anomaly-packer
Version:
Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.
229 lines (223 loc) • 8.92 kB
TypeScript
/** @noSelfInFile */
import type { Section } from 'anomaly-packer'
declare global {
namespace ui_debug_item {
// Editable parameter descriptor, as declared in the `parameters` config.
export interface ParameterDescriptor {
index: number
type: number
def: number[]
min: number
max: number
step: number
from?: string
show: number
name: string
reversed?: boolean
precision?: number
}
export const GUI: UIItemEditor | undefined
export const parameters: Record<string, Record<string, ParameterDescriptor>>
export function on_game_start(): void
export function on_key_hold(key: number): void
export function on_key_release(key: number): void
export function print_dbg(...args: unknown[]): void
export function reset_anim(anim_state: string): boolean
export function start(owner: CUIScriptWnd | undefined, object: CGameObject, section: Section.Item, item_type: string, item_kinds: Record<string, boolean>): void
export function start_artfact(owner?: CUIScriptWnd): void
export function start_outfit(owner?: CUIScriptWnd): void
export function start_weapon(owner?: CUIScriptWnd): void
}
/** @customConstructor UIItemEditor */
class UIItemEditor extends CUIScriptWnd {
bar: TODO // @generated field — refine type
bar_perc: TODO // @generated field — refine type
bar_str: TODO // @generated field — refine type
bar_txt: TODO // @generated field — refine type
btn_apply: TODO // @generated field — refine type
btn_copy: TODO // @generated field — refine type
btn_paste: TODO // @generated field — refine type
btn_reset: TODO // @generated field — refine type
cap_i: TODO // @generated field — refine type
cfg: TODO // @generated field — refine type
cnt: TODO // @generated field — refine type
cnt_g: TODO // @generated field — refine type
cnt_gn: TODO // @generated field — refine type
cnt_n: TODO // @generated field — refine type
d1: TODO // @generated field — refine type
d2: TODO // @generated field — refine type
d3: TODO // @generated field — refine type
ele_i: TODO // @generated field — refine type
ele_i_2: TODO // @generated field — refine type
help_wnd: TODO // @generated field — refine type
help_wnd_text: TODO // @generated field — refine type
hint_wnd: TODO // @generated field — refine type
hint_wnd_height: TODO // @generated field — refine type
hint_wnd_text: TODO // @generated field — refine type
hint_wnd_text_height: TODO // @generated field — refine type
hint_wnd_text_width: TODO // @generated field — refine type
hint_wnd_width: TODO // @generated field — refine type
hl_i: TODO // @generated field — refine type
i: TODO // @generated field — refine type
ico_1: TODO // @generated field — refine type
ico_1_s: TODO // @generated field — refine type
ico_1_tmp: TODO // @generated field — refine type
ico_2: TODO // @generated field — refine type
ico_2_s: TODO // @generated field — refine type
ico_2_tmp: TODO // @generated field — refine type
id: TODO // @generated field — refine type
item_type: TODO // @generated field — refine type
list: TODO // @generated field — refine type
list_i: TODO // @generated field — refine type
list_n: TODO // @generated field — refine type
msg_wnd_frame: TODO // @generated field — refine type
msg_wnd_text: TODO // @generated field — refine type
msg_wnd_timer: TODO // @generated field — refine type
name_1: TODO // @generated field — refine type
name_2: TODO // @generated field — refine type
name_i: TODO // @generated field — refine type
owner: TODO // @generated field — refine type
p: TODO // @generated field — refine type
scroll_d1: TODO // @generated field — refine type
scroll_d3: TODO // @generated field — refine type
section: TODO // @generated field — refine type
selected: TODO // @generated field — refine type
selected_group: TODO // @generated field — refine type
show_help: boolean // @generated field — refine type
typ_i: TODO // @generated field — refine type
value_g: TODO // @generated field — refine type
