anomaly-packer
Version:
Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.
53 lines (48 loc) • 2.19 kB
TypeScript
/** @noSelfInFile */
import type { Section } from 'anomaly-packer'
declare global {
namespace ui_mutant_loot {
export const GUI: AnyTable
export function loot_mutant(section: Section.Item, clsid: number, loot_table: AnyTable, npc: CGameObject, dont_create: boolean, victim: CGameObject): void
export function monster_on_loot_init(obj: CGameObject, t: AnyTable): void
export function on_game_start(): void
export function start(obj: CGameObject, for_bug1: AnyTable, for_bug2: AnyTable): void
}
/** @customConstructor UIMutantLoot */
class UIMutantLoot extends CUIScriptWnd {
CC: TODO // @generated field — refine type
btn_cancel: TODO // @generated field — refine type
btn_loot_all: TODO // @generated field — refine type
btn_loot_one: TODO // @generated field — refine type
clsid: TODO // @generated field — refine type
dialog: TODO // @generated field — refine type
frame: TODO // @generated field — refine type
id: TODO // @generated field — refine type
image: TODO // @generated field — refine type
item_info: TODO // @generated field — refine type
loot: TODO // @generated field — refine type
obj: TODO // @generated field — refine type
section: TODO // @generated field — refine type
xml: TODO // @generated field — refine type
constructor()
__finalize(): void
InitControls(): void
InitCallBacks(): void
Reset(obj: CGameObject, for_bug1: AnyTable, for_bug2: AnyTable): boolean
Update(): void
SetMutantImage(): void
Loot(loot_all: boolean): void
FillList(): boolean
SetMutantState(is_more_loot: boolean, obj_mutant: CGameObject): void
On_CC_Mouse1(cont: AnyTable, idx: number): void
OnButton_LootSelected(): void
OnButton_LootAll(): void
Close(): void
OnKeyboard(dik: number, keyboard_action: number): boolean
}
namespace ui_mutant_loot {
/** Anomaly `class "UIMutantLoot"` is also reachable on the `ui_mutant_loot` script namespace; typed as
* the instance so its methods can be captured/overridden (`ui_mutant_loot.UIMutantLoot.Method = ...`). */
export const UIMutantLoot: UIMutantLoot
}
}