anomaly-packer
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Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.
48 lines (45 loc) • 2.26 kB
TypeScript
/** @noSelfInFile */
import type { Section } from 'anomaly-packer'
declare global {
namespace warfare {
export const FACTION_TERRITORY_RADIUS: number
export const actor_faction: string | null
export const actor_influence_points: number
export const all_out_war_applied: boolean
export const base_count: number
export const dynamic_relations_installed: boolean
export const ignore: AnyTable
export const influence_levels: AnyTable
export const initialized: boolean
export const level_count: number
export const loaded_squads: AnyTable
export const need_all_out_war_applied: boolean
export const registered_squads: AnyTable
export const resource_count: number
export const warfare_debug: boolean
export const warfare_positions_filled: boolean
export function actor_on_update(): void
export function apply_all_out_war(): void
export function distance_to_xz_sqr(a: vector, b: vector): number
export function fill_start_position(): void
export function fill_start_position_on_load(): void
export function get_squad_section_faction(squad_section: Section.Item): string
export function hash_table_to_array(tbl: AnyTable): AnyTable
export function initialize(): void
export function initialize_random_starting_locations(): void
export function is_squad_section_enemy_of_faction(squad_section: Section.Item, faction: Community): boolean
export function is_warfare_trader(npc: CGameObject): boolean
export function lerp(a: number, b: number, f: number): number
export function load_state(m_data: AnyTable): void
export function on_game_start(): void
export function printd(e: number, optionalMessage?: string): void
export function resetter(): boolean
export function save_state(m_data: AnyTable): void
export function shuffle(t: AnyTable): void
export function shuffleTable(t: AnyTable): void
export function snap(): void
export function sort_priority_table(tbl: AnyTable): void
export function squad_on_npc_creation(squad: CseAlifeOnlineOfflineGroup, se_obj: CseAbstract, spawn_smart: se_smart_terrain): void
export function squad_on_unregister(squad: CseAlifeOnlineOfflineGroup, type_name: string): void
}
}