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anomaly-packer

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Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.

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/** @noSelfInFile */ declare namespace xr_sound { export function get_safe_sound_object(path: string): sound_object export function set_sound_play(npc_id: number, sound: string, faction?: Community, point?: vector): void export function stop_sounds_by_id(obj_id: number): void /** Active NPC sounds, keyed by object id. */ export const sound_table: Record<number, any> /** Active looped sounds, keyed by object id. */ export const looped_sound: Record<number, any> export const key_by_id: Record<number, any> export const group_idle: Record<number, any> export function update(npc_id: number): void export function play_sound_looped(npc_id: number, sound: string): void export function stop_sound_looped(npc_id: number, sound?: string): void export function set_volume_sound_looped(npc_id: number, sound: string, level: number): void export function actor_save_state(m_data: AnyTable): void export function actor_load_state(m_data: AnyTable): void export function actor_save(stpk: net_packet): void export function actor_load(stpk: net_packet): void export function npc_save_state(id: number, m_data: AnyTable): void export function npc_load_state(id: number, m_data: AnyTable): void export function save_npc(stpk: net_packet, npc_id: number): void export function load_npc(stpk: net_packet, npc_id: number): void export function stop_all_sounds(): void export function get_sound(path: string, tt: string, npc: CGameObject): void export function get_key(npc: CGameObject): any export function set_sound(npc: CGameObject, sound: string, now?: boolean, into_timeout?: number): void export function play_sound(npc: CGameObject, themes: string, timeout?: number): void export function get_last_IDS(npc: CGameObject, theme: string): LuaMultiReturn<[any, number]> export function process_tutor_on_sound(theme: string): void export function set_actor_sound(sound: string): void export function set_actor_sound_factor(factor: number): void export function update_actor(): void export function get_sound_object(theme: string, t_type?: string): LuaMultiReturn<[sound_object, sound_object]> export function stop_all_sound_object(): void export function clear_all_sound_object(): void }