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antd-color-editor

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An open-source color editor for designing color system

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var __create = Object.create; var __defProp = Object.defineProperty; var __getOwnPropDesc = Object.getOwnPropertyDescriptor; var __getOwnPropNames = Object.getOwnPropertyNames; var __getProtoOf = Object.getPrototypeOf; var __hasOwnProp = Object.prototype.hasOwnProperty; var __export = (target, all) => { for (var name in all) __defProp(target, name, { get: all[name], enumerable: true }); }; var __copyProps = (to, from, except, desc) => { if (from && typeof from === "object" || typeof from === "function") { for (let key of __getOwnPropNames(from)) if (!__hasOwnProp.call(to, key) && key !== except) __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable }); } return to; }; var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps( // If the importer is in node compatibility mode or this is not an ESM // file that has been converted to a CommonJS file using a Babel- // compatible transform (i.e. "__esModule" has not been set), then set // "default" to the CommonJS "module.exports" for node compatibility. isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target, mod )); var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod); // src/ColorStudio/components/GenColor3D.tsx var GenColor3D_exports = {}; __export(GenColor3D_exports, { default: () => GenColor3D_default }); module.exports = __toCommonJS(GenColor3D_exports); var import_antd_style = require("antd-style"); var import_chroma_js = __toESM(require("chroma-js")); var import_react = require("react"); var Three = __toESM(require("three")); var import__ = require("../../index"); var scalePositon = (pos, zoomPos) => { const [x, y, z] = pos; const [xZoom, yZoom, zZoom] = zoomPos; return [x * xZoom, y * yZoom, z * zZoom]; }; var GenColor3D = (0, import_react.memo)(({ name, scale, colorType, zoom, hueZoom }) => { const { isDarkMode } = (0, import_antd_style.useThemeMode)(); const genPosition = (c, midC, num) => { let position; switch (colorType) { case "mix": case "hex": { position = scalePositon([(0, import__.hexToHct)(midC)[0], 1 - num, 0], [1 / 3.6 * hueZoom, 100, 1]); break; } case "cts": { position = scalePositon( [(0, import__.hexToHct)(midC)[0], num, import_chroma_js.default.contrast(c, isDarkMode ? "#000" : "#fff")], [1 / 3.6 * hueZoom, 100, 20] ); break; } case "rgb": { position = scalePositon((0, import_chroma_js.default)(c).rgb(), [1 / 2.55, 1 / 2.55, 1 / 2.55]); break; } case "hsl": { position = scalePositon((0, import_chroma_js.default)(c).hsl(), [1 / 3.6 * hueZoom, 100, 100]); position = [position[0], position[2], position[1]]; break; } case "hsv": { position = scalePositon((0, import_chroma_js.default)(c).hsv(), [1 / 3.6 * hueZoom, 100, 100]); position = [position[0], position[2], position[1]]; break; } default: { position = scalePositon((0, import__.hexToHct)(c), [1 / 3.6 * hueZoom, 1, 1]); position = [position[0], position[2], position[1]]; break; } } return new Three.Vector3(...position); }; return scale.map((c, index) => /* @__PURE__ */ React.createElement( "mesh", { key: name + index, position: genPosition(c, scale[Math.floor(scale.length / 2)], (index + 1) / scale.length), scale: zoom }, /* @__PURE__ */ React.createElement("boxGeometry", null), /* @__PURE__ */ React.createElement("meshPhysicalMaterial", { color: c }) )); }); var GenColor3D_default = GenColor3D;