ant-design-vue
Version:
An enterprise-class UI design language and Vue-based implementation
105 lines (102 loc) • 4.47 kB
JavaScript
var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.floatButtonPrefixCls = exports.default = void 0;
var _vue = require("vue");
var _objectSpread2 = _interopRequireDefault(require("@babel/runtime/helpers/objectSpread2"));
var _classNames = _interopRequireDefault(require("../_util/classNames"));
var _tooltip = _interopRequireDefault(require("../tooltip"));
var _badge = _interopRequireDefault(require("../badge"));
var _FloatButtonContent = _interopRequireDefault(require("./FloatButtonContent"));
var _useConfigInject = _interopRequireDefault(require("../config-provider/hooks/useConfigInject"));
var _context = require("./context");
var _warning = _interopRequireDefault(require("../_util/warning"));
var _propsUtil = require("../_util/props-util");
var _interface = require("./interface");
var _style = _interopRequireDefault(require("./style"));
var __rest = void 0 && (void 0).__rest || function (s, e) {
var t = {};
for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0) t[p] = s[p];
if (s != null && typeof Object.getOwnPropertySymbols === "function") for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {
if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i])) t[p[i]] = s[p[i]];
}
return t;
};
// import { useCompactItemContext } from '../space/Compact';
// CSSINJS
const floatButtonPrefixCls = exports.floatButtonPrefixCls = 'float-btn';
const FloatButton = (0, _vue.defineComponent)({
compatConfig: {
MODE: 3
},
name: 'AFloatButton',
inheritAttrs: false,
props: (0, _propsUtil.initDefaultProps)((0, _interface.floatButtonProps)(), {
type: 'default',
shape: 'circle'
}),
setup(props, _ref) {
let {
attrs,
slots
} = _ref;
const {
prefixCls,
direction
} = (0, _useConfigInject.default)(floatButtonPrefixCls, props);
const [wrapSSR, hashId] = (0, _style.default)(prefixCls);
const {
shape: groupShape
} = (0, _context.useInjectFloatButtonGroupContext)();
const floatButtonRef = (0, _vue.ref)(null);
const mergeShape = (0, _vue.computed)(() => {
return (groupShape === null || groupShape === void 0 ? void 0 : groupShape.value) || props.shape;
});
return () => {
var _a;
const {
prefixCls: customPrefixCls,
type = 'default',
shape = 'circle',
description = (_a = slots.description) === null || _a === void 0 ? void 0 : _a.call(slots),
tooltip,
badge = {}
} = props,
restProps = __rest(props, ["prefixCls", "type", "shape", "description", "tooltip", "badge"]);
const classString = (0, _classNames.default)(prefixCls.value, `${prefixCls.value}-${type}`, `${prefixCls.value}-${mergeShape.value}`, {
[`${prefixCls.value}-rtl`]: direction.value === 'rtl'
}, attrs.class, hashId.value);
const buttonNode = (0, _vue.createVNode)(_tooltip.default, {
"placement": "left"
}, {
title: slots.tooltip || tooltip ? () => slots.tooltip && slots.tooltip() || tooltip : undefined,
default: () => (0, _vue.createVNode)(_badge.default, badge, {
default: () => [(0, _vue.createVNode)("div", {
"class": `${prefixCls.value}-body`
}, [(0, _vue.createVNode)(_FloatButtonContent.default, {
"prefixCls": prefixCls.value
}, {
icon: slots.icon,
description: () => description
})])]
})
});
if (process.env.NODE_ENV !== 'production') {
(0, _warning.default)(!(shape === 'circle' && description), 'FloatButton', 'supported only when `shape` is `square`. Due to narrow space for text, short sentence is recommended.');
}
return wrapSSR(props.href ? (0, _vue.createVNode)("a", (0, _objectSpread2.default)((0, _objectSpread2.default)((0, _objectSpread2.default)({
"ref": floatButtonRef
}, attrs), restProps), {}, {
"class": classString
}), [buttonNode]) : (0, _vue.createVNode)("button", (0, _objectSpread2.default)((0, _objectSpread2.default)((0, _objectSpread2.default)({
"ref": floatButtonRef
}, attrs), restProps), {}, {
"class": classString,
"type": "button"
}), [buttonNode]));
};
}
});
var _default = exports.default = FloatButton;
;