value_i: TODO // @generated field — refine type
value_tmp: TODO // @generated field — refine type
xml: TODO // @generated field — refine type
constructor(owner: CUIScriptWnd | undefined, object: CGameObject, section: Section.Item, item_type: string, item_kinds: Record<string, boolean>)
__finalize(): void
InitControls(): void
InitCallbacks(): void
ResetList(item_type: string, item_kinds: Record<string, boolean>): void
ResetParameters(force_def?: boolean): void
ResetComparison(p?: string): void
Update(): void
Update_Pending(cnt: number): void
GetStringByType(index: number, typ: number): string
GetParameterValue(cnt: number): string | number
SetParameterValue(cnt: number, value: string | number): void
IsInvalidValue(cnt: number, typ: number, value: string): boolean
Send_MSG(text: string, ...args: unknown[]): void
SetHint(text: string, pos?: vector2, _w?: number): void
SetHelp(text: string, stop?: boolean): void
SwitchParam(state: boolean, vert: boolean): void
SwitchValue(state: boolean, selected?: number): void
SwitchValueGroup(state: boolean, selected_group?: number): void
OnInput(cnt: number): void
OnButton_Copy(): void
OnButton_Paste(): void
OnButton_Reset(): void
OnButton_Apply(): void
Refresh_Item(): void
OnKeyboard(dik: number, keyboard_action: number): boolean
Close(): void
OnInput_1(): void
OnInput_2(): void
OnInput_3(): void
OnInput_4(): void
OnInput_5(): void
OnInput_6(): void
OnInput_7(): void
OnInput_8(): void
OnInput_9(): void
OnInput_10(): void
OnInput_11(): void
OnInput_12(): void
OnInput_13(): void
OnInput_14(): void
OnInput_15(): void
OnInput_16(): void
OnInput_17(): void
OnInput_18(): void
OnInput_19(): void
OnInput_20(): void
OnInput_21(): void
OnInput_22(): void
OnInput_23(): void
OnInput_24(): void
OnInput_25(): void
OnInput_26(): void
OnInput_27(): void
OnInput_28(): void
OnInput_29(): void
OnInput_30(): void
OnInput_31(): void
OnInput_32(): void
OnInput_33(): void
OnInput_34(): void
OnInput_35(): void
OnInput_36(): void
OnInput_37(): void
OnInput_38(): void
OnInput_39(): void
OnInput_40(): void
OnInput_41(): void
OnInput_42(): void
OnInput_43(): void
OnInput_44(): void
OnInput_45(): void
OnInput_46(): void
OnInput_47(): void
OnInput_48(): void
OnInput_49(): void
OnInput_50(): void
OnInput_51(): void
OnInput_52(): void
OnInput_53(): void
OnInput_54(): void
OnInput_55(): void
OnInput_56(): void
OnInput_57(): void
OnInput_58(): void
OnInput_59(): void
OnInput_60(): void
OnInput_61(): void
OnInput_62(): void
OnInput_63(): void
OnInput_64(): void
OnInput_65(): void
OnInput_66(): void
OnInput_67(): void
OnInput_68(): void
OnInput_69(): void
OnInput_70(): void
OnInput_71(): void
OnInput_72(): void
OnInput_73(): void
OnInput_74(): void
OnInput_75(): void
OnInput_76(): void
OnInput_77(): void
OnInput_78(): void
OnInput_79(): void
OnInput_80(): void
}
/** @customConstructor list_element */
class list_element extends CUIListBoxItem {
flag: TODO // @generated field — refine type
idx: TODO // @generated field — refine type
index: TODO // @generated field — refine type
name: TODO // @generated field — refine type
obj_related: TODO // @generated field — refine type
section: TODO // @generated field — refine type
text: TODO // @generated field — refine type
// shared global name with distinct constructors across ui_debug_item / ui_debug_launcher / ui_workshop
constructor(section: Section.Item, width: number)
constructor(section: Section.Item, width: number)
constructor(section: Section.Item, width: number)
__finalize(): void
}
namespace ui_debug_item {
/** Anomaly `class "UIItemEditor"` is also reachable on the `ui_debug_item` script namespace; typed as
* the instance so its methods can be captured/overridden (`ui_debug_item.UIItemEditor.Method = ...`). */
export const UIItemEditor: UIItemEditor
/** Anomaly `class "list_element"` is also reachable on the `ui_debug_item` script namespace; typed as
* the instance so its methods can be captured/overridden (`ui_debug_item.list_element.Method = ...`). */
export const list_element: list_element
}
}