UNPKG

anomaly-packer

Version:

Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.

46 lines (42 loc) 1.87 kB
/** @noSelfInFile */ /** @customConstructor UISaveDialog */ declare class UISaveDialog extends CUIScriptWnd { editbox: TODO // @generated field — refine type file_item_fd_sz: TODO // @generated field — refine type file_item_fn_sz: TODO // @generated field — refine type file_item_main_sz: TODO // @generated field — refine type form: TODO // @generated field — refine type list_box: TODO // @generated field — refine type list_date_font: TODO // @generated field — refine type list_file_font: TODO // @generated field — refine type mbox_mode: number // @generated field — refine type message_box: TODO // @generated field — refine type new_save: TODO // @generated field — refine type constructor() __finalize(): void FillList(): void InitControls(): void InitCallBacks(): void OnListItemClicked(): void OnMsgYes(): void OnButton_del_clicked(): void delete_selected_file(): void OnButton_ok_clicked(): void OnButton_cancel_clicked(): void OnKeyboard(dik: number, keyboard_action: number): boolean AddItemToList(file_name: string, date_time: string): void SaveFile(fileName: string): void } /** @customConstructor save_item */ declare class save_item extends CUIListBoxItem { fn: TODO // @generated fieldrefine type constructor(height: number) } declare namespace ui_save_dialog { /** Anomaly `class "UISaveDialog"` is also reachable on the `ui_save_dialog` script namespace; typed as * the instance so its methods can be captured/overridden (`ui_save_dialog.UISaveDialog.Method = ...`). */ export const UISaveDialog: UISaveDialog /** Anomaly `class "save_item"` is also reachable on the `ui_save_dialog` script namespace; typed as * the instance so its methods can be captured/overridden (`ui_save_dialog.save_item.Method = ...`). */ export const save_item: save_item }