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anomaly-packer

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Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.

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/** @noSelfInFile */ /** @customConstructor act_state_mgr_movement_run */ declare class act_state_mgr_movement_run extends action_base { st: TODO // @generated field — refine type constructor(name: string, st: AnyTable) initialize(): void execute(): void finalize(): void } /** @customConstructor act_state_mgr_movement_run_search */ declare class act_state_mgr_movement_run_search extends action_base { st: TODO // @generated field — refine type constructor(name: string, st: AnyTable) initialize(): void execute(): void finalize(): void } /** @customConstructor act_state_mgr_movement_run_turn */ declare class act_state_mgr_movement_run_turn extends action_base { st: TODO // @generated field — refine type constructor(name: string, st: AnyTable) initialize(): void execute(): void finalize(): void } /** @customConstructor act_state_mgr_movement_stand */ declare class act_state_mgr_movement_stand extends action_base { st: TODO // @generated field — refine type constructor(name: string, st: AnyTable) initialize(): void execute(): void finalize(): void } /** @customConstructor act_state_mgr_movement_stand_search */ declare class act_state_mgr_movement_stand_search extends action_base { st: TODO // @generated field — refine type constructor(name: string, st: AnyTable) initialize(): void execute(): void finalize(): void } /** @customConstructor act_state_mgr_movement_stand_turn */ declare class act_state_mgr_movement_stand_turn extends action_base { st: TODO // @generated field — refine type constructor(name: string, st: AnyTable) initialize(): void execute(): void finalize(): void } /** @customConstructor act_state_mgr_movement_walk */ declare class act_state_mgr_movement_walk extends action_base { st: TODO // @generated field — refine type constructor(name: string, st: AnyTable) initialize(): void execute(): void finalize(): void } /** @customConstructor act_state_mgr_movement_walk_search */ declare class act_state_mgr_movement_walk_search extends action_base { st: TODO // @generated field — refine type constructor(name: string, st: AnyTable) initialize(): void execute(): void finalize(): void } /** @customConstructor act_state_mgr_movement_walk_turn */ declare class act_state_mgr_movement_walk_turn extends action_base { st: TODO // @generated field — refine type constructor(name: string, st: AnyTable) initialize(): void execute(): void finalize(): void } /** @customConstructor eva_state_mgr_movement */ declare class eva_state_mgr_movement extends property_evaluator { st: TODO // @generated field — refine type constructor(name: string, st: AnyTable) evaluate(): boolean } /** @customConstructor eva_state_mgr_movement_run */ declare class eva_state_mgr_movement_run extends property_evaluator { st: TODO // @generated field — refine type constructor(name: string, st: AnyTable) evaluate(): boolean } /** @customConstructor eva_state_mgr_movement_stand */ declare class eva_state_mgr_movement_stand extends property_evaluator { st: TODO // @generated field — refine type constructor(name: string, st: AnyTable) evaluate(): boolean } /** @customConstructor eva_state_mgr_movement_stand_now */ declare class eva_state_mgr_movement_stand_now extends property_evaluator { st: TODO // @generated field — refine type constructor(name: string, st: AnyTable) evaluate(): boolean } /** @customConstructor eva_state_mgr_movement_walk */ declare class eva_state_mgr_movement_walk extends property_evaluator { st: TODO // @generated field — refine type constructor(name: string, st: AnyTable) evaluate(): boolean } declare namespace state_mgr_movement { /** Anomaly `class "act_state_mgr_movement_run"` is also reachable on the `state_mgr_movement` script namespace; typed as * the instance so its methods can be captured/overridden (`state_mgr_movement.act_state_mgr_movement_run.Method = ...