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anomaly-packer

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Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.

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/** @noSelfInFile */ declare namespace xr_combat_camper { export const base: number export function add_to_binder(npc: CGameObject, ini: system_ini, st: AnyTable, planner: action_planner, temp?: AnyTable): void } /** @customConstructor action_look_around */ declare class action_look_around extends action_base { change_dir_time: TODO // @generated field — refine type forget_time: TODO // @generated field — refine type st: TODO // @generated field — refine type constructor(name: string, storage: AnyTable) initialize(): void reset(): void execute(): void finalize(): void hit_callback(obj: CGameObject, amount: number, local_direction: vector, who: CGameObject, bone_index: string): void } /** @customConstructor action_shoot */ declare class action_shoot extends action_base { st: TODO // @generated field — refine type constructor(name: string, storage: AnyTable) initialize(): void execute(): void finalize(): void } /** @customConstructor evaluator_combat_camper */ declare class evaluator_combat_camper extends property_evaluator { st: TODO // @generated field — refine type constructor(name: string, storage: AnyTable) evaluate(): boolean } /** @customConstructor evaluator_see */ declare class evaluator_see extends property_evaluator { st: TODO // @generated field — refine type constructor(name: string, storage: AnyTable) evaluate(): boolean } declare namespace xr_combat_camper { /** Anomaly `class "action_look_around"` is also reachable on the `xr_combat_camper` script namespace; typed as * the instance so its methods can be captured/overridden (`xr_combat_camper.action_look_around.Method = ...`). */ export const action_look_around: action_look_around /** Anomaly `class "action_shoot"` is also reachable on the `xr_combat_camper` script namespace; typed as * the instance so its methods can be captured/overridden (`xr_combat_camper.action_shoot.Method = ...`). */ export const action_shoot: action_shoot /** Anomaly `class "evaluator_combat_camper"` is also reachable on the `xr_combat_camper` script namespace; typed as * the instance so its methods can be captured/overridden (`xr_combat_camper.evaluator_combat_camper.Method = ...`). */ export const evaluator_combat_camper: evaluator_combat_camper /** Anomaly `class "evaluator_see"` is also reachable on the `xr_combat_camper` script namespace; typed as * the instance so its methods can be captured/overridden (`xr_combat_camper.evaluator_see.Method = ...`). */ export const evaluator_see: evaluator_see }