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anomaly-packer

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Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.

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/** @noSelfInFile */ import type { Section } from 'anomaly-packer' declare global { namespace tasks_measure { export function close_measurement_hud(): void export function get_UI(): UI3D_Anomaly export function postpone_for_next_frame(task_id: string, level_target: string): boolean export function spawn_squad_dynamic(squad_section: Section.Item, min_distance: number, max_distance: number): void export function start_measurement_hud(task_id: string): void } /** @customConstructor UI3D_Anomaly */ class UI3D_Anomaly extends CUIScriptWnd { beep: string // @generated field — refine type m_seg: TODO // @generated field — refine type step: TODO // @generated field — refine type step_tot: number // @generated field — refine type tg: TODO // @generated field — refine type timer: number // @generated field — refine type xml: TODO // @generated field — refine type constructor() __finalize(): void Update(): void } namespace tasks_measure { /** Anomaly `class "UI3D_Anomaly"` is also reachable on the `tasks_measure` script namespace; typed as * the instance so its methods can be captured/overridden (`tasks_measure.UI3D_Anomaly.Method = ...`). */ export const UI3D_Anomaly: UI3D_Anomaly } }