anomaly-packer
Version:
Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.
80 lines (71 loc) • 3.69 kB
TypeScript
/** @noSelfInFile */
declare namespace xr_combat_monolith {
export const base: number
export function add_to_binder(npc: CGameObject, ini: system_ini, st: AnyTable, planner: AnyTable): void
}
/** @customConstructor action_fight_close */
declare class action_fight_close extends action_base {
st: TODO // @generated field — refine type
constructor(name: string, storage: AnyTable)
initialize(): void
execute(): void
finalize(): void
hit_callback(obj: CGameObject, amount: number, local_direction: vector, who: CGameObject, bone_index: number): void
}
/** @customConstructor action_fight_far */
declare class action_fight_far extends action_base {
st: TODO // @generated field — refine type
constructor(name: string, storage: AnyTable)
initialize(): void
execute(): void
finalize(): void
}
/** @customConstructor action_go_to_pos */
declare class action_go_to_pos extends action_base {
cached_id: TODO // @generated field — refine type
st: TODO // @generated field — refine type
t: TODO // @generated field — refine type
constructor(name: string, storage: AnyTable)
initialize(): void
execute(): void
finalize(): void
}
/** @customConstructor evaluator_close */
declare class evaluator_close extends property_evaluator {
close_dist_sqr: TODO // @generated field — refine type
st: TODO // @generated field — refine type
constructor(name: string, storage: AnyTable)
evaluate(): boolean
}
/** @customConstructor evaluator_combat_monolith */
declare class evaluator_combat_monolith extends property_evaluator {
st: TODO // @generated field — refine type
constructor(name: string, storage: AnyTable)
evaluate(): boolean
}
/** @customConstructor evaluator_on_pos */
declare class evaluator_on_pos extends property_evaluator {
st: TODO // @generated field — refine type
constructor(name: string, storage: AnyTable)
evaluate(): boolean
}
declare namespace xr_combat_monolith {
/** Anomaly `class "action_fight_close"` is also reachable on the `xr_combat_monolith` script namespace; typed as
* the instance so its methods can be captured/overridden (`xr_combat_monolith.action_fight_close.Method = ...`). */
export const action_fight_close: action_fight_close
/** Anomaly `class "action_fight_far"` is also reachable on the `xr_combat_monolith` script namespace; typed as
* the instance so its methods can be captured/overridden (`xr_combat_monolith.action_fight_far.Method = ...`). */
export const action_fight_far: action_fight_far
/** Anomaly `class "action_go_to_pos"` is also reachable on the `xr_combat_monolith` script namespace; typed as
* the instance so its methods can be captured/overridden (`xr_combat_monolith.action_go_to_pos.Method = ...`). */
export const action_go_to_pos: action_go_to_pos
/** Anomaly `class "evaluator_close"` is also reachable on the `xr_combat_monolith` script namespace; typed as
* the instance so its methods can be captured/overridden (`xr_combat_monolith.evaluator_close.Method = ...`). */
export const evaluator_close: evaluator_close
/** Anomaly `class "evaluator_combat_monolith"` is also reachable on the `xr_combat_monolith` script namespace; typed as
* the instance so its methods can be captured/overridden (`xr_combat_monolith.evaluator_combat_monolith.Method = ...`). */
export const evaluator_combat_monolith: evaluator_combat_monolith
/** Anomaly `class "evaluator_on_pos"` is also reachable on the `xr_combat_monolith` script namespace; typed as
* the instance so its methods can be captured/overridden (`xr_combat_monolith.evaluator_on_pos.Method = ...`). */
export const evaluator_on_pos: evaluator_on_pos
}