anomaly-packer
Version:
Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.
65 lines (61 loc) • 2.84 kB
TypeScript
/** @noSelfInFile */
declare namespace task_objects {
export function get_guider(target_level: LevelName): number | undefined
}
/** @customConstructor CGeneralTask */
declare class CGeneralTask {
check_time: TODO // @generated field — refine type
condlist: TODO // @generated field — refine type
current_descr: TODO // @generated field — refine type
current_target: TODO // @generated field — refine type
current_title: TODO // @generated field — refine type
descr: TODO // @generated field — refine type
descr_functor: TODO // @generated field — refine type
dont_send_update_news: TODO // @generated field — refine type
forced_status: TODO // @generated field — refine type
icon: TODO // @generated field — refine type
id: TODO // @generated field — refine type
inited_time: TODO // @generated field — refine type
last_check_task: TODO // @generated field — refine type
loaded: boolean // @generated field — refine type
on_cancel: TODO // @generated field — refine type
on_complete: TODO // @generated field — refine type
on_fail: TODO // @generated field — refine type
on_init: TODO // @generated field — refine type
on_reversed: TODO // @generated field — refine type
prior: TODO // @generated field — refine type
repeat_timeout: TODO // @generated field — refine type
reward_item: TODO // @generated field — refine type
reward_money: TODO // @generated field — refine type
spot: string // @generated field — refine type
stage: TODO // @generated field — refine type
status: TODO // @generated field — refine type
status_functor: TODO // @generated field — refine type
storyline: TODO // @generated field — refine type
t: TODO // @generated field — refine type
target: TODO // @generated field — refine type
target_functor: TODO // @generated field — refine type
task_giver_id: TODO // @generated field — refine type
timeout: TODO // @generated field — refine type
title: TODO // @generated field — refine type
title_functor: TODO // @generated field — refine type
constructor(id: number)
get_title(): string
get_icon_name(): string
give_task(): void
check_task(tm: number): void
give_reward(): void
reverse_task(): void
deactivate_task(tsk: AnyTable): void
check_level(target: AnyTable): void
remove_guider_spot(target: AnyTable): void
save(packet: net_packet): void
load(packet: net_packet): void
save_state(m_data: AnyTable): void
load_state(m_data: AnyTable): boolean
}
declare namespace task_objects {
/** Anomaly `class "CGeneralTask"` is also reachable on the `task_objects` script namespace; typed as
* the instance so its methods can be captured/overridden (`task_objects.CGeneralTask.Method = ...`). */
export const CGeneralTask: CGeneralTask
}