anomaly-packer
Version:
Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.
163 lines (147 loc) • 8.45 kB
TypeScript
/** @noSelfInFile */
/** @customConstructor act_state_mgr_movement_run */
declare class act_state_mgr_movement_run extends action_base {
st: TODO // @generated field — refine type
constructor(name: string, st: AnyTable)
initialize(): void
execute(): void
finalize(): void
}
/** @customConstructor act_state_mgr_movement_run_search */
declare class act_state_mgr_movement_run_search extends action_base {
st: TODO // @generated field — refine type
constructor(name: string, st: AnyTable)
initialize(): void
execute(): void
finalize(): void
}
/** @customConstructor act_state_mgr_movement_run_turn */
declare class act_state_mgr_movement_run_turn extends action_base {
st: TODO // @generated field — refine type
constructor(name: string, st: AnyTable)
initialize(): void
execute(): void
finalize(): void
}
/** @customConstructor act_state_mgr_movement_stand */
declare class act_state_mgr_movement_stand extends action_base {
st: TODO // @generated field — refine type
constructor(name: string, st: AnyTable)
initialize(): void
execute(): void
finalize(): void
}
/** @customConstructor act_state_mgr_movement_stand_search */
declare class act_state_mgr_movement_stand_search extends action_base {
st: TODO // @generated field — refine type
constructor(name: string, st: AnyTable)
initialize(): void
execute(): void
finalize(): void
}
/** @customConstructor act_state_mgr_movement_stand_turn */
declare class act_state_mgr_movement_stand_turn extends action_base {
st: TODO // @generated field — refine type
constructor(name: string, st: AnyTable)
initialize(): void
execute(): void
finalize(): void
}
/** @customConstructor act_state_mgr_movement_walk */
declare class act_state_mgr_movement_walk extends action_base {
st: TODO // @generated field — refine type
constructor(name: string, st: AnyTable)
initialize(): void
execute(): void
finalize(): void
}
/** @customConstructor act_state_mgr_movement_walk_search */
declare class act_state_mgr_movement_walk_search extends action_base {
st: TODO // @generated field — refine type
constructor(name: string, st: AnyTable)
initialize(): void
execute(): void
finalize(): void
}
/** @customConstructor act_state_mgr_movement_walk_turn */
declare class act_state_mgr_movement_walk_turn extends action_base {
st: TODO // @generated field — refine type
constructor(name: string, st: AnyTable)
initialize(): void
execute(): void
finalize(): void
}
/** @customConstructor eva_state_mgr_movement */
declare class eva_state_mgr_movement extends property_evaluator {
st: TODO // @generated field — refine type
constructor(name: string, st: AnyTable)
evaluate(): boolean
}
/** @customConstructor eva_state_mgr_movement_run */
declare class eva_state_mgr_movement_run extends property_evaluator {
st: TODO // @generated field — refine type
constructor(name: string, st: AnyTable)
evaluate(): boolean
}
/** @customConstructor eva_state_mgr_movement_stand */
declare class eva_state_mgr_movement_stand extends property_evaluator {
st: TODO // @generated field — refine type
constructor(name: string, st: AnyTable)
evaluate(): boolean
}
/** @customConstructor eva_state_mgr_movement_stand_now */
declare class eva_state_mgr_movement_stand_now extends property_evaluator {
st: TODO // @generated field — refine type
constructor(name: string, st: AnyTable)
evaluate(): boolean
}
/** @customConstructor eva_state_mgr_movement_walk */
declare class eva_state_mgr_movement_walk extends property_evaluator {
st: TODO // @generated field — refine type
constructor(name: string, st: AnyTable)
evaluate(): boolean
}
declare namespace state_mgr_movement {
/** Anomaly `class "act_state_mgr_movement_run"` is also reachable on the `state_mgr_movement` script namespace; typed as
* the instance so its methods can be captured/overridden (`state_mgr_movement.act_state_mgr_movement_run.Method = ...`). */
export const act_state_mgr_movement_run: act_state_mgr_movement_run
/** Anomaly `class "act_state_mgr_movement_run_search"` is also reachable on the `state_mgr_movement` script namespace; typed as
