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anomaly-packer

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Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.

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/** @noSelfInFile */ /** @customConstructor act_state_mgr_animation_start */ declare class act_state_mgr_animation_start extends action_base { st: TODO // @generated field — refine type constructor(name: string, st: AnyTable) initialize(): void execute(): void finalize(): void } /** @customConstructor act_state_mgr_animation_stop */ declare class act_state_mgr_animation_stop extends action_base { st: TODO // @generated field — refine type constructor(name: string, st: AnyTable) initialize(): void execute(): void finalize(): void } /** @customConstructor animation */ declare class animation { anim_path: TODO // @generated field — refine type mgr: TODO // @generated field — refine type name: TODO // @generated field — refine type npc: TODO // @generated field — refine type sid: TODO // @generated field — refine type states: TODO // @generated field — refine type constructor(npc: CGameObject, mgr: AnyTable, anim_path: AnyTable) set_control(): void update_anim(): void set_state(new_state: string, fast_set: boolean): void select_anim(): LuaMultiReturn<[any, any]> weapon_slot(): number anim_for_slot(slot: number, t: AnyTable): any select_rnd(anim_state: AnyTable, wpn_slot: number, must_play: boolean): any add_anim(anm: string, state: AnyTable): void animation_callback(skip_multianim_check: boolean): boolean process_special_action(action_table: AnyTable): void } /** @customConstructor eva_state_mgr_animation */ declare class eva_state_mgr_animation extends property_evaluator { st: TODO // @generated field — refine type constructor(name: string, st: AnyTable) evaluate(): boolean } /** @customConstructor eva_state_mgr_animation_locked */ declare class eva_state_mgr_animation_locked extends property_evaluator { st: TODO // @generated field — refine type constructor(name: string, st: AnyTable) evaluate(): boolean } /** @customConstructor eva_state_mgr_animation_none_now */ declare class eva_state_mgr_animation_none_now extends property_evaluator { st: TODO // @generated field — refine type constructor(name: string, st: AnyTable) evaluate(): boolean } /** @customConstructor eva_state_mgr_animation_play_now */ declare class eva_state_mgr_animation_play_now extends property_evaluator { st: TODO // @generated field — refine type constructor(name: string, st: AnyTable) evaluate(): boolean } declare namespace state_mgr_animation { /** Anomaly `class "act_state_mgr_animation_start"` is also reachable on the `state_mgr_animation` script namespace; typed as * the instance so its methods can be captured/overridden (`state_mgr_animation.act_state_mgr_animation_start.Method = ...`). */ export const act_state_mgr_animation_start: act_state_mgr_animation_start /** Anomaly `class "act_state_mgr_animation_stop"` is also reachable on the `state_mgr_animation` script namespace; typed as * the instance so its methods can be captured/overridden (`state_mgr_animation.act_state_mgr_animation_stop.Method = ...`). */ export const act_state_mgr_animation_stop: act_state_mgr_animation_stop /** Anomaly `class "animation"` is also reachable on the `state_mgr_animation` script namespace; typed as * the instance so its methods can be captured/overridden (`state_mgr_animation.animation.Method = ...`). */ export const animation: animation /** Anomaly `class "eva_state_mgr_animation"` is also reachable on the `state_mgr_animation` script namespace; typed as * the instance so its methods can be captured/overridden (`state_mgr_animation.eva_state_mgr_animation.Method = ...`). */ export const eva_state_mgr_animation: eva_state_mgr_animation /** Anomaly `class "eva_state_mgr_animation_locked"` is also reachable on the `state_mgr_