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anomaly-packer

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Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.

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/** @noSelfInFile */ declare namespace ui_companion_inv { export const GUI: AnyTable export function functor_inv(t: AnyTable, a: AnyTable, b: AnyTable): boolean export function set_item_order(): void export function start(npc: CGameObject): void } /** @customConstructor UICompanionInv */ declare class UICompanionInv extends CUIScriptWnd { block_input: boolean // @generated field — refine type btn_giveall: TODO // @generated field — refine type btn_takeall: TODO // @generated field — refine type cells_npc: TODO // @generated field — refine type cells_player: TODO // @generated field — refine type delay_time: number // @generated field — refine type dialog: TODO // @generated field — refine type highlight_npc: TODO // @generated field — refine type highlight_player: TODO // @generated field — refine type hint_wnd: TODO // @generated field — refine type hint_wnd_text: TODO // @generated field — refine type msg_wnd: TODO // @generated field — refine type msg_wnd_text: TODO // @generated field — refine type msg_wnd_timer: TODO // @generated field — refine type npc_community: TODO // @generated field — refine type npc_icon: TODO // @generated field — refine type npc_id: TODO // @generated field — refine type npc_info: TODO // @generated field — refine type npc_inv: TODO // @generated field — refine type npc_money: TODO // @generated field — refine type npc_name: TODO // @generated field — refine type npc_side: TODO // @generated field — refine type npc_weight: TODO // @generated field — refine type overweight: TODO // @generated field — refine type player_community: TODO // @generated field — refine type player_icon: TODO // @generated field — refine type player_info: TODO // @generated field — refine type player_inv: TODO // @generated field — refine type player_money: TODO // @generated field — refine type player_name: TODO // @generated field — refine type player_side: TODO // @generated field — refine type player_weight: TODO // @generated field — refine type xml: TODO // @generated field — refine type constructor() __finalize(): void InitControls(): void InitCallBacks(): void Update(): void SetMsg(text: string, tmr: number): void SetHint(text: string, pos: vector): void Reset(npc: CGameObject): void ResetWeight(npc: CGameObject, inv_table: AnyTable): void InitInventoryCells(s_table: AnyTable, s_scroll: AnyTable, s_cells: AnyTable, callback: AnyTable): void Delay(npc: CGameObject, to_npc: CGameObject): boolean OnInvClicked_player(): void OnInvClicked_comp(): void OnBtn_TakeAll(): void OnBtn_GiveAll(): void OnKeyboard(dik: number, keyboard_action: number): boolean Close(): void } declare namespace ui_companion_inv { /** Anomaly `class "UICompanionInv"` is also reachable on the `ui_companion_inv` script namespace; typed as * the instance so its methods can be captured/overridden (`ui_companion_inv.UICompanionInv.Method = ...`). */ export const UICompanionInv: UICompanionInv }