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anomaly-packer

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Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.

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/** @noSelfInFile */ import type { Section } from 'anomaly-packer' declare global { namespace xrs_facer { export const actid_facer: number export const actid_steal_up_facer: number export const evid_facer: number export const evid_steal_up_facer: number export function add_to_binder(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, storage: AnyTable, temp?: AnyTable): void export function check_enemy(enemy: CGameObject, obj: CGameObject): boolean export function configure_actions(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, stype: number, temp?: AnyTable): void export function get_anim(npc: CGameObject): LuaMultiReturn<[string, string | undefined]> export function hit_callback(obj: CGameObject, amount: number, dir: vector, who: CGameObject, bone_index: string): void export function npc_add_precondition(action: any): void export function on_game_start(): void export function setup_generic_scheme(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, stype: number, temp?: AnyTable): void } /** @customConstructor action_facer */ class action_facer extends action_base { end_time: TODO // @generated field — refine type hit_time: TODO // @generated field — refine type rank: TODO // @generated field — refine type st: TODO // @generated field — refine type constructor(npc: CGameObject, action_name: string, storage: AnyTable) initialize(): void execute(): void cancel(): void finalize(): void } /** @customConstructor action_steal_up */ class action_steal_up extends action_base { st: TODO // @generated field — refine type constructor(npc: CGameObject, action_name: string, storage: AnyTable) initialize(): void execute(): void finalize(): void } /** @customConstructor evaluator_facer */ class evaluator_facer extends property_evaluator { st: TODO // @generated field — refine type constructor(npc: CGameObject, name: string, storage: AnyTable) evaluate(): boolean } /** @customConstructor evaluator_steal_up */ class evaluator_steal_up extends property_evaluator { st: TODO // @generated field — refine type constructor(npc: CGameObject, name: string, storage: AnyTable) evaluate(): boolean } namespace xrs_facer { /** Anomaly `class "action_facer"` is also reachable on the `xrs_facer` script namespace; typed as * the instance so its methods can be captured/overridden (`xrs_facer.action_facer.Method = ...`). */ export const action_facer: action_facer /** Anomaly `class "action_steal_up"` is also reachable on the `xrs_facer` script namespace; typed as * the instance so its methods can be captured/overridden (`xrs_facer.action_steal_up.Method = ...`). */ export const action_steal_up: action_steal_up /** Anomaly `class "evaluator_facer"` is also reachable on the `xrs_facer` script namespace; typed as * the instance so its methods can be captured/overridden (`xrs_facer.evaluator_facer.Method = ...`). */ export const evaluator_facer: evaluator_facer /** Anomaly `class "evaluator_steal_up"` is also reachable on the `xrs_facer` script namespace; typed as * the instance so its methods can be captured/overridden (`xrs_facer.evaluator_steal_up.Method = ...`). */ export const evaluator_steal_up: evaluator_steal_up } }