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anomaly-packer

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Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.

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/** @noSelfInFile */ /** @customConstructor act_state_mgr_animstate_start */ declare class act_state_mgr_animstate_start extends action_base { st: TODO // @generated field — refine type constructor(name: string, st: AnyTable) initialize(): void execute(): void finalize(): void } /** @customConstructor act_state_mgr_animstate_stop */ declare class act_state_mgr_animstate_stop extends action_base { st: TODO // @generated field — refine type constructor(name: string, st: AnyTable) initialize(): void execute(): void finalize(): void } /** @customConstructor eva_state_mgr_animstate */ declare class eva_state_mgr_animstate extends property_evaluator { st: TODO // @generated field — refine type constructor(name: string, st: AnyTable) evaluate(): boolean } /** @customConstructor eva_state_mgr_animstate_idle_now */ declare class eva_state_mgr_animstate_idle_now extends property_evaluator { st: TODO // @generated field — refine type constructor(name: string, st: AnyTable) evaluate(): boolean } /** @customConstructor eva_state_mgr_animstate_locked */ declare class eva_state_mgr_animstate_locked extends property_evaluator { st: TODO // @generated field — refine type constructor(name: string, st: AnyTable) evaluate(): boolean } /** @customConstructor eva_state_mgr_animstate_play_now */ declare class eva_state_mgr_animstate_play_now extends property_evaluator { st: TODO // @generated field — refine type constructor(name: string, st: AnyTable) evaluate(): boolean } declare namespace state_mgr_animstate { /** Anomaly `class "act_state_mgr_animstate_start"` is also reachable on the `state_mgr_animstate` script namespace; typed as * the instance so its methods can be captured/overridden (`state_mgr_animstate.act_state_mgr_animstate_start.Method = ...`). */ export const act_state_mgr_animstate_start: act_state_mgr_animstate_start /** Anomaly `class "act_state_mgr_animstate_stop"` is also reachable on the `state_mgr_animstate` script namespace; typed as * the instance so its methods can be captured/overridden (`state_mgr_animstate.act_state_mgr_animstate_stop.Method = ...`). */ export const act_state_mgr_animstate_stop: act_state_mgr_animstate_stop /** Anomaly `class "eva_state_mgr_animstate"` is also reachable on the `state_mgr_animstate` script namespace; typed as * the instance so its methods can be captured/overridden (`state_mgr_animstate.eva_state_mgr_animstate.Method = ...`). */ export const eva_state_mgr_animstate: eva_state_mgr_animstate /** Anomaly `class "eva_state_mgr_animstate_idle_now"` is also reachable on the `state_mgr_animstate` script namespace; typed as * the instance so its methods can be captured/overridden (`state_mgr_animstate.eva_state_mgr_animstate_idle_now.Method = ...`). */ export const eva_state_mgr_animstate_idle_now: eva_state_mgr_animstate_idle_now /** Anomaly `class "eva_state_mgr_animstate_locked"` is also reachable on the `state_mgr_animstate` script namespace; typed as * the instance so its methods can be captured/overridden (`state_mgr_animstate.eva_state_mgr_animstate_locked.Method = ...`). */ export const eva_state_mgr_animstate_locked: eva_state_mgr_animstate_locked /** Anomaly `class "eva_state_mgr_animstate_play_now"` is also reachable on the `state_mgr_animstate` script namespace; typed as * the instance so its methods can be captured/overridden (`state_mgr_animstate.eva_state_mgr_animstate_play_now.Method = ...`). */ export const eva_state_mgr_animstate_play_now: eva_state_mgr_animstate_play_now }