anomaly-packer
Version:
Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.
69 lines (61 loc) • 3.6 kB
TypeScript
/** @noSelfInFile */
/** @customConstructor act_state_mgr_animstate_start */
declare class act_state_mgr_animstate_start extends action_base {
st: TODO // @generated field — refine type
constructor(name: string, st: AnyTable)
initialize(): void
execute(): void
finalize(): void
}
/** @customConstructor act_state_mgr_animstate_stop */
declare class act_state_mgr_animstate_stop extends action_base {
st: TODO // @generated field — refine type
constructor(name: string, st: AnyTable)
initialize(): void
execute(): void
finalize(): void
}
/** @customConstructor eva_state_mgr_animstate */
declare class eva_state_mgr_animstate extends property_evaluator {
st: TODO // @generated field — refine type
constructor(name: string, st: AnyTable)
evaluate(): boolean
}
/** @customConstructor eva_state_mgr_animstate_idle_now */
declare class eva_state_mgr_animstate_idle_now extends property_evaluator {
st: TODO // @generated field — refine type
constructor(name: string, st: AnyTable)
evaluate(): boolean
}
/** @customConstructor eva_state_mgr_animstate_locked */
declare class eva_state_mgr_animstate_locked extends property_evaluator {
st: TODO // @generated field — refine type
constructor(name: string, st: AnyTable)
evaluate(): boolean
}
/** @customConstructor eva_state_mgr_animstate_play_now */
declare class eva_state_mgr_animstate_play_now extends property_evaluator {
st: TODO // @generated field — refine type
constructor(name: string, st: AnyTable)
evaluate(): boolean
}
declare namespace state_mgr_animstate {
/** Anomaly `class "act_state_mgr_animstate_start"` is also reachable on the `state_mgr_animstate` script namespace; typed as
* the instance so its methods can be captured/overridden (`state_mgr_animstate.act_state_mgr_animstate_start.Method = ...`). */
export const act_state_mgr_animstate_start: act_state_mgr_animstate_start
/** Anomaly `class "act_state_mgr_animstate_stop"` is also reachable on the `state_mgr_animstate` script namespace; typed as
* the instance so its methods can be captured/overridden (`state_mgr_animstate.act_state_mgr_animstate_stop.Method = ...`). */
export const act_state_mgr_animstate_stop: act_state_mgr_animstate_stop
/** Anomaly `class "eva_state_mgr_animstate"` is also reachable on the `state_mgr_animstate` script namespace; typed as
* the instance so its methods can be captured/overridden (`state_mgr_animstate.eva_state_mgr_animstate.Method = ...`). */
export const eva_state_mgr_animstate: eva_state_mgr_animstate
/** Anomaly `class "eva_state_mgr_animstate_idle_now"` is also reachable on the `state_mgr_animstate` script namespace; typed as
* the instance so its methods can be captured/overridden (`state_mgr_animstate.eva_state_mgr_animstate_idle_now.Method = ...`). */
export const eva_state_mgr_animstate_idle_now: eva_state_mgr_animstate_idle_now
/** Anomaly `class "eva_state_mgr_animstate_locked"` is also reachable on the `state_mgr_animstate` script namespace; typed as
* the instance so its methods can be captured/overridden (`state_mgr_animstate.eva_state_mgr_animstate_locked.Method = ...`). */
export const eva_state_mgr_animstate_locked: eva_state_mgr_animstate_locked
/** Anomaly `class "eva_state_mgr_animstate_play_now"` is also reachable on the `state_mgr_animstate` script namespace; typed as
* the instance so its methods can be captured/overridden (`state_mgr_animstate.eva_state_mgr_animstate_play_now.Method = ...`). */
export const eva_state_mgr_animstate_play_now: eva_state_mgr_animstate_play_now
}