anomaly-packer
Version:
Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.
58 lines (54 loc) • 2.81 kB
TypeScript
/** @noSelfInFile */
declare namespace ui_itm_details {
/** The live item-details UI instance (`nil` until opened). */
export const GUI: UIItemSheet | undefined
export function func_details(obj: CGameObject): void
export function menu_details(obj: CGameObject): string
export function start(obj: CGameObject): void
}
/** Item detail sheet UI. @customConstructor UIItemSheet */
declare class UIItemSheet extends CUIScriptWnd {
CC: TODO // @generated field — refine type
btn_back: TODO // @generated field — refine type
cap: TODO // @generated field — refine type
clr_1: TODO // @generated field — refine type
clr_2: TODO // @generated field — refine type
clr_3: TODO // @generated field — refine type
clr_b: TODO // @generated field — refine type
clr_g: TODO // @generated field — refine type
clr_o: TODO // @generated field — refine type
clr_p: TODO // @generated field — refine type
clr_r: TODO // @generated field — refine type
clr_y: TODO // @generated field — refine type
dialog: TODO // @generated field — refine type
hint_wnd: TODO // @generated field — refine type
item_info: TODO // @generated field — refine type
scroll: TODO // @generated field — refine type
scroll_upgr: TODO // @generated field — refine type
st_h: TODO // @generated field — refine type
upgr: TODO // @generated field — refine type
upgr_info: TODO // @generated field — refine type
upx: TODO // @generated field — refine type
xml: TODO // @generated field — refine type
constructor()
__finalize(): void
InitControls(): void
InitCallBacks(): void
Reset(obj: CGameObject): void
Update(): void
AddIcon(xml: CScriptXmlInit, path: string, offset: number, obj: CGameObject): CUIWindow
AddText(xml: CScriptXmlInit, path: string, offset: number, txt: string): CUIWindow
AddSpec(xml: CScriptXmlInit, path: string, offset: number, name: string, value: number | string, clr_1?: number, clr_2?: number, sign?: string, unit?: string): CUIWindow
AddContainer(xml: CScriptXmlInit, path: string, offset: number, tbl: AnyTable, info: AnyTable): CUIWindow
AddStat(xml: CScriptXmlInit, path: string, offset: number, obj: CGameObject, stat: string, gr: string): CUIWindow
AddLine(xml: CScriptXmlInit, offset: number): CUIWindow
AddSpace(xml: CScriptXmlInit, offset: number): CUIWindow
AddUpgrades(xml: CScriptXmlInit, tree: AnyTable, obj: CGameObject): void
Close(): void
OnKeyboard(dik: number, keyboard_action: number): boolean
}
declare namespace ui_itm_details {
/** Anomaly `class "UIItemSheet"` is also reachable on the `ui_itm_details` script namespace; typed as
* the instance so its methods can be captured/overridden (`ui_itm_details.UIItemSheet.Method = ...`). */
export const UIItemSheet: UIItemSheet
}