`). */ export const act_state_mgr_movement_run: act_state_mgr_movement_run /** Anomaly `class "act_state_mgr_movement_run_search"` is also reachable on the `state_mgr_movement` script namespace; typed as * the instance so its methods can be captured/overridden (`state_mgr_movement.act_state_mgr_movement_run_search.Method = ...`). */ export const act_state_mgr_movement_run_search: act_state_mgr_movement_run_search /** Anomaly `class "act_state_mgr_movement_run_turn"` is also reachable on the `state_mgr_movement` script namespace; typed as * the instance so its methods can be captured/overridden (`state_mgr_movement.act_state_mgr_movement_run_turn.Method = ...`). */ export const act_state_mgr_movement_run_turn: act_state_mgr_movement_run_turn /** Anomaly `class "act_state_mgr_movement_stand"` is also reachable on the `state_mgr_movement` script namespace; typed as * the instance so its methods can be captured/overridden (`state_mgr_movement.act_state_mgr_movement_stand.Method = ...`). */ export const act_state_mgr_movement_stand: act_state_mgr_movement_stand /** Anomaly `class "act_state_mgr_movement_stand_search"` is also reachable on the `state_mgr_movement` script namespace; typed as * the instance so its methods can be captured/overridden (`state_mgr_movement.act_state_mgr_movement_stand_search.Method = ...`). */ export const act_state_mgr_movement_stand_search: act_state_mgr_movement_stand_search /** Anomaly `class "act_state_mgr_movement_stand_turn"` is also reachable on the `state_mgr_movement` script namespace; typed as * the instance so its methods can be captured/overridden (`state_mgr_movement.act_state_mgr_movement_stand_turn.Method = ...`). */ export const act_state_mgr_movement_stand_turn: act_state_mgr_movement_stand_turn /** Anomaly `class "act_state_mgr_movement_walk"` is also reachable on the `state_mgr_movement` script namespace; typed as * the instance so its methods can be captured/overridden (`state_mgr_movement.act_state_mgr_movement_walk.Method = ...`). */ export const act_state_mgr_movement_walk: act_state_mgr_movement_walk /** Anomaly `class "act_state_mgr_movement_walk_search"` is also reachable on the `state_mgr_movement` script namespace; typed as * the instance so its methods can be captured/overridden (`state_mgr_movement.act_state_mgr_movement_walk_search.Method = ...`). */ export const act_state_mgr_movement_walk_search: act_state_mgr_movement_walk_search /** Anomaly `class "act_state_mgr_movement_walk_turn"` is also reachable on the `state_mgr_movement` script namespace; typed as * the instance so its methods can be captured/overridden (`state_mgr_movement.act_state_mgr_movement_walk_turn.Method = ...`). */ export const act_state_mgr_movement_walk_turn: act_state_mgr_movement_walk_turn /** Anomaly `class "eva_state_mgr_movement"` is also reachable on the `state_mgr_movement` script namespace; typed as * the instance so its methods can be captured/overridden (`state_mgr_movement.eva_state_mgr_movement.Method = ...`). */ export const eva_state_mgr_movement: eva_state_mgr_movement /** Anomaly `class "eva_state_mgr_movement_run"` is also reachable on the `state_mgr_movement` script namespace; typed as * the instance so its methods can be captured/overridden (`state_mgr_movement.eva_state_mgr_movement_run.Method = ...`). */ export const eva_state_mgr_movement_run: eva_state_mgr_movement_run /** Anomaly `class "eva_state_mgr_movement_stand"` is also reachable on the `state_mgr_movement` script namespace; typed as * the instance so its methods can be captured/overridden (`state_mgr_movement.eva_state_mgr_movement_stand.Method = ...`). */ export const eva_state_mgr_movement_stand: eva_state_mgr_movement_stand /** Anomaly `class "eva_state_mgr_movement_stand_now"` is also reachable on the `state_mgr_movement` script namespace; typed as * the instance so its methods can be captured/overridden (`state_mgr_movement.eva_state_mgr_movement_stand_now.Method = ...`). */ export const eva_state_mgr_movement_stand_now: eva_state_mgr_movement_stand_now /** Anomaly `class "eva_state_mgr_movement_walk"` is also reachable on the `state_mgr_movement` script namespace; typed as * the instance so its methods can be captured/overridden (`state_mgr_movement.eva_state_mgr_movement_walk.Method = ...`). */ export const eva_state_mgr_movement_walk: eva_state_mgr_movement_walk }