ant-design-vue
Version:
An enterprise-class UI design language and Vue-based implementation
97 lines • 3.82 kB
JavaScript
import _objectSpread from "@babel/runtime/helpers/esm/objectSpread2";
import { createVNode as _createVNode, resolveDirective as _resolveDirective } from "vue";
var __rest = this && this.__rest || function (s, e) {
var t = {};
for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0) t[p] = s[p];
if (s != null && typeof Object.getOwnPropertySymbols === "function") for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {
if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i])) t[p[i]] = s[p[i]];
}
return t;
};
import classNames from '../_util/classNames';
import { defineComponent, computed, ref } from 'vue';
import Tooltip from '../tooltip';
import Badge from '../badge';
import Content from './FloatButtonContent';
import useConfigInject from '../config-provider/hooks/useConfigInject';
import { useInjectFloatButtonGroupContext } from './context';
import warning from '../_util/warning';
import { initDefaultProps } from '../_util/props-util';
import { floatButtonProps } from './interface';
// import { useCompactItemContext } from '../space/Compact';
// CSSINJS
import useStyle from './style';
export const floatButtonPrefixCls = 'float-btn';
const FloatButton = defineComponent({
compatConfig: {
MODE: 3
},
name: 'AFloatButton',
inheritAttrs: false,
props: initDefaultProps(floatButtonProps(), {
type: 'default',
shape: 'circle'
}),
setup(props, _ref) {
let {
attrs,
slots
} = _ref;
const {
prefixCls,
direction
} = useConfigInject(floatButtonPrefixCls, props);
const [wrapSSR, hashId] = useStyle(prefixCls);
const {
shape: groupShape
} = useInjectFloatButtonGroupContext();
const floatButtonRef = ref(null);
const mergeShape = computed(() => {
return (groupShape === null || groupShape === void 0 ? void 0 : groupShape.value) || props.shape;
});
return () => {
var _a;
const {
prefixCls: customPrefixCls,
type = 'default',
shape = 'circle',
description = (_a = slots.description) === null || _a === void 0 ? void 0 : _a.call(slots),
tooltip,
badge = {}
} = props,
restProps = __rest(props, ["prefixCls", "type", "shape", "description", "tooltip", "badge"]);
const classString = classNames(prefixCls.value, `${prefixCls.value}-${type}`, `${prefixCls.value}-${mergeShape.value}`, {
[`${prefixCls.value}-rtl`]: direction.value === 'rtl'
}, attrs.class, hashId.value);
const buttonNode = _createVNode(Tooltip, {
"placement": "left"
}, {
title: slots.tooltip || tooltip ? () => slots.tooltip && slots.tooltip() || tooltip : undefined,
default: () => _createVNode(Badge, badge, {
default: () => [_createVNode("div", {
"class": `${prefixCls.value}-body`
}, [_createVNode(Content, {
"prefixCls": prefixCls.value
}, {
icon: slots.icon,
description: () => description
})])]
})
});
if (process.env.NODE_ENV !== 'production') {
warning(!(shape === 'circle' && description), 'FloatButton', 'supported only when `shape` is `square`. Due to narrow space for text, short sentence is recommended.');
}
return wrapSSR(props.href ? _createVNode("a", _objectSpread(_objectSpread(_objectSpread({
"ref": floatButtonRef
}, attrs), restProps), {}, {
"class": classString
}), [buttonNode]) : _createVNode("button", _objectSpread(_objectSpread(_objectSpread({
"ref": floatButtonRef
}, attrs), restProps), {}, {
"class": classString,
"type": "button"
}), [buttonNode]));
};
}
});
export default FloatButton;