anomaly-packer
Version:
Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.
34 lines (29 loc) • 1.3 kB
TypeScript
/** @noSelfInFile */
import type { Section } from 'anomaly-packer'
declare global {
namespace tasks_measure {
export function close_measurement_hud(): void
export function get_UI(): UI3D_Anomaly
export function postpone_for_next_frame(task_id: string, level_target: string): boolean
export function spawn_squad_dynamic(squad_section: Section.Item, min_distance: number, max_distance: number): void
export function start_measurement_hud(task_id: string): void
}
/** @customConstructor UI3D_Anomaly */
class UI3D_Anomaly extends CUIScriptWnd {
beep: string // @generated field — refine type
m_seg: TODO // @generated field — refine type
step: TODO // @generated field — refine type
step_tot: number // @generated field — refine type
tg: TODO // @generated field — refine type
timer: number // @generated field — refine type
xml: TODO // @generated field — refine type
constructor()
__finalize(): void
Update(): void
}
namespace tasks_measure {
/** Anomaly `class "UI3D_Anomaly"` is also reachable on the `tasks_measure` script namespace; typed as
* the instance so its methods can be captured/overridden (`tasks_measure.UI3D_Anomaly.Method = ...`). */
export const UI3D_Anomaly: UI3D_Anomaly
}
}