UNPKG

anomaly-packer

Version:

Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.

58 lines (54 loc) 2.81 kB
/** @noSelfInFile */ declare namespace ui_itm_details { /** The live item-details UI instance (`nil` until opened). */ export const GUI: UIItemSheet | undefined export function func_details(obj: CGameObject): void export function menu_details(obj: CGameObject): string export function start(obj: CGameObject): void } /** Item detail sheet UI. @customConstructor UIItemSheet */ declare class UIItemSheet extends CUIScriptWnd { CC: TODO // @generated field — refine type btn_back: TODO // @generated field — refine type cap: TODO // @generated field — refine type clr_1: TODO // @generated field — refine type clr_2: TODO // @generated field — refine type clr_3: TODO // @generated field — refine type clr_b: TODO // @generated field — refine type clr_g: TODO // @generated field — refine type clr_o: TODO // @generated field — refine type clr_p: TODO // @generated field — refine type clr_r: TODO // @generated field — refine type clr_y: TODO // @generated field — refine type dialog: TODO // @generated field — refine type hint_wnd: TODO // @generated field — refine type item_info: TODO // @generated field — refine type scroll: TODO // @generated field — refine type scroll_upgr: TODO // @generated field — refine type st_h: TODO // @generated field — refine type upgr: TODO // @generated field — refine type upgr_info: TODO // @generated field — refine type upx: TODO // @generated field — refine type xml: TODO // @generated field — refine type constructor() __finalize(): void InitControls(): void InitCallBacks(): void Reset(obj: CGameObject): void Update(): void AddIcon(xml: CScriptXmlInit, path: string, offset: number, obj: CGameObject): CUIWindow AddText(xml: CScriptXmlInit, path: string, offset: number, txt: string): CUIWindow AddSpec(xml: CScriptXmlInit, path: string, offset: number, name: string, value: number | string, clr_1?: number, clr_2?: number, sign?: string, unit?: string): CUIWindow AddContainer(xml: CScriptXmlInit, path: string, offset: number, tbl: AnyTable, info: AnyTable): CUIWindow AddStat(xml: CScriptXmlInit, path: string, offset: number, obj: CGameObject, stat: string, gr: string): CUIWindow AddLine(xml: CScriptXmlInit, offset: number): CUIWindow AddSpace(xml: CScriptXmlInit, offset: number): CUIWindow AddUpgrades(xml: CScriptXmlInit, tree: AnyTable, obj: CGameObject): void Close(): void OnKeyboard(dik: number, keyboard_action: number): boolean } declare namespace ui_itm_details { /** Anomaly `class "UIItemSheet"` is also reachable on the `ui_itm_details` script namespace; typed as * the instance so its methods can be captured/overridden (`ui_itm_details.UIItemSheet.Method = ...`). */ export const UIItemSheet: UIItemSheet }