anomaly-packer
Version:
Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.
69 lines (65 loc) • 3.11 kB
TypeScript
/** @noSelfInFile */
declare namespace ui_companion_inv {
export const GUI: AnyTable
export function functor_inv(t: AnyTable, a: AnyTable, b: AnyTable): boolean
export function set_item_order(): void
export function start(npc: CGameObject): void
}
/** @customConstructor UICompanionInv */
declare class UICompanionInv extends CUIScriptWnd {
block_input: boolean // @generated field — refine type
btn_giveall: TODO // @generated field — refine type
btn_takeall: TODO // @generated field — refine type
cells_npc: TODO // @generated field — refine type
cells_player: TODO // @generated field — refine type
delay_time: number // @generated field — refine type
dialog: TODO // @generated field — refine type
highlight_npc: TODO // @generated field — refine type
highlight_player: TODO // @generated field — refine type
hint_wnd: TODO // @generated field — refine type
hint_wnd_text: TODO // @generated field — refine type
msg_wnd: TODO // @generated field — refine type
msg_wnd_text: TODO // @generated field — refine type
msg_wnd_timer: TODO // @generated field — refine type
npc_community: TODO // @generated field — refine type
npc_icon: TODO // @generated field — refine type
npc_id: TODO // @generated field — refine type
npc_info: TODO // @generated field — refine type
npc_inv: TODO // @generated field — refine type
npc_money: TODO // @generated field — refine type
npc_name: TODO // @generated field — refine type
npc_side: TODO // @generated field — refine type
npc_weight: TODO // @generated field — refine type
overweight: TODO // @generated field — refine type
player_community: TODO // @generated field — refine type
player_icon: TODO // @generated field — refine type
player_info: TODO // @generated field — refine type
player_inv: TODO // @generated field — refine type
player_money: TODO // @generated field — refine type
player_name: TODO // @generated field — refine type
player_side: TODO // @generated field — refine type
player_weight: TODO // @generated field — refine type
xml: TODO // @generated field — refine type
constructor()
__finalize(): void
InitControls(): void
InitCallBacks(): void
Update(): void
SetMsg(text: string, tmr: number): void
SetHint(text: string, pos: vector): void
Reset(npc: CGameObject): void
ResetWeight(npc: CGameObject, inv_table: AnyTable): void
InitInventoryCells(s_table: AnyTable, s_scroll: AnyTable, s_cells: AnyTable, callback: AnyTable): void
Delay(npc: CGameObject, to_npc: CGameObject): boolean
OnInvClicked_player(): void
OnInvClicked_comp(): void
OnBtn_TakeAll(): void
OnBtn_GiveAll(): void
OnKeyboard(dik: number, keyboard_action: number): boolean
Close(): void
}
declare namespace ui_companion_inv {
/** Anomaly `class "UICompanionInv"` is also reachable on the `ui_companion_inv` script namespace; typed as
* the instance so its methods can be captured/overridden (`ui_companion_inv.UICompanionInv.Method = ...`). */
export const UICompanionInv: UICompanionInv
}