anomaly-packer
Version:
Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.
46 lines (42 loc) • 1.87 kB
TypeScript
/** @noSelfInFile */
/** @customConstructor UISaveDialog */
declare class UISaveDialog extends CUIScriptWnd {
editbox: TODO // @generated field — refine type
file_item_fd_sz: TODO // @generated field — refine type
file_item_fn_sz: TODO // @generated field — refine type
file_item_main_sz: TODO // @generated field — refine type
form: TODO // @generated field — refine type
list_box: TODO // @generated field — refine type
list_date_font: TODO // @generated field — refine type
list_file_font: TODO // @generated field — refine type
mbox_mode: number // @generated field — refine type
message_box: TODO // @generated field — refine type
new_save: TODO // @generated field — refine type
constructor()
__finalize(): void
FillList(): void
InitControls(): void
InitCallBacks(): void
OnListItemClicked(): void
OnMsgYes(): void
OnButton_del_clicked(): void
delete_selected_file(): void
OnButton_ok_clicked(): void
OnButton_cancel_clicked(): void
OnKeyboard(dik: number, keyboard_action: number): boolean
AddItemToList(file_name: string, date_time: string): void
SaveFile(fileName: string): void
}
/** @customConstructor save_item */
declare class save_item extends CUIListBoxItem {
fn: TODO // @generated field — refine type
constructor(height: number)
}
declare namespace ui_save_dialog {
/** Anomaly `class "UISaveDialog"` is also reachable on the `ui_save_dialog` script namespace; typed as
* the instance so its methods can be captured/overridden (`ui_save_dialog.UISaveDialog.Method = ...`). */
export const UISaveDialog: UISaveDialog
/** Anomaly `class "save_item"` is also reachable on the `ui_save_dialog` script namespace; typed as
* the instance so its methods can be captured/overridden (`ui_save_dialog.save_item.Method = ...`). */
export const save_item: save_item
}