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anomaly-packer

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Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.

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/** @noSelfInFile */ import type { Section } from 'anomaly-packer' declare global { namespace xr_combat { export function add_to_binder(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, storage: AnyTable, temp: AnyTable): void export function disable_scheme(npc: CGameObject, scheme: string, stype: number): void export function set_combat_type(npc: CGameObject, actor: CGameObject, t: AnyTable): void export function setup_generic_scheme(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, stype: number, temp: AnyTable): void } /** @customConstructor evaluator_check_combat */ class evaluator_check_combat extends property_evaluator { st: TODO // @generated field — refine type constructor(name: string, storage: AnyTable) evaluate(): boolean } /** @customConstructor evaluator_enemy */ class evaluator_enemy extends property_evaluator { constructor(name: string) evaluate(): boolean } namespace xr_combat { /** Anomaly `class "evaluator_check_combat"` is also reachable on the `xr_combat` script namespace; typed as * the instance so its methods can be captured/overridden (`xr_combat.evaluator_check_combat.Method = ...`). */ export const evaluator_check_combat: evaluator_check_combat /** Anomaly `class "evaluator_enemy"` is also reachable on the `xr_combat` script namespace; typed as * the instance so its methods can be captured/overridden (`xr_combat.evaluator_enemy.Method = ...`). */ export const evaluator_enemy: evaluator_enemy } }