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anomaly-packer

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Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.

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/** @noSelfInFile */ import type { Section } from 'anomaly-packer' declare global { namespace ui_debug_weather { /** The live weather-editor instance (`nil` until opened). */ export const GUI: WeatherEditor | undefined export function start(owner?: any): void } /** In-game weather editor debug UI. @customConstructor WeatherEditor */ class WeatherEditor extends CUIScriptWnd { btn_clear: TODO // @generated field — refine type btn_copy: TODO // @generated field — refine type btn_exit: TODO // @generated field — refine type btn_help: TODO // @generated field — refine type btn_paste: TODO // @generated field — refine type btn_resume: TODO // @generated field — refine type btn_save: TODO // @generated field — refine type btn_view: TODO // @generated field — refine type c_hour: TODO // @generated field — refine type c_minute: TODO // @generated field — refine type c_weather: TODO // @generated field — refine type cap: TODO // @generated field — refine type cap_time: TODO // @generated field — refine type cap_weather: TODO // @generated field — refine type copy: TODO // @generated field — refine type copy_1: TODO // @generated field — refine type debug: boolean // @generated field — refine type dialog: TODO // @generated field — refine type dialog_btn: TODO // @generated field — refine type dialog_v: TODO // @generated field — refine type folder: TODO // @generated field — refine type folder_last: TODO // @generated field — refine type frame: TODO // @generated field — refine type help: TODO // @generated field — refine type help_wnd: TODO // @generated field — refine type help_wnd_text: TODO // @generated field — refine type hight: TODO // @generated field — refine type hint_wnd: TODO // @generated field — refine type hint_wnd_text: TODO // @generated field — refine type idx: TODO // @generated field — refine type idx_g: TODO // @generated field — refine type idx_i: TODO // @generated field — refine type idx_p: TODO // @generated field — refine type input_hour: TODO // @generated field — refine type input_minute: TODO // @generated field — refine type input_preset: TODO // @generated field — refine type jump: TODO // @generated field — refine type list: TODO // @generated field — refine type list_i: number // @generated field — refine type list_n: TODO // @generated field — refine type list_weather: TODO // @generated field — refine type memo: TODO // @generated field — refine type message_box_save: TODO // @generated field — refine type msg_width: TODO // @generated field — refine type msg_wnd: TODO // @generated field — refine type msg_wnd_text: TODO // @generated field — refine type msg_wnd_timer: TODO // @generated field — refine type name: TODO // @generated field — refine type owner: TODO // @generated field — refine type par: TODO // @generated field — refine type par_cap: TODO // @generated field — refine type par_hl: TODO // @generated field — refine type parent: TODO // @generated field — refine type range: TODO // @generated field — refine type scroll_par: TODO // @generated field — refine type select: TODO // @generated field — refine type select_g: TODO // @generated field — refine type st: TODO // @generated field — refine type type: TODO // @generated field — refine type vw_autoplay: boolean // @generated field — refine type vw_btn_pause: TODO // @generated field — refine type vw_btn_play: TODO // @generated field — refine type vw_cap_autoplay: TODO // @generated field — refine type vw_frame: TODO // @generated field — refine type vw_g_step: number // @generated field — refine type vw_i: TODO // @generated field — refine type vw_marks: TODO // @generated field — refine type vw_pos: TODO // @generated field — refine type vw_ruler: TODO // @generated field — refine type vw_ruler_min: TODO // @generated field — refine type vw_ruler_start: boolean // @generated field — refine type vw_scroll: TODO // @generated field — refine type vw_tg: TODO // @generated field — refine type vw_time: TODO // @generated field — refine type vw_track: TODO // @generated field — refine type vw_val: TODO // @generated field — refine type vw_width: TODO // @generated field — refine type weather_files: TODO // @generated field — refine type width: TODO // @generated field — refine type xml: TODO // @generated field — refine type constructor(owner?: any) __finalize(): void InitControls(): void InitCallBacks(): void Reset(force?: boolean): void Refresh(clear?: boolean): void Update(): void Viewer_Play(): void Viewer_Pause(): void Viewer_Exit(): void Viewer_Value(): LuaMultiReturn<[number, number]> Viewer_Update(): void Viewer_Start(): void On_Weather(): void On_Time(h: number, m: number): void On_Param(idx: number, val: any, ignore?: boolean): void OnBTN_Copy(): void OnBTN_Paste(): void OnBTN_Copy_Param(): void OnBTN_Paste_Param(): void OnBTN_Save(): void OnBTN_Resume(): void OnBTN_Help(): void OnBTN_Clear(): void OnBTN_Clear_Moment(): void OnBTN_Exit(): void OnKeyboard(dik: number, keyboard_action: number): boolean CurrentMoment(): AnyTable | undefined Apply(par: string, typ: number, memo: AnyTable): void LerpMoment(f: string, h: number, m: number): AnyTable | undefined Lerp(h: number, m: number, ts: number, te: number, ps: number, pe: number): any ClearMomentsInRange(f: string, hh: number, mm: number): void GetTimeRange(t: number): { s: number; e: number } GetNearestMoment(t: number, hh: number, mm: number): LuaMultiReturn<[number, number]> SwitchParam(state: boolean, vert?: boolean): any SwitchValue(state: boolean, idx: number, ignore?: boolean): void SwitchValueGroup(state: boolean): void ReviseTime(h: number, m: number): LuaMultiReturn<[number, number]> HasChanges(): number SaveToFile(): void Discard(): void GetStringByType(indx: number, typ: number): string IsList(typ: number): boolean AddToList(par: string, indx: number, cnt: number, value: any): void Reset_FolderList(indx: number, par: string, val: any, val_2: any): void StringToTime(str: string): LuaMultiReturn<[number, number]> TimeToString(h: number, m: number): string ParseFromString(ltx: any, sec: Section.Item, par: string, typ: number): any IsInvalidValue(idx: number, typ: number, val: string): boolean ScrollToElement(idx: number): void PauseEngine(state: boolean): void Close(): void SetHint(text: string, cl: boolean): void MSG(fmt: string, ...args: any[]): void Print(fmt: string, ...args: any[]): void } namespace ui_debug_weather { /** Anomaly `class "WeatherEditor"` is also reachable on the `ui_debug_weather` script namespace; typed as * the instance so its methods can be captured/overridden (`ui_debug_weather.WeatherEditor.Method = ...`). */ export const WeatherEditor: WeatherEditor } }