anomaly-packer
Version:
Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.
30 lines (25 loc) • 1.14 kB
TypeScript
/** @noSelfInFile */
import type { Section } from 'anomaly-packer'
declare global {
namespace xr_zones_sound {
export function r_num(spawn_ini: system_ini, section: Section.Item, line: string, default_: number): number
export function table_include(dest: AnyTable, src: AnyTable): void
}
/** @customConstructor zone_sound */
class zone_sound {
delay: TODO // @generated field — refine type
idle: TODO // @generated field — refine type
idle_end: TODO // @generated field — refine type
random_pos: boolean // @generated field — refine type
rnd: TODO // @generated field — refine type
sound_names: TODO // @generated field — refine type
zone: TODO // @generated field — refine type
constructor(zone: CGameObject, binder: AnyTable, ini: system_ini)
on_enter(obj: CGameObject): void
}
namespace xr_zones_sound {
/** Anomaly `class "zone_sound"` is also reachable on the `xr_zones_sound` script namespace; typed as
* the instance so its methods can be captured/overridden (`xr_zones_sound.zone_sound.Method = ...`). */
export const zone_sound: zone_sound
}
}