* the instance so its methods can be captured/overridden (`state_mgr_movement.act_state_mgr_movement_run_search.Method = ...`). */
export const act_state_mgr_movement_run_search: act_state_mgr_movement_run_search
/** Anomaly `class "act_state_mgr_movement_run_turn"` is also reachable on the `state_mgr_movement` script namespace; typed as
* the instance so its methods can be captured/overridden (`state_mgr_movement.act_state_mgr_movement_run_turn.Method = ...`). */
export const act_state_mgr_movement_run_turn: act_state_mgr_movement_run_turn
/** Anomaly `class "act_state_mgr_movement_stand"` is also reachable on the `state_mgr_movement` script namespace; typed as
* the instance so its methods can be captured/overridden (`state_mgr_movement.act_state_mgr_movement_stand.Method = ...`). */
export const act_state_mgr_movement_stand: act_state_mgr_movement_stand
/** Anomaly `class "act_state_mgr_movement_stand_search"` is also reachable on the `state_mgr_movement` script namespace; typed as
* the instance so its methods can be captured/overridden (`state_mgr_movement.act_state_mgr_movement_stand_search.Method = ...`). */
export const act_state_mgr_movement_stand_search: act_state_mgr_movement_stand_search
/** Anomaly `class "act_state_mgr_movement_stand_turn"` is also reachable on the `state_mgr_movement` script namespace; typed as
* the instance so its methods can be captured/overridden (`state_mgr_movement.act_state_mgr_movement_stand_turn.Method = ...`). */
export const act_state_mgr_movement_stand_turn: act_state_mgr_movement_stand_turn
/** Anomaly `class "act_state_mgr_movement_walk"` is also reachable on the `state_mgr_movement` script namespace; typed as
* the instance so its methods can be captured/overridden (`state_mgr_movement.act_state_mgr_movement_walk.Method = ...`). */
export const act_state_mgr_movement_walk: act_state_mgr_movement_walk
/** Anomaly `class "act_state_mgr_movement_walk_search"` is also reachable on the `state_mgr_movement` script namespace; typed as
* the instance so its methods can be captured/overridden (`state_mgr_movement.act_state_mgr_movement_walk_search.Method = ...`). */
export const act_state_mgr_movement_walk_search: act_state_mgr_movement_walk_search
/** Anomaly `class "act_state_mgr_movement_walk_turn"` is also reachable on the `state_mgr_movement` script namespace; typed as
* the instance so its methods can be captured/overridden (`state_mgr_movement.act_state_mgr_movement_walk_turn.Method = ...`). */
export const act_state_mgr_movement_walk_turn: act_state_mgr_movement_walk_turn
/** Anomaly `class "eva_state_mgr_movement"` is also reachable on the `state_mgr_movement` script namespace; typed as
* the instance so its methods can be captured/overridden (`state_mgr_movement.eva_state_mgr_movement.Method = ...`). */
export const eva_state_mgr_movement: eva_state_mgr_movement
/** Anomaly `class "eva_state_mgr_movement_run"` is also reachable on the `state_mgr_movement` script namespace; typed as
* the instance so its methods can be captured/overridden (`state_mgr_movement.eva_state_mgr_movement_run.Method = ...`). */
export const eva_state_mgr_movement_run: eva_state_mgr_movement_run
/** Anomaly `class "eva_state_mgr_movement_stand"` is also reachable on the `state_mgr_movement` script namespace; typed as
* the instance so its methods can be captured/overridden (`state_mgr_movement.eva_state_mgr_movement_stand.Method = ...`). */
export const eva_state_mgr_movement_stand: eva_state_mgr_movement_stand
/** Anomaly `class "eva_state_mgr_movement_stand_now"` is also reachable on the `state_mgr_movement` script namespace; typed as
* the instance so its methods can be captured/overridden (`state_mgr_movement.eva_state_mgr_movement_stand_now.Method = ...`). */
export const eva_state_mgr_movement_stand_now: eva_state_mgr_movement_stand_now
/** Anomaly `class "eva_state_mgr_movement_walk"` is also reachable on the `state_mgr_movement` script namespace; typed as
* the instance so its methods can be captured/overridden (`state_mgr_movement.eva_state_mgr_movement_walk.Method = ...`). */
export const eva_state_mgr_movement_walk: eva_state_mgr_movement_walk
}