction = curRad < targetRad ? 1 : -1; draw = function () { if (curRad == targetRad) return; var _a = getValueFromProps(_this, [ 'speed', 'animation', ]), speed = _a[0], animation = _a[1]; curRad = direction * speed + curRad; if (direction == -1) { curRad = Math.max(curRad, targetRad); } else { curRad = Math.min(curRad, targetRad); } _this.clearCanvas(); _this.drawOrbit(drawColor.trailColor); _this.drawProgress(drawColor.strokeColor, curRad); _this.ctx.draw(true); _this.requestAnimationFrame(draw, animation ? animationFrameDuration : 0); }; draw(); return [2 /*return*/]; } }); }); }, drawProgress: function (color, rad) { var ctx = this.ctx; var canvasWidth = this.data.canvasWidth; var strokeWidth = Number(getValueFromProps(this, 'strokeWidth')); ctx.beginPath(); ctx.strokeStyle = color; ctx.lineWidth = strokeWidth; ctx.setLineCap('round'); ctx.arc(canvasWidth / 2, canvasWidth / 2, canvasWidth / 2 - strokeWidth, -Math.PI / 2, -Math.PI / 2 + (rad / 360) * 2 * Math.PI, false); ctx.stroke(); }, drawOrbit: function (color) { var ctx = this.ctx; var canvasWidth = this.data.canvasWidth; var strokeWidth = Number(getValueFromProps(this, 'strokeWidth')); ctx.beginPath(); ctx.strokeStyle = color; ctx.lineWidth = strokeWidth; ctx.arc(canvasWidth / 2, canvasWidth / 2, canvasWidth / 2 - strokeWidth, 0, Math.PI * 2, false); ctx.stroke(); }, calProgress: function () { var _a = getValueFromProps(this, ['percent', 'type']), p = _a[0], type = _a[1]; var percent = +p; if (isNaN(percent)) { return this.setData({ curProgress: 0 }); } var prevProgress = this.data.curProgress; if (percent === prevProgress) { return; } this.setData({ curProgress: percent > 100 ? 100 : percent < 0 ? 0 : percent, }); if (type === 'circle') { this.setCanvasId(); this.updateCanvasProgress(prevProgress); } }, setCanvasId: function () { this.canvasId = this.$id ? "ant-progress-canvas-".concat(this.$id) : "ant-progress-canvas"; }, }, { curProgress: 0, canvasWidth: 100, }, undefined, { ctx: null, drawColor: null, canvas: null, attached: function () { this.calProgress(); }, observers: { '**': function () { this.calProgress(); }, }, });