anomaly-packer
Version:
Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.
90 lines (81 loc) • 4.17 kB
TypeScript
/** @noSelfInFile */
import type { Section } from 'anomaly-packer'
declare global {
namespace xr_animpoint {
export function add_to_binder(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, storage: AnyTable): void
export function set_scheme(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, gulag_name: string): void
}
/** @customConstructor action_animpoint */
class action_animpoint extends action_base {
st: TODO // @generated field — refine type
constructor(npc: CGameObject, action_name: string, storage: AnyTable)
initialize(): void
execute(): void
net_destroy(npc: CGameObject): void
finalize(): void
}
/** @customConstructor action_reach_animpoint */
class action_reach_animpoint extends action_base {
st: TODO // @generated field — refine type
constructor(npc: CGameObject, action_name: string, storage: AnyTable)
initialize(): void
execute(): void
finalize(): void
}
/** @customConstructor animpoint */
class animpoint {
__dtimer: TODO // @generated field — refine type
avail_actions: TODO // @generated field — refine type
camp: TODO // @generated field — refine type
cover_name: TODO // @generated field — refine type
current_action: TODO // @generated field — refine type
in_camp: TODO // @generated field — refine type
look_position: TODO // @generated field — refine type
npc_id: TODO // @generated field — refine type
position: TODO // @generated field — refine type
position_vertex: TODO // @generated field — refine type
smart_direction: TODO // @generated field — refine type
st: TODO // @generated field — refine type
started: boolean // @generated field — refine type
vertex_position: TODO // @generated field — refine type
constructor(npc: CGameObject, storage: AnyTable)
initialize(): void
activate_scheme(loading: boolean, npc: CGameObject, switching_scheme: boolean): void
calculate_position(): void
position_riched(): boolean
fill_approved_actions(): boolean
start(): void
stop(): void
get_action(): string
update(): void
}
/** @customConstructor evaluator_need_animpoint */
class evaluator_need_animpoint extends property_evaluator {
st: TODO // @generated field — refine type
constructor(storage: AnyTable, name: string)
evaluate(): boolean
}
/** @customConstructor evaluator_reach_animpoint */
class evaluator_reach_animpoint extends property_evaluator {
st: TODO // @generated field — refine type
constructor(storage: AnyTable, name: string)
evaluate(): boolean
}
namespace xr_animpoint {
/** Anomaly `class "action_animpoint"` is also reachable on the `xr_animpoint` script namespace; typed as
* the instance so its methods can be captured/overridden (`xr_animpoint.action_animpoint.Method = ...`). */
export const action_animpoint: action_animpoint
/** Anomaly `class "action_reach_animpoint"` is also reachable on the `xr_animpoint` script namespace; typed as
* the instance so its methods can be captured/overridden (`xr_animpoint.action_reach_animpoint.Method = ...`). */
export const action_reach_animpoint: action_reach_animpoint
/** Anomaly `class "animpoint"` is also reachable on the `xr_animpoint` script namespace; typed as
* the instance so its methods can be captured/overridden (`xr_animpoint.animpoint.Method = ...`). */
export const animpoint: animpoint
/** Anomaly `class "evaluator_need_animpoint"` is also reachable on the `xr_animpoint` script namespace; typed as
* the instance so its methods can be captured/overridden (`xr_animpoint.evaluator_need_animpoint.Method = ...`). */
export const evaluator_need_animpoint: evaluator_need_animpoint
/** Anomaly `class "evaluator_reach_animpoint"` is also reachable on the `xr_animpoint` script namespace; typed as
* the instance so its methods can be captured/overridden (`xr_animpoint.evaluator_reach_animpoint.Method = ...`). */
export const evaluator_reach_animpoint: evaluator_reach_animpoint
}
}