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anomaly-packer

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Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.

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/** @noSelfInFile */ import type { Section } from 'anomaly-packer' declare global { namespace xr_animpoint { export function add_to_binder(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, storage: AnyTable): void export function set_scheme(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, gulag_name: string): void } /** @customConstructor action_animpoint */ class action_animpoint extends action_base { st: TODO // @generated field — refine type constructor(npc: CGameObject, action_name: string, storage: AnyTable) initialize(): void execute(): void net_destroy(npc: CGameObject): void finalize(): void } /** @customConstructor action_reach_animpoint */ class action_reach_animpoint extends action_base { st: TODO // @generated field — refine type constructor(npc: CGameObject, action_name: string, storage: AnyTable) initialize(): void execute(): void finalize(): void } /** @customConstructor animpoint */ class animpoint { __dtimer: TODO // @generated field — refine type avail_actions: TODO // @generated field — refine type camp: TODO // @generated field — refine type cover_name: TODO // @generated field — refine type current_action: TODO // @generated field — refine type in_camp: TODO // @generated field — refine type look_position: TODO // @generated field — refine type npc_id: TODO // @generated field — refine type position: TODO // @generated field — refine type position_vertex: TODO // @generated field — refine type smart_direction: TODO // @generated field — refine type st: TODO // @generated field — refine type started: boolean // @generated field — refine type vertex_position: TODO // @generated field — refine type constructor(npc: CGameObject, storage: AnyTable) initialize(): void activate_scheme(loading: boolean, npc: CGameObject, switching_scheme: boolean): void calculate_position(): void position_riched(): boolean fill_approved_actions(): boolean start(): void stop(): void get_action(): string update(): void } /** @customConstructor evaluator_need_animpoint */ class evaluator_need_animpoint extends property_evaluator { st: TODO // @generated field — refine type constructor(storage: AnyTable, name: string) evaluate(): boolean } /** @customConstructor evaluator_reach_animpoint */ class evaluator_reach_animpoint extends property_evaluator { st: TODO // @generated field — refine type constructor(storage: AnyTable, name: string) evaluate(): boolean } namespace xr_animpoint { /** Anomaly `class "action_animpoint"` is also reachable on the `xr_animpoint` script namespace; typed as * the instance so its methods can be captured/overridden (`xr_animpoint.action_animpoint.Method = ...`). */ export const action_animpoint: action_animpoint /** Anomaly `class "action_reach_animpoint"` is also reachable on the `xr_animpoint` script namespace; typed as * the instance so its methods can be captured/overridden (`xr_animpoint.action_reach_animpoint.Method = ...`). */ export const action_reach_animpoint: action_reach_animpoint /** Anomaly `class "animpoint"` is also reachable on the `xr_animpoint` script namespace; typed as * the instance so its methods can be captured/overridden (`xr_animpoint.animpoint.Method = ...`). */ export const animpoint: animpoint /** Anomaly `class "evaluator_need_animpoint"` is also reachable on the `xr_animpoint` script namespace; typed as * the instance so its methods can be captured/overridden (`xr_animpoint.evaluator_need_animpoint.Method = ...`). */ export const evaluator_need_animpoint: evaluator_need_animpoint /** Anomaly `class "evaluator_reach_animpoint"` is also reachable on the `xr_animpoint` script namespace; typed as * the instance so its methods can be captured/overridden (`xr_animpoint.evaluator_reach_animpoint.Method = ...`). */ export const evaluator_reach_animpoint: evaluator_reach_animpoint } }