anomaly-packer
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Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.
145 lines (140 loc) • 7.7 kB
TypeScript
/** @noSelfInFile */
declare namespace ui_options {
export const options: AnyTable
export function cc(path: string, opt: string): string
export function check_opt_table(id: string): boolean
export function cont_renderer(): string[][]
export function cont_sun_quality(): string[][]
export function cont_vid_mode(): string[][]
export function curr_crosshair_clr(n: string): number
export function curr_economy(fact: string): number
export function curr_gameplay(fact: string): number
export function curr_localization(): string | number
export function curr_player_name(): string
export function curr_renderer(): string
export function curr_screen_mode(): number
export function debug_only(): boolean
export function def_radio_playlist(i: number): string
export function exec(func: (this: void, ...args: any[]) => unknown, ...args: unknown[]): unknown
export function for_renderer(...args: string[]): boolean
export function func_autosave_timer_new(): void
export function func_crosshair_clr(n: string): void
export function func_debug_hud(): void
export function func_debug_map_hud(): void
export function func_economy_diff(fac: Community): void
export function func_gameplay_diff(fac: Community): void
export function func_hardcore_ai_aim(): void
export function func_hud_autohide_bar(): void
export function func_hud_minimap(): void
export function func_localization(): void
export function func_player_name(): void
export function func_screen_mode(): void
export function func_slot_hud(): void
export function get(id: string): unknown
export function get_opt_table(id: string): AnyTable
export function init_opt_base(): void
export function init_opt_coder(): void
export function is_int(num: number): boolean
export function level_present(): boolean
export function print_dbg(...args: unknown[]): void
export function set(id: string, value: unknown): void
export function start_lighting_ui(self: UIOptions): void
export function str_opt_explode(id: string, by_num?: boolean): Array<string | number>
export function trader_cond(x: string): number | undefined
}
/** @customConstructor UIOptions */
declare class UIOptions extends CUIScriptWnd {
Change_Done: boolean // @generated field — refine type
Keybinds_Shown: boolean // @generated field — refine type
Need_Restart: boolean // @generated field — refine type
Need_VidRestart: boolean // @generated field — refine type
Save_AXR: boolean // @generated field — refine type
Save_CFG: boolean // @generated field — refine type
_Cap: TODO // @generated field — refine type
_Check: TODO // @generated field — refine type
_Input: TODO // @generated field — refine type
_List: TODO // @generated field — refine type
_Radio: TODO // @generated field — refine type
_Track: TODO // @generated field — refine type
background: TODO // @generated field — refine type
bl: TODO // @generated field — refine type
btn_accept: TODO // @generated field — refine type
btn_cancel: TODO // @generated field — refine type
btn_default: TODO // @generated field — refine type
btn_reset: TODO // @generated field — refine type
dialog: TODO // @generated field — refine type
dlg_controls: TODO // @generated field — refine type
hint_wnd: TODO // @generated field — refine type
last_curr_tree: TODO // @generated field — refine type
last_path: TODO // @generated field — refine type
last_tree: TODO // @generated field — refine type
message_box: TODO // @generated field — refine type
pending: TODO // @generated field — refine type
preset: TODO // @generated field — refine type
preset_cap: TODO // @generated field — refine type
scroll_opt: TODO // @generated field — refine type
tree: TODO // @generated field — refine type
xml: TODO // @generated field — refine type
constructor()
__finalize(): void
InitControls(): void
InitCallBacks(): void
Update(): void
Reset(): void
Reset_opt(curr_tree: AnyTable, path: string, flags: AnyTable): void
Reset_last_opt(): void
Register_Cap(xml: CScriptXmlInit, handler: CUIWindow, id: string, hint: string): void
Register_Line(xml: CScriptXmlInit, handler: CUIWindow): void
Register_Image(xml: CScriptXmlInit, handler: CUIWindow, v: AnyTable): void
Register_Slide(xml: CScriptXmlInit, handler: CUIWindow, v: AnyTable): void
Register_Title(xml: CScriptXmlInit, handler: CUIWindow, v: AnyTable): void
Register_Desc(xml: CScriptXmlInit, handler: CUIWindow, v: AnyTable): void
Register_Check(xml: CScriptXmlInit, handler: CUIWindow, path: string, opt: string, v: AnyTable, flags: AnyTable): void
Callback_Check(ctrl: CUIWindow, path: string, opt: string, v: AnyTable): void
Register_Button(xml: CScriptXmlInit, handler: CUIWindow, path: string, opt: string, v: AnyTable, flags: AnyTable): void
Callback_Button(ctrl: CUIWindow, path: string, opt: string, v: AnyTable): void
Register_List(xml: CScriptXmlInit, handler: CUIWindow, path: string, opt: string, v: AnyTable, flags: AnyTable): void
Callback_List(ctrl: CUIWindow, path: string, opt: string, v: AnyTable): void
Register_Input(xml: CScriptXmlInit, handler: CUIWindow, path: string, opt: string, v: AnyTable, flags: AnyTable): void
Callback_Input(ctrl: CUIWindow, path: string, opt: string, v: AnyTable): void
Register_Track(xml: CScriptXmlInit, handler: CUIWindow, path: string, opt: string, v: AnyTable, flags: AnyTable): void
Callback_Track(ctrl: CUIWindow, path: string, opt: string, v: AnyTable, value: unknown): void
Register_Radio(xml: CScriptXmlInit, handler: CUIWindow, path: string, opt: string, v: AnyTable, typ: string, flags: AnyTable): void
Callback_Radio(ctrl: CUIWindow, path: string, opt: string, v: AnyTable, n: number): void
Register_BtnAll(xml: CScriptXmlInit, handler: CUIWindow, path: string, opt: string, v: AnyTable, flags: AnyTable): void
Callback_BtnAll(ctrl: CUIWindow, path: string, opt: string, v: AnyTable, flags: AnyTable): void
Register_Preset(ct: CUIWindow): void
Callback_Preset(): void
Register_Tree(tr: CUIWindow, path: string, group: number, idx: number): void
Callback_Tree(tr: CUIWindow, path: string, group: number, ctrl: CUIWindow, i: number): void
GetValue(path: string, opt: string, v: AnyTable, flags: AnyTable): unknown
GetDefaultValue(path: string, opt: string, v: AnyTable): unknown
GetCurrentValue(path: string, opt: string, v: AnyTable): unknown
GetContent(path: string, opt: string, v: AnyTable): unknown
GetOption(id: string): AnyTable
CacheValue(path: string, opt: string, value: unknown, v: AnyTable): void
Stacker(path: string, opt: string, v: AnyTable): unknown
UpdatePending(): void
OnButton_Accept(): void
OnButton_Reset(): void
OnButton_Default(): void
OnButton_Cancel(): void
On_Accept(): void
On_Cancel(): void
On_Discard(): void
OnKeyboard(dik: number, keyboard_action: number): boolean
}
/** @customConstructor opt_controls */
declare class opt_controls extends CUIWindow {
constructor()
__finalize(): void
InitControls(x: number, y: number, xml: CScriptXmlInit, handler: CUIWindow): void
}
declare namespace ui_options {
/** Anomaly `class "UIOptions"` is also reachable on the `ui_options` script namespace; typed as
* the instance so its methods can be captured/overridden (`ui_options.UIOptions.Method = ...`). */
export const UIOptions: UIOptions
/** Anomaly `class "opt_controls"` is also reachable on the `ui_options` script namespace; typed as
* the instance so its methods can be captured/overridden (`ui_options.opt_controls.Method = ...`). */
export const opt_controls: opt_controls
}