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anomaly-packer

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Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.

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/** @noSelfInFile */ import type { Section } from 'anomaly-packer' declare global { namespace xr_meet { export function add_to_binder(npc: CGameObject, char_ini: system_ini, scheme: string, section: Section.Item, st: AnyTable, temp?: AnyTable): void export function configure_actions(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, stype: number, temp?: AnyTable): void export function disable_generic_scheme(npc: CGameObject, scheme: string, stype: number): void export function has_dialog_override(npc_id: number): boolean export function init_meet(npc: CGameObject, ini: system_ini, section: Section.Item, st: AnyTable, scheme: string): void export function is_meet(npc: CGameObject): boolean export function load_state(m: AnyTable): void export function notify_on_use(victim: CGameObject, who: CGameObject): void export function on_game_start(): void export function override_dialog(npc_id: number, dialog_name: string): boolean export function process_npc_usability(npc: CGameObject): void export function reset_generic_scheme(npc: CGameObject, scheme: string, section: Section.Item, stype: number, st: AnyTable): void export function restore_dialog(npc_id: number): void export function save_state(m: AnyTable): void export function setup_generic_scheme(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, stype: number, temp?: AnyTable): void } /** @customConstructor Cmeet_manager */ class Cmeet_manager { __stimer: TODO // @generated field — refine type a: TODO // @generated field — refine type abuse_mode: TODO // @generated field — refine type allow_break: TODO // @generated field — refine type bye_passed: boolean // @generated field — refine type curent_distance: TODO // @generated field — refine type current_distance: TODO // @generated field — refine type hello_passed: boolean // @generated field — refine type npc: TODO // @generated field — refine type npc_is_camp_director: boolean // @generated field — refine type startdialog: TODO // @generated field — refine type trade_enable: TODO // @generated field — refine type use: TODO // @generated field — refine type constructor(npc: CGameObject, storage: AnyTable) update_state(): void set_start_distance(): void update(): void } /** @customConstructor action_meet_wait */ class action_meet_wait extends action_base { a: TODO // @generated field — refine type char_ini: TODO // @generated field — refine type constructor(npc_name: string, action_name: string, storage: AnyTable, char_ini: system_ini) initialize(): void execute(): void finalize(): void } /** @customConstructor evaluator_contact */ class evaluator_contact extends property_evaluator { a: TODO // @generated field — refine type constructor(name: string, storage: AnyTable) evaluate(): boolean } namespace xr_meet { /** Anomaly `class "Cmeet_manager"` is also reachable on the `xr_meet` script namespace; typed as * the instance so its methods can be captured/overridden (`xr_meet.Cmeet_manager.Method = ...`). */ export const Cmeet_manager: Cmeet_manager /** Anomaly `class "action_meet_wait"` is also reachable on the `xr_meet` script namespace; typed as * the instance so its methods can be captured/overridden (`xr_meet.action_meet_wait.Method = ...`). */ export const action_meet_wait: action_meet_wait /** Anomaly `class "evaluator_contact"` is also reachable on the `xr_meet` script namespace; typed as * the instance so its methods can be captured/overridden (`xr_meet.evaluator_contact.Method = ...`). */ export const evaluator_contact: evaluator_contact } }