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ant-design-vue

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An enterprise-class UI design language and Vue-based implementation

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'use strict'; Object.defineProperty(exports, "__esModule", { value: true }); var _cssAnimation = require('./css-animation'); var _cssAnimation2 = _interopRequireDefault(_cssAnimation); var _raf = require('raf'); var _raf2 = _interopRequireDefault(_raf); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function animate(node, show, done, type) { var height = void 0; var requestAnimationFrameId = void 0; var appearRequestAnimationFrameId = void 0; return (0, _cssAnimation2['default'])(node, 'ant-motion-collapse', { start: function start() { if (appearRequestAnimationFrameId) { _raf2['default'].cancel(appearRequestAnimationFrameId); } if (!show) { node.style.height = node.offsetHeight + 'px'; node.style.opacity = '1'; } else { height = node.offsetHeight; // not get offsetHeight when appear // set it into raf get correct offsetHeight if (type === 'appear' && height === 0) { appearRequestAnimationFrameId = (0, _raf2['default'])(function () { height = node.offsetHeight; node.style.height = '0px'; node.style.opacity = '0'; }); } else { node.style.height = '0px'; node.style.opacity = '0'; } } }, active: function active() { if (requestAnimationFrameId) { _raf2['default'].cancel(requestAnimationFrameId); } requestAnimationFrameId = (0, _raf2['default'])(function () { node.style.height = (show ? height : 0) + 'px'; node.style.opacity = show ? '1' : '0'; }); }, end: function end() { if (appearRequestAnimationFrameId) { _raf2['default'].cancel(appearRequestAnimationFrameId); } if (requestAnimationFrameId) { _raf2['default'].cancel(requestAnimationFrameId); } node.style.height = ''; node.style.opacity = ''; done && done(); } }); } var animation = { enter: function enter(node, done) { return animate(node, true, done); }, leave: function leave(node, done) { return animate(node, false, done); }, appear: function appear(node, done) { return animate(node, true, done, 'appear'); } }; exports['default'] = animation;