anomaly-packer
Version:
Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.
74 lines (67 loc) • 3.82 kB
TypeScript
/** @noSelfInFile */
import type { Section } from 'anomaly-packer'
declare global {
namespace xr_meet {
export function add_to_binder(npc: CGameObject, char_ini: system_ini, scheme: string, section: Section.Item, st: AnyTable, temp?: AnyTable): void
export function configure_actions(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, stype: number, temp?: AnyTable): void
export function disable_generic_scheme(npc: CGameObject, scheme: string, stype: number): void
export function has_dialog_override(npc_id: number): boolean
export function init_meet(npc: CGameObject, ini: system_ini, section: Section.Item, st: AnyTable, scheme: string): void
export function is_meet(npc: CGameObject): boolean
export function load_state(m: AnyTable): void
export function notify_on_use(victim: CGameObject, who: CGameObject): void
export function on_game_start(): void
export function override_dialog(npc_id: number, dialog_name: string): boolean
export function process_npc_usability(npc: CGameObject): void
export function reset_generic_scheme(npc: CGameObject, scheme: string, section: Section.Item, stype: number, st: AnyTable): void
export function restore_dialog(npc_id: number): void
export function save_state(m: AnyTable): void
export function setup_generic_scheme(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, stype: number, temp?: AnyTable): void
}
/** @customConstructor Cmeet_manager */
class Cmeet_manager {
__stimer: TODO // @generated field — refine type
a: TODO // @generated field — refine type
abuse_mode: TODO // @generated field — refine type
allow_break: TODO // @generated field — refine type
bye_passed: boolean // @generated field — refine type
curent_distance: TODO // @generated field — refine type
current_distance: TODO // @generated field — refine type
hello_passed: boolean // @generated field — refine type
npc: TODO // @generated field — refine type
npc_is_camp_director: boolean // @generated field — refine type
startdialog: TODO // @generated field — refine type
trade_enable: TODO // @generated field — refine type
use: TODO // @generated field — refine type
constructor(npc: CGameObject, storage: AnyTable)
update_state(): void
set_start_distance(): void
update(): void
}
/** @customConstructor action_meet_wait */
class action_meet_wait extends action_base {
a: TODO // @generated field — refine type
char_ini: TODO // @generated field — refine type
constructor(npc_name: string, action_name: string, storage: AnyTable, char_ini: system_ini)
initialize(): void
execute(): void
finalize(): void
}
/** @customConstructor evaluator_contact */
class evaluator_contact extends property_evaluator {
a: TODO // @generated field — refine type
constructor(name: string, storage: AnyTable)
evaluate(): boolean
}
namespace xr_meet {
/** Anomaly `class "Cmeet_manager"` is also reachable on the `xr_meet` script namespace; typed as
* the instance so its methods can be captured/overridden (`xr_meet.Cmeet_manager.Method = ...`). */
export const Cmeet_manager: Cmeet_manager
/** Anomaly `class "action_meet_wait"` is also reachable on the `xr_meet` script namespace; typed as
* the instance so its methods can be captured/overridden (`xr_meet.action_meet_wait.Method = ...`). */
export const action_meet_wait: action_meet_wait
/** Anomaly `class "evaluator_contact"` is also reachable on the `xr_meet` script namespace; typed as
* the instance so its methods can be captured/overridden (`xr_meet.evaluator_contact.Method = ...`). */
export const evaluator_contact: evaluator_contact
}
}