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anomaly-packer

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Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.

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/** @noSelfInFile */ import type { Section } from 'anomaly-packer' declare global { namespace ui_sleep_dialog { export const GUI: AnyTable export function dream_callback(): void export function dream_callback2(): void export function main(): void export function on_game_start(): void export function sleep(force: boolean): void export function sleep_bag(ph_sleepbag_id: number, sec: Section.Item): void export function sleep_forced(hours: number): void export function sleep_in_zone(actor: CGameObject, npc: CGameObject): void } /** @customConstructor UISleep */ class UISleep extends CUIScriptWnd { back: TODO // @generated field — refine type btn_cancel: TODO // @generated field — refine type btn_sleep: TODO // @generated field — refine type sleep_st_tbl: TODO // @generated field — refine type sleep_static: TODO // @generated field — refine type sleep_static2: TODO // @generated field — refine type st_marker: TODO // @generated field — refine type static_cover: TODO // @generated field — refine type time_track: TODO // @generated field — refine type wide: TODO // @generated field — refine type constructor() __finalize(): void InitControls(): void InitCallbacks(): void Initialize(): void TestAndShow(force: boolean): void Update(): void OnTrackButton(): void OnButtonSleep(): void OnKeyboard(dik: number, keyboard_action: number): boolean Close(): void } namespace ui_sleep_dialog { /** Anomaly `class "UISleep"` is also reachable on the `ui_sleep_dialog` script namespace; typed as * the instance so its methods can be captured/overridden (`ui_sleep_dialog.UISleep.Method = ...`). */ export const UISleep: UISleep } }