anomaly-packer
Version:
Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.
35 lines (29 loc) • 1.59 kB
TypeScript
/** @noSelfInFile */
import type { Section } from 'anomaly-packer'
declare global {
namespace xr_combat {
export function add_to_binder(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, storage: AnyTable, temp: AnyTable): void
export function disable_scheme(npc: CGameObject, scheme: string, stype: number): void
export function set_combat_type(npc: CGameObject, actor: CGameObject, t: AnyTable): void
export function setup_generic_scheme(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, stype: number, temp: AnyTable): void
}
/** @customConstructor evaluator_check_combat */
class evaluator_check_combat extends property_evaluator {
st: TODO // @generated field — refine type
constructor(name: string, storage: AnyTable)
evaluate(): boolean
}
/** @customConstructor evaluator_enemy */
class evaluator_enemy extends property_evaluator {
constructor(name: string)
evaluate(): boolean
}
namespace xr_combat {
/** Anomaly `class "evaluator_check_combat"` is also reachable on the `xr_combat` script namespace; typed as
* the instance so its methods can be captured/overridden (`xr_combat.evaluator_check_combat.Method = ...`). */
export const evaluator_check_combat: evaluator_check_combat
/** Anomaly `class "evaluator_enemy"` is also reachable on the `xr_combat` script namespace; typed as
* the instance so its methods can be captured/overridden (`xr_combat.evaluator_enemy.Method = ...`). */
export const evaluator_enemy: evaluator_enemy
}
}