antd-color-editor
Version:
An open-source color editor for designing color system
96 lines (94 loc) • 3.82 kB
JavaScript
var __create = Object.create;
var __defProp = Object.defineProperty;
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
var __getOwnPropNames = Object.getOwnPropertyNames;
var __getProtoOf = Object.getPrototypeOf;
var __hasOwnProp = Object.prototype.hasOwnProperty;
var __export = (target, all) => {
for (var name in all)
__defProp(target, name, { get: all[name], enumerable: true });
};
var __copyProps = (to, from, except, desc) => {
if (from && typeof from === "object" || typeof from === "function") {
for (let key of __getOwnPropNames(from))
if (!__hasOwnProp.call(to, key) && key !== except)
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
}
return to;
};
var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(
// If the importer is in node compatibility mode or this is not an ESM
// file that has been converted to a CommonJS file using a Babel-
// compatible transform (i.e. "__esModule" has not been set), then set
// "default" to the CommonJS "module.exports" for node compatibility.
isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target,
mod
));
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
// src/ColorStudio/components/GenColor3D.tsx
var GenColor3D_exports = {};
__export(GenColor3D_exports, {
default: () => GenColor3D_default
});
module.exports = __toCommonJS(GenColor3D_exports);
var import_antd_style = require("antd-style");
var import_chroma_js = __toESM(require("chroma-js"));
var import_react = require("react");
var Three = __toESM(require("three"));
var import__ = require("../../index");
var scalePositon = (pos, zoomPos) => {
const [x, y, z] = pos;
const [xZoom, yZoom, zZoom] = zoomPos;
return [x * xZoom, y * yZoom, z * zZoom];
};
var GenColor3D = (0, import_react.memo)(({ name, scale, colorType, zoom, hueZoom }) => {
const { isDarkMode } = (0, import_antd_style.useThemeMode)();
const genPosition = (c, midC, num) => {
let position;
switch (colorType) {
case "mix":
case "hex": {
position = scalePositon([(0, import__.hexToHct)(midC)[0], 1 - num, 0], [1 / 3.6 * hueZoom, 100, 1]);
break;
}
case "cts": {
position = scalePositon(
[(0, import__.hexToHct)(midC)[0], num, import_chroma_js.default.contrast(c, isDarkMode ? "#000" : "#fff")],
[1 / 3.6 * hueZoom, 100, 20]
);
break;
}
case "rgb": {
position = scalePositon((0, import_chroma_js.default)(c).rgb(), [1 / 2.55, 1 / 2.55, 1 / 2.55]);
break;
}
case "hsl": {
position = scalePositon((0, import_chroma_js.default)(c).hsl(), [1 / 3.6 * hueZoom, 100, 100]);
position = [position[0], position[2], position[1]];
break;
}
case "hsv": {
position = scalePositon((0, import_chroma_js.default)(c).hsv(), [1 / 3.6 * hueZoom, 100, 100]);
position = [position[0], position[2], position[1]];
break;
}
default: {
position = scalePositon((0, import__.hexToHct)(c), [1 / 3.6 * hueZoom, 1, 1]);
position = [position[0], position[2], position[1]];
break;
}
}
return new Three.Vector3(...position);
};
return scale.map((c, index) => /* @__PURE__ */ React.createElement(
"mesh",
{
key: name + index,
position: genPosition(c, scale[Math.floor(scale.length / 2)], (index + 1) / scale.length),
scale: zoom
},
/* @__PURE__ */ React.createElement("boxGeometry", null),
/* @__PURE__ */ React.createElement("meshPhysicalMaterial", { color: c })
));
});
var GenColor3D_default = GenColor3D;