anomaly-packer
Version:
Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.
60 lines (56 loc) • 2.17 kB
TypeScript
/** @noSelfInFile */
declare namespace xrs_dyn_music {
export const AMBIENT_FADE_UPDATE_DELTA: number
export const FadeTo_ambient: number
export const FadeTo_theme: number
export const MAX_DIST: number
export const MIN_DIST: number
export const THEME_FADE_UPDATE_DELTA: number
export const TRACK_SWITCH_DELTA: number
export const VOLUME_DELTA: number
export const ambient_vol: AnyTable
export const cur_theme_number: number
export const cur_track_number: number
export const feature_is_active: AnyTable
export const m_ambient_vol: number
export const m_theme_volume: number
export const next_track_start_time: number
export const npc_table: AnyTable
export const theme: AnyTable
export function activate_feature(): void
export function actor_in_silence_zone(): boolean
export function ambient_is_fading(): boolean
export function deactivate_feature(): void
export function fade_ambient(): void
export function fade_theme(): void
export function finish_theme(): void
export function get_theme_state(): string
export function initialize_themes(): void
export function main_menu_off(): void
export function main_menu_on(): void
export function on_actor_destroy(): void
export function on_game_start(): void
export function select_next_track(): void
export function start_theme(): void
export function theme_is_fading(): boolean
}
/** @customConstructor stereo_sound */
declare class stereo_sound {
both: TODO // @generated field — refine type
both_tail: TODO // @generated field — refine type
end_time: TODO // @generated field — refine type
constructor()
initialize(sound: string, lvl: number): void
play(): void
play_at_time(time: number, sound: string, lvl: number): void
playing(): boolean
update(vol: number): void
stop(): void
length(): number
set_volume(num: number): void
}
declare namespace xrs_dyn_music {
/** Anomaly `class "stereo_sound"` is also reachable on the `xrs_dyn_music` script namespace; typed as
* the instance so its methods can be captured/overridden (`xrs_dyn_music.stereo_sound.Method = ...`). */
export const stereo_sound: stereo_sound
}