UNPKG

anomaly-packer

Version:

Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.

86 lines (82 loc) 2.57 kB
/** @noSelfInFile */ declare namespace ui_debug_lighting { export const GUI: AnyTable export function on_game_start(): void export function on_key_hold(key: string): void export function on_key_release(key: string): void export function on_localization_change(): void export function print_dbg(...args: any[]): void export function start(owner: CGameObject): void } /** @customConstructor LightEditor */ declare class LightEditor extends CUIScriptWnd { cnt: TODO // @generated field — refine type commands_ind: TODO // @generated field — refine type dialog: TODO // @generated field — refine type list_weather: TODO // @generated field — refine type op: TODO // @generated field — refine type op_cap: TODO // @generated field — refine type op_hl: TODO // @generated field — refine type owner: TODO // @generated field — refine type scroll: TODO // @generated field — refine type selected: TODO // @generated field — refine type weather_presets: TODO // @generated field — refine type xml: TODO // @generated field — refine type constructor(owner: CGameObject) __finalize(): void InitControls(): void InitCallBacks(): void Reset(): void Update(): void OnSelectWeather(): void OnInput(n: number): void OnInput_1(): void OnInput_2(): void OnInput_3(): void OnInput_4(): void OnInput_5(): void OnInput_6(): void OnInput_7(): void OnInput_8(): void OnInput_9(): void OnInput_10(): void OnInput_11(): void OnInput_12(): void OnInput_13(): void OnInput_14(): void OnInput_15(): void OnInput_16(): void OnInput_17(): void OnInput_18(): void OnInput_19(): void OnInput_20(): void OnInput_21(): void OnInput_22(): void OnInput_23(): void OnInput_24(): void OnInput_25(): void OnInput_26(): void OnInput_27(): void OnInput_28(): void OnInput_29(): void OnInput_30(): void OnInput_31(): void OnInput_32(): void OnInput_33(): void OnInput_34(): void OnInput_35(): void OnInput_36(): void OnInput_37(): void OnInput_38(): void OnInput_39(): void Hightlight(idx: number): void SwitchCommand(state: string): void SwitchValue(state: string): void OnKeyboard(dik: number, keyboard_action: number): boolean Close(): void } declare namespace ui_debug_lighting { /** Anomaly `class "LightEditor"` is also reachable on the `ui_debug_lighting` script namespace; typed as * the instance so its methods can be captured/overridden (`ui_debug_lighting.LightEditor.Method = ...`). */ export const LightEditor: LightEditor }