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anomaly-packer

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Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.

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/** @noSelfInFile */ declare namespace ui_options { export const options: AnyTable export function cc(path: string, opt: string): string export function check_opt_table(id: string): boolean export function cont_renderer(): string[][] export function cont_sun_quality(): string[][] export function cont_vid_mode(): string[][] export function curr_crosshair_clr(n: string): number export function curr_economy(fact: string): number export function curr_gameplay(fact: string): number export function curr_localization(): string | number export function curr_player_name(): string export function curr_renderer(): string export function curr_screen_mode(): number export function debug_only(): boolean export function def_radio_playlist(i: number): string export function exec(func: (this: void, ...args: any[]) => unknown, ...args: unknown[]): unknown export function for_renderer(...args: string[]): boolean export function func_autosave_timer_new(): void export function func_crosshair_clr(n: string): void export function func_debug_hud(): void export function func_debug_map_hud(): void export function func_economy_diff(fac: Community): void export function func_gameplay_diff(fac: Community): void export function func_hardcore_ai_aim(): void export function func_hud_autohide_bar(): void export function func_hud_minimap(): void export function func_localization(): void export function func_player_name(): void export function func_screen_mode(): void export function func_slot_hud(): void export function get(id: string): unknown export function get_opt_table(id: string): AnyTable export function init_opt_base(): void export function init_opt_coder(): void export function is_int(num: number): boolean export function level_present(): boolean export function print_dbg(...args: unknown[]): void export function set(id: string, value: unknown): void export function start_lighting_ui(self: UIOptions): void export function str_opt_explode(id: string, by_num?: boolean): Array<string | number> export function trader_cond(x: string): number | undefined } /** @customConstructor UIOptions */ declare class UIOptions extends CUIScriptWnd { Change_Done: boolean // @generated field refine type Keybinds_Shown: boolean // @generated field refine type Need_Restart: boolean // @generated field refine type Need_VidRestart: boolean // @generated field refine type Save_AXR: boolean // @generated field refine type Save_CFG: boolean // @generated field refine type _Cap: TODO // @generated field refine type _Check: TODO // @generated field refine type _Input: TODO // @generated field refine type _List: TODO // @generated field refine type _Radio: TODO // @generated field refine type _Track: TODO // @generated field refine type background: TODO // @generated field refine type bl: TODO // @generated field refine type btn_accept: TODO // @generated field refine type btn_cancel: TODO // @generated field refine type btn_default: TODO // @generated field refine type btn_reset: TODO // @generated field refine type dialog: TODO // @generated field refine type dlg_controls: TODO // @generated field refine type hint_wnd: TODO // @generated field refine type last_curr_tree: TODO // @generated field refine type last_path: TODO // @generated field refine type last_tree: TODO // @generated field refine type message_box: TODO // @generated field refine type pending: TODO // @generated field refine type preset: TODO // @generated field refine type preset_cap: TODO // @generated field refine type scroll_opt: TODO // @generated field refine type tree: TODO // @generated field refine type xml: TODO // @generated field refine type constructor() __finalize(): void InitControls(): void InitCallBacks(): void Update(): void Reset(): void Reset_opt(curr_tree: AnyTable, path: string, flags: AnyTable): void Reset_last_opt(): void Register_Cap(xml: CScriptXmlInit, handler: CUIWindow, id: string, hint: string): void Register_Line(xml: CScriptXmlInit, handler: CUIWindow): void Register_Image(xml: CScriptXmlInit, handler: CUIWindow, v: AnyTable): void Register_Slide(xml: CScriptXmlInit, handler: CUIWindow, v: AnyTable): void Register_Title(xml: CScriptXmlInit, handler: CUIWindow, v: AnyTable): void Register_Desc(xml: CScriptXmlInit, handler: CUIWindow, v: AnyTable): void Register_Check(xml: CScriptXmlInit, handler: CUIWindow, path: string, opt: string, v: AnyTable, flags: AnyTable): void Callback_Check(ctrl: CUIWindow, path: string, opt: string, v: AnyTable): void Register_Button(xml: CScriptXmlInit, handler: CUIWindow, path: string, opt: string, v: AnyTable, flags: AnyTable): void Callback_Button(ctrl: CUIWindow, path: string, opt: string, v: AnyTable): void Register_List(xml: CScriptXmlInit, handler: CUIWindow, path: string, opt: string, v: AnyTable, flags: AnyTable): void Callback_List(ctrl: CUIWindow, path: string, opt: string, v: AnyTable): void Register_Input(xml: CScriptXmlInit, handler: CUIWindow, path: string, opt: string, v: AnyTable, flags: AnyTable): void Callback_Input(ctrl: CUIWindow, path: string, opt: string, v: AnyTable): void Register_Track(xml: CScriptXmlInit, handler: CUIWindow, path: string, opt: string, v: AnyTable, flags: AnyTable): void Callback_Track(ctrl: CUIWindow, path: string, opt: string, v: AnyTable, value: unknown): void Register_Radio(xml: CScriptXmlInit, handler: CUIWindow, path: string, opt: string, v: AnyTable, typ: string, flags: AnyTable): void Callback_Radio(ctrl: CUIWindow, path: string, opt: string, v: AnyTable, n: number): void Register_BtnAll(xml: CScriptXmlInit, handler: CUIWindow, path: string, opt: string, v: AnyTable, flags: AnyTable): void Callback_BtnAll(ctrl: CUIWindow, path: string, opt: string, v: AnyTable, flags: AnyTable): void Register_Preset(ct: CUIWindow): void Callback_Preset(): void Register_Tree(tr: CUIWindow, path: string, group: number, idx: number): void Callback_Tree(tr: CUIWindow, path: string, group: number, ctrl: CUIWindow, i: number): void GetValue(path: string, opt: string, v: AnyTable, flags: AnyTable): unknown GetDefaultValue(path: string, opt: string, v: AnyTable): unknown GetCurrentValue(path: string, opt: string, v: AnyTable): unknown GetContent(path: string, opt: string, v: AnyTable): unknown GetOption(id: string): AnyTable CacheValue(path: string, opt: string, value: unknown, v: AnyTable): void Stacker(path: string, opt: string, v: AnyTable): unknown UpdatePending(): void OnButton_Accept(): void OnButton_Reset(): void OnButton_Default(): void OnButton_Cancel(): void On_Accept(): void On_Cancel(): void On_Discard(): void OnKeyboard(dik: number, keyboard_action: number): boolean } /** @customConstructor opt_controls */ declare class opt_controls extends CUIWindow { constructor() __finalize(): void InitControls(x: number, y: number, xml: CScriptXmlInit, handler: CUIWindow): void } declare namespace ui_options { /** Anomaly `class "UIOptions"` is also reachable on the `ui_options` script namespace; typed as * the instance so its methods can be captured/overridden (`ui_options.UIOptions.Method = ...`). */ export const UIOptions: UIOptions /** Anomaly `class "opt_controls"` is also reachable on the `ui_options` script namespace; typed as * the instance so its methods can be captured/overridden (`ui_options.opt_controls.Method = ...`). */ export const opt_controls: opt_controls }