anomaly-packer
Version:
Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.
45 lines (41 loc) • 1.74 kB
TypeScript
/** @noSelfInFile */
declare namespace ui_load_dialog {
export const saved_game_extension: string
export function AddTimeDigit(str: string, dig: string): string
export function delete_save_game(filename: string): void
export function file_data(fname: string): string
export function file_exist(fname: string): boolean
}
/** @customConstructor UILoadDialog */
declare class UILoadDialog extends CUIScriptWnd {
file_caption: TODO // @generated field — refine type
file_data: TODO // @generated field — refine type
file_item_fd_sz: TODO // @generated field — refine type
file_item_fn_sz: TODO // @generated field — refine type
file_item_main_sz: TODO // @generated field — refine type
form: TODO // @generated field — refine type
list_box: TODO // @generated field — refine type
message_box: TODO // @generated field — refine type
msgbox_id: number // @generated field — refine type
picture: TODO // @generated field — refine type
constructor()
__finalize(): void
FillList(): void
InitControls(): void
InitCallBacks(): void
OnListItemClicked(): void
OnListItemDbClicked(): void
OnMsgYes(): void
load_game_internal(): void
OnButton_load_clicked(): void
OnButton_back_clicked(): void
OnButton_del_clicked(): void
OnKeyboard(dik: number, keyboard_action: number): boolean
AddItemToList(file_name: string, date_time: string): void
SelectNextItem(state: string): void
}
declare namespace ui_load_dialog {
/** Anomaly `class "UILoadDialog"` is also reachable on the `ui_load_dialog` script namespace; typed as
* the instance so its methods can be captured/overridden (`ui_load_dialog.UILoadDialog.Method = ...`). */
export const UILoadDialog: UILoadDialog
}