UNPKG

anomaly-packer

Version:

Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.

39 lines (34 loc) 1.43 kB
/** @noSelfInFile */ declare namespace ui_scenes { export const gOldVer: AnyTable export function main(): void } /** @customConstructor scene_item */ declare class scene_item extends CUIListBoxItem { text: TODO // @generated field — refine type constructor(height: number) } /** @customConstructor scenes_item_dialog */ declare class scenes_item_dialog extends CUIScriptWnd { check_spawn_items: TODO // @generated field — refine type check_teleport: TODO // @generated field — refine type list: TODO // @generated field — refine type wnd_size: TODO // @generated field — refine type constructor() __finalize(): void FillList(): void InitControls(): void InitCallBacks(): void OnButton_create_clicked(): void OnButton_close_clicked(): void OnKeyboard(dik: number, keyboard_action: number): boolean AddItemToList(item_name: string): void } declare namespace ui_scenes { /** Anomaly `class "scene_item"` is also reachable on the `ui_scenes` script namespace; typed as * the instance so its methods can be captured/overridden (`ui_scenes.scene_item.Method = ...`). */ export const scene_item: scene_item /** Anomaly `class "scenes_item_dialog"` is also reachable on the `ui_scenes` script namespace; typed as * the instance so its methods can be captured/overridden (`ui_scenes.scenes_item_dialog.Method = ...`). */ export const scenes_item_dialog: scenes_item_dialog }