anomaly-packer
Version:
Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.
49 lines (44 loc) • 1.81 kB
TypeScript
/** @noSelfInFile */
import type { Section } from 'anomaly-packer'
declare global {
namespace ui_sleep_dialog {
export const GUI: AnyTable
export function dream_callback(): void
export function dream_callback2(): void
export function main(): void
export function on_game_start(): void
export function sleep(force: boolean): void
export function sleep_bag(ph_sleepbag_id: number, sec: Section.Item): void
export function sleep_forced(hours: number): void
export function sleep_in_zone(actor: CGameObject, npc: CGameObject): void
}
/** @customConstructor UISleep */
class UISleep extends CUIScriptWnd {
back: TODO // @generated field — refine type
btn_cancel: TODO // @generated field — refine type
btn_sleep: TODO // @generated field — refine type
sleep_st_tbl: TODO // @generated field — refine type
sleep_static: TODO // @generated field — refine type
sleep_static2: TODO // @generated field — refine type
st_marker: TODO // @generated field — refine type
static_cover: TODO // @generated field — refine type
time_track: TODO // @generated field — refine type
wide: TODO // @generated field — refine type
constructor()
__finalize(): void
InitControls(): void
InitCallbacks(): void
Initialize(): void
TestAndShow(force: boolean): void
Update(): void
OnTrackButton(): void
OnButtonSleep(): void
OnKeyboard(dik: number, keyboard_action: number): boolean
Close(): void
}
namespace ui_sleep_dialog {
/** Anomaly `class "UISleep"` is also reachable on the `ui_sleep_dialog` script namespace; typed as
* the instance so its methods can be captured/overridden (`ui_sleep_dialog.UISleep.Method = ...`). */
export const UISleep: UISleep
}
}