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anomaly-packer

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Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.

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/** @noSelfInFile */ declare namespace xrs_dyn_music { export const AMBIENT_FADE_UPDATE_DELTA: number export const FadeTo_ambient: number export const FadeTo_theme: number export const MAX_DIST: number export const MIN_DIST: number export const THEME_FADE_UPDATE_DELTA: number export const TRACK_SWITCH_DELTA: number export const VOLUME_DELTA: number export const ambient_vol: AnyTable export const cur_theme_number: number export const cur_track_number: number export const feature_is_active: AnyTable export const m_ambient_vol: number export const m_theme_volume: number export const next_track_start_time: number export const npc_table: AnyTable export const theme: AnyTable export function activate_feature(): void export function actor_in_silence_zone(): boolean export function ambient_is_fading(): boolean export function deactivate_feature(): void export function fade_ambient(): void export function fade_theme(): void export function finish_theme(): void export function get_theme_state(): string export function initialize_themes(): void export function main_menu_off(): void export function main_menu_on(): void export function on_actor_destroy(): void export function on_game_start(): void export function select_next_track(): void export function start_theme(): void export function theme_is_fading(): boolean } /** @customConstructor stereo_sound */ declare class stereo_sound { both: TODO // @generated field — refine type both_tail: TODO // @generated field — refine type end_time: TODO // @generated field — refine type constructor() initialize(sound: string, lvl: number): void play(): void play_at_time(time: number, sound: string, lvl: number): void playing(): boolean update(vol: number): void stop(): void length(): number set_volume(num: number): void } declare namespace xrs_dyn_music { /** Anomaly `class "stereo_sound"` is also reachable on the `xrs_dyn_music` script namespace; typed as * the instance so its methods can be captured/overridden (`xrs_dyn_music.stereo_sound.Method = ...`). */ export const stereo_sound: stereo_sound }