anomaly-packer
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Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.
72 lines (64 loc) • 3.46 kB
TypeScript
/** @noSelfInFile */
import type { Section } from 'anomaly-packer'
declare global {
namespace xrs_facer {
export const actid_facer: number
export const actid_steal_up_facer: number
export const evid_facer: number
export const evid_steal_up_facer: number
export function add_to_binder(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, storage: AnyTable, temp?: AnyTable): void
export function check_enemy(enemy: CGameObject, obj: CGameObject): boolean
export function configure_actions(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, stype: number, temp?: AnyTable): void
export function get_anim(npc: CGameObject): LuaMultiReturn<[string, string | undefined]>
export function hit_callback(obj: CGameObject, amount: number, dir: vector, who: CGameObject, bone_index: string): void
export function npc_add_precondition(action: any): void
export function on_game_start(): void
export function setup_generic_scheme(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, stype: number, temp?: AnyTable): void
}
/** @customConstructor action_facer */
class action_facer extends action_base {
end_time: TODO // @generated field — refine type
hit_time: TODO // @generated field — refine type
rank: TODO // @generated field — refine type
st: TODO // @generated field — refine type
constructor(npc: CGameObject, action_name: string, storage: AnyTable)
initialize(): void
execute(): void
cancel(): void
finalize(): void
}
/** @customConstructor action_steal_up */
class action_steal_up extends action_base {
st: TODO // @generated field — refine type
constructor(npc: CGameObject, action_name: string, storage: AnyTable)
initialize(): void
execute(): void
finalize(): void
}
/** @customConstructor evaluator_facer */
class evaluator_facer extends property_evaluator {
st: TODO // @generated field — refine type
constructor(npc: CGameObject, name: string, storage: AnyTable)
evaluate(): boolean
}
/** @customConstructor evaluator_steal_up */
class evaluator_steal_up extends property_evaluator {
st: TODO // @generated field — refine type
constructor(npc: CGameObject, name: string, storage: AnyTable)
evaluate(): boolean
}
namespace xrs_facer {
/** Anomaly `class "action_facer"` is also reachable on the `xrs_facer` script namespace; typed as
* the instance so its methods can be captured/overridden (`xrs_facer.action_facer.Method = ...`). */
export const action_facer: action_facer
/** Anomaly `class "action_steal_up"` is also reachable on the `xrs_facer` script namespace; typed as
* the instance so its methods can be captured/overridden (`xrs_facer.action_steal_up.Method = ...`). */
export const action_steal_up: action_steal_up
/** Anomaly `class "evaluator_facer"` is also reachable on the `xrs_facer` script namespace; typed as
* the instance so its methods can be captured/overridden (`xrs_facer.evaluator_facer.Method = ...`). */
export const evaluator_facer: evaluator_facer
/** Anomaly `class "evaluator_steal_up"` is also reachable on the `xrs_facer` script namespace; typed as
* the instance so its methods can be captured/overridden (`xrs_facer.evaluator_steal_up.Method = ...`). */
export const evaluator_steal_up: evaluator_steal_up
}
}