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anomaly-packer

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Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.

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/** @noSelfInFile */ declare namespace xr_state { export const sit: number export const sit_wait: number export const sleep: number export const stand: number export function anim_update(type: string, npc: CGameObject): void export function change_state(npc: CGameObject, id: number): void export function finish_state(npc: CGameObject): void } /** @customConstructor body_state */ declare class body_state { animations: TODO // @generated field — refine type current_state: TODO // @generated field — refine type ianim: TODO // @generated field — refine type npc: TODO // @generated field — refine type states: TODO // @generated field — refine type tanim: TODO // @generated field — refine type target_state: TODO // @generated field — refine type constructor(npc: CGameObject) finish_state(): void set_state(id: number): boolean transanim(object: CGameObject, target_state: string): void weapon_slot(): number anim_update(type: string): void } declare namespace xr_state { /** Anomaly `class "body_state"` is also reachable on the `xr_state` script namespace; typed as * the instance so its methods can be captured/overridden (`xr_state.body_state.Method = ...`). */ export const body_state: body_state }