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anomaly-packer

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Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.

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/** @noSelfInFile */ /** @customConstructor act_state_mgr_bodystate_crouch */ declare class act_state_mgr_bodystate_crouch extends action_base { constructor(name: string) initialize(): void execute(): void finalize(): void } /** @customConstructor act_state_mgr_bodystate_crouch_danger */ declare class act_state_mgr_bodystate_crouch_danger extends action_base { constructor(name: string) initialize(): void execute(): void finalize(): void } /** @customConstructor act_state_mgr_bodystate_standing */ declare class act_state_mgr_bodystate_standing extends action_base { st: TODO // @generated field — refine type constructor(name: string, st: AnyTable) initialize(): void execute(): void finalize(): void } /** @customConstructor act_state_mgr_bodystate_standing_free */ declare class act_state_mgr_bodystate_standing_free extends action_base { st: TODO // @generated field — refine type constructor(name: string, st: AnyTable) initialize(): void execute(): void finalize(): void } /** @customConstructor eva_state_mgr_bodystate */ declare class eva_state_mgr_bodystate extends property_evaluator { st: TODO // @generated field — refine type constructor(name: string, st: AnyTable) evaluate(): boolean } /** @customConstructor eva_state_mgr_bodystate_crouch */ declare class eva_state_mgr_bodystate_crouch extends property_evaluator { st: TODO // @generated field — refine type constructor(name: string, st: AnyTable) evaluate(): boolean } /** @customConstructor eva_state_mgr_bodystate_crouch_now */ declare class eva_state_mgr_bodystate_crouch_now extends property_evaluator { st: TODO // @generated field — refine type constructor(name: string, st: AnyTable) evaluate(): boolean } /** @customConstructor eva_state_mgr_bodystate_standing */ declare class eva_state_mgr_bodystate_standing extends property_evaluator { st: TODO // @generated field — refine type constructor(name: string, st: AnyTable) evaluate(): boolean } /** @customConstructor eva_state_mgr_bodystate_standing_now */ declare class eva_state_mgr_bodystate_standing_now extends property_evaluator { st: TODO // @generated field — refine type constructor(name: string, st: AnyTable) evaluate(): boolean } declare namespace state_mgr_bodystate { /** Anomaly `class "act_state_mgr_bodystate_crouch"` is also reachable on the `state_mgr_bodystate` script namespace; typed as * the instance so its methods can be captured/overridden (`state_mgr_bodystate.act_state_mgr_bodystate_crouch.Method = ...`). */ export const act_state_mgr_bodystate_crouch: act_state_mgr_bodystate_crouch /** Anomaly `class "act_state_mgr_bodystate_crouch_danger"` is also reachable on the `state_mgr_bodystate` script namespace; typed as * the instance so its methods can be captured/overridden (`state_mgr_bodystate.act_state_mgr_bodystate_crouch_danger.Method = ...`). */ export const act_state_mgr_bodystate_crouch_danger: act_state_mgr_bodystate_crouch_danger /** Anomaly `class "act_state_mgr_bodystate_standing"` is also reachable on the `state_mgr_bodystate` script namespace; typed as * the instance so its methods can be captured/overridden (`state_mgr_bodystate.act_state_mgr_bodystate_standing.Method = ...`). */ export const act_state_mgr_bodystate_standing: act_state_mgr_bodystate_standing /** Anomaly `class "act_state_mgr_bodystate_standing_free"` is also reachable on the `state_mgr_bodystate` script namespace; typed as * the instance so its methods can be captured/overridden (`state_mgr_bodystate.act_state_mgr_bodystate_standing_free.Method = ...`). */ export const act_state_mgr_bodystate_standing_free: act_state_mgr_bodystate_standing_free /** Anomaly `class "eva_state_mgr_bodystate"` is also reachable on the `state_mgr_bodystate` script namespace; typed as * the instance so its methods can be captured/overridden (`state_mgr_bodystate.eva_state_mgr_bodystate.Method = ...`). */ export const eva_state_mgr_bodystate: eva_state_mgr_bodystate /** Anomaly `class "eva_state_mgr_bodystate_crouch"` is also reachable on the `state_mgr_bodystate` script namespace; typed as * the instance so its methods can be captured/overridden (`state_mgr_bodystate.eva_state_mgr_bodystate_crouch.Method = ...`). */ export const eva_state_mgr_bodystate_crouch: eva_state_mgr_bodystate_crouch /** Anomaly `class "eva_state_mgr_bodystate_crouch_now"` is also reachable on the `state_mgr_bodystate` script namespace; typed as * the instance so its methods can be captured/overridden (`state_mgr_bodystate.eva_state_mgr_bodystate_crouch_now.Method = ...`). */ export const eva_state_mgr_bodystate_crouch_now: eva_state_mgr_bodystate_crouch_now /** Anomaly `class "eva_state_mgr_bodystate_standing"` is also reachable on the `state_mgr_bodystate` script namespace; typed as * the instance so its methods can be captured/overridden (`state_mgr_bodystate.eva_state_mgr_bodystate_standing.Method = ...`). */ export const eva_state_mgr_bodystate_standing: eva_state_mgr_bodystate_standing /** Anomaly `class "eva_state_mgr_bodystate_standing_now"` is also reachable on the `state_mgr_bodystate` script namespace; typed as * the instance so its methods can be captured/overridden (`state_mgr_bodystate.eva_state_mgr_bodystate_standing_now.Method = ...`). */ export const eva_state_mgr_bodystate_standing_now: eva_state_mgr_bodystate_standing_now }