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anomaly-packer

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Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.

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/** @noSelfInFile */ declare namespace xr_combat_monolith { export const base: number export function add_to_binder(npc: CGameObject, ini: system_ini, st: AnyTable, planner: AnyTable): void } /** @customConstructor action_fight_close */ declare class action_fight_close extends action_base { st: TODO // @generated field — refine type constructor(name: string, storage: AnyTable) initialize(): void execute(): void finalize(): void hit_callback(obj: CGameObject, amount: number, local_direction: vector, who: CGameObject, bone_index: number): void } /** @customConstructor action_fight_far */ declare class action_fight_far extends action_base { st: TODO // @generated field — refine type constructor(name: string, storage: AnyTable) initialize(): void execute(): void finalize(): void } /** @customConstructor action_go_to_pos */ declare class action_go_to_pos extends action_base { cached_id: TODO // @generated field — refine type st: TODO // @generated field — refine type t: TODO // @generated field — refine type constructor(name: string, storage: AnyTable) initialize(): void execute(): void finalize(): void } /** @customConstructor evaluator_close */ declare class evaluator_close extends property_evaluator { close_dist_sqr: TODO // @generated field — refine type st: TODO // @generated field — refine type constructor(name: string, storage: AnyTable) evaluate(): boolean } /** @customConstructor evaluator_combat_monolith */ declare class evaluator_combat_monolith extends property_evaluator { st: TODO // @generated field — refine type constructor(name: string, storage: AnyTable) evaluate(): boolean } /** @customConstructor evaluator_on_pos */ declare class evaluator_on_pos extends property_evaluator { st: TODO // @generated field — refine type constructor(name: string, storage: AnyTable) evaluate(): boolean } declare namespace xr_combat_monolith { /** Anomaly `class "action_fight_close"` is also reachable on the `xr_combat_monolith` script namespace; typed as * the instance so its methods can be captured/overridden (`xr_combat_monolith.action_fight_close.Method = ...`). */ export const action_fight_close: action_fight_close /** Anomaly `class "action_fight_far"` is also reachable on the `xr_combat_monolith` script namespace; typed as * the instance so its methods can be captured/overridden (`xr_combat_monolith.action_fight_far.Method = ...`). */ export const action_fight_far: action_fight_far /** Anomaly `class "action_go_to_pos"` is also reachable on the `xr_combat_monolith` script namespace; typed as * the instance so its methods can be captured/overridden (`xr_combat_monolith.action_go_to_pos.Method = ...`). */ export const action_go_to_pos: action_go_to_pos /** Anomaly `class "evaluator_close"` is also reachable on the `xr_combat_monolith` script namespace; typed as * the instance so its methods can be captured/overridden (`xr_combat_monolith.evaluator_close.Method = ...`). */ export const evaluator_close: evaluator_close /** Anomaly `class "evaluator_combat_monolith"` is also reachable on the `xr_combat_monolith` script namespace; typed as * the instance so its methods can be captured/overridden (`xr_combat_monolith.evaluator_combat_monolith.Method = ...`). */ export const evaluator_combat_monolith: evaluator_combat_monolith /** Anomaly `class "evaluator_on_pos"` is also reachable on the `xr_combat_monolith` script namespace; typed as * the instance so its methods can be captured/overridden (`xr_combat_monolith.evaluator_on_pos.Method = ...`). */ export const evaluator_on_pos: evaluator_on_pos }