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anomaly-packer

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Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.

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/** @noSelfInFile */ declare namespace task_objects { export function get_guider(target_level: LevelName): number | undefined } /** @customConstructor CGeneralTask */ declare class CGeneralTask { check_time: TODO // @generated field — refine type condlist: TODO // @generated field — refine type current_descr: TODO // @generated field — refine type current_target: TODO // @generated field — refine type current_title: TODO // @generated field — refine type descr: TODO // @generated field — refine type descr_functor: TODO // @generated field — refine type dont_send_update_news: TODO // @generated field — refine type forced_status: TODO // @generated field — refine type icon: TODO // @generated field — refine type id: TODO // @generated field — refine type inited_time: TODO // @generated field — refine type last_check_task: TODO // @generated field — refine type loaded: boolean // @generated field — refine type on_cancel: TODO // @generated field — refine type on_complete: TODO // @generated field — refine type on_fail: TODO // @generated field — refine type on_init: TODO // @generated field — refine type on_reversed: TODO // @generated field — refine type prior: TODO // @generated field — refine type repeat_timeout: TODO // @generated field — refine type reward_item: TODO // @generated field — refine type reward_money: TODO // @generated field — refine type spot: string // @generated field — refine type stage: TODO // @generated field — refine type status: TODO // @generated field — refine type status_functor: TODO // @generated field — refine type storyline: TODO // @generated field — refine type t: TODO // @generated field — refine type target: TODO // @generated field — refine type target_functor: TODO // @generated field — refine type task_giver_id: TODO // @generated field — refine type timeout: TODO // @generated field — refine type title: TODO // @generated field — refine type title_functor: TODO // @generated field — refine type constructor(id: number) get_title(): string get_icon_name(): string give_task(): void check_task(tm: number): void give_reward(): void reverse_task(): void deactivate_task(tsk: AnyTable): void check_level(target: AnyTable): void remove_guider_spot(target: AnyTable): void save(packet: net_packet): void load(packet: net_packet): void save_state(m_data: AnyTable): void load_state(m_data: AnyTable): boolean } declare namespace task_objects { /** Anomaly `class "CGeneralTask"` is also reachable on the `task_objects` script namespace; typed as * the instance so its methods can be captured/overridden (`task_objects.CGeneralTask.Method = ...`). */ export const CGeneralTask: CGeneralTask }