anomaly-packer
Version:
Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.
157 lines (152 loc) • 7.4 kB
TypeScript
/** @noSelfInFile */
import type { Section } from 'anomaly-packer'
declare global {
namespace ui_debug_weather {
/** The live weather-editor instance (`nil` until opened). */
export const GUI: WeatherEditor | undefined
export function start(owner?: any): void
}
/** In-game weather editor debug UI. @customConstructor WeatherEditor */
class WeatherEditor extends CUIScriptWnd {
btn_clear: TODO // @generated field — refine type
btn_copy: TODO // @generated field — refine type
btn_exit: TODO // @generated field — refine type
btn_help: TODO // @generated field — refine type
btn_paste: TODO // @generated field — refine type
btn_resume: TODO // @generated field — refine type
btn_save: TODO // @generated field — refine type
btn_view: TODO // @generated field — refine type
c_hour: TODO // @generated field — refine type
c_minute: TODO // @generated field — refine type
c_weather: TODO // @generated field — refine type
cap: TODO // @generated field — refine type
cap_time: TODO // @generated field — refine type
cap_weather: TODO // @generated field — refine type
copy: TODO // @generated field — refine type
copy_1: TODO // @generated field — refine type
debug: boolean // @generated field — refine type
dialog: TODO // @generated field — refine type
dialog_btn: TODO // @generated field — refine type
dialog_v: TODO // @generated field — refine type
folder: TODO // @generated field — refine type
folder_last: TODO // @generated field — refine type
frame: TODO // @generated field — refine type
help: TODO // @generated field — refine type
help_wnd: TODO // @generated field — refine type
help_wnd_text: TODO // @generated field — refine type
hight: TODO // @generated field — refine type
hint_wnd: TODO // @generated field — refine type
hint_wnd_text: TODO // @generated field — refine type
idx: TODO // @generated field — refine type
idx_g: TODO // @generated field — refine type
idx_i: TODO // @generated field — refine type
idx_p: TODO // @generated field — refine type
input_hour: TODO // @generated field — refine type
input_minute: TODO // @generated field — refine type
input_preset: TODO // @generated field — refine type
jump: TODO // @generated field — refine type
list: TODO // @generated field — refine type
list_i: number // @generated field — refine type
list_n: TODO // @generated field — refine type
list_weather: TODO // @generated field — refine type
memo: TODO // @generated field — refine type
message_box_save: TODO // @generated field — refine type
msg_width: TODO // @generated field — refine type
msg_wnd: TODO // @generated field — refine type
msg_wnd_text: TODO // @generated field — refine type
msg_wnd_timer: TODO // @generated field — refine type
name: TODO // @generated field — refine type
owner: TODO // @generated field — refine type
par: TODO // @generated field — refine type
par_cap: TODO // @generated field — refine type
par_hl: TODO // @generated field — refine type
parent: TODO // @generated field — refine type
range: TODO // @generated field — refine type
scroll_par: TODO // @generated field — refine type
select: TODO // @generated field — refine type
select_g: TODO // @generated field — refine type
st: TODO // @generated field — refine type
type: TODO // @generated field — refine type
vw_autoplay: boolean // @generated field — refine type
vw_btn_pause: TODO // @generated field — refine type
vw_btn_play: TODO // @generated field — refine type
vw_cap_autoplay: TODO // @generated field — refine type
vw_frame: TODO // @generated field — refine type
vw_g_step: number // @generated field — refine type
vw_i: TODO // @generated field — refine type
vw_marks: TODO // @generated field — refine type
vw_pos: TODO // @generated field — refine type
vw_ruler: TODO // @generated field — refine type
vw_ruler_min: TODO // @generated field — refine type
vw_ruler_start: boolean // @generated field — refine type
vw_scroll: TODO // @generated field — refine type
vw_tg: TODO // @generated field — refine type
vw_time: TODO // @generated field — refine type
vw_track: TODO // @generated field — refine type
vw_val: TODO // @generated field — refine type
vw_width: TODO // @generated field — refine type
weather_files: TODO // @generated field — refine type
width: TODO // @generated field — refine type
xml: TODO // @generated field — refine type
constructor(owner?: any)
__finalize(): void
InitControls(): void
InitCallBacks(): void
Reset(force?: boolean): void
Refresh(clear?: boolean): void
Update(): void
Viewer_Play(): void
Viewer_Pause(): void
Viewer_Exit(): void
Viewer_Value(): LuaMultiReturn<[number, number]>
Viewer_Update(): void
Viewer_Start(): void
On_Weather(): void
On_Time(h: number, m: number): void
On_Param(idx: number, val: any, ignore?: boolean): void
OnBTN_Copy(): void
OnBTN_Paste(): void
OnBTN_Copy_Param(): void
OnBTN_Paste_Param(): void
OnBTN_Save(): void
OnBTN_Resume(): void
OnBTN_Help(): void
OnBTN_Clear(): void
OnBTN_Clear_Moment(): void
OnBTN_Exit(): void
OnKeyboard(dik: number, keyboard_action: number): boolean
CurrentMoment(): AnyTable | undefined
Apply(par: string, typ: number, memo: AnyTable): void
LerpMoment(f: string, h: number, m: number): AnyTable | undefined
Lerp(h: number, m: number, ts: number, te: number, ps: number, pe: number): any
ClearMomentsInRange(f: string, hh: number, mm: number): void
GetTimeRange(t: number): { s: number; e: number }
GetNearestMoment(t: number, hh: number, mm: number): LuaMultiReturn<[number, number]>
SwitchParam(state: boolean, vert?: boolean): any
SwitchValue(state: boolean, idx: number, ignore?: boolean): void
SwitchValueGroup(state: boolean): void
ReviseTime(h: number, m: number): LuaMultiReturn<[number, number]>
HasChanges(): number
SaveToFile(): void
Discard(): void
GetStringByType(indx: number, typ: number): string
IsList(typ: number): boolean
AddToList(par: string, indx: number, cnt: number, value: any): void
Reset_FolderList(indx: number, par: string, val: any, val_2: any): void
StringToTime(str: string): LuaMultiReturn<[number, number]>
TimeToString(h: number, m: number): string
ParseFromString(ltx: any, sec: Section.Item, par: string, typ: number): any
IsInvalidValue(idx: number, typ: number, val: string): boolean
ScrollToElement(idx: number): void
PauseEngine(state: boolean): void
Close(): void
SetHint(text: string, cl: boolean): void
MSG(fmt: string, ...args: any[]): void
Print(fmt: string, ...args: any[]): void
}
namespace ui_debug_weather {
/** Anomaly `class "WeatherEditor"` is also reachable on the `ui_debug_weather` script namespace; typed as
* the instance so its methods can be captured/overridden (`ui_debug_weather.WeatherEditor.Method = ...`). */
export const WeatherEditor: WeatherEditor
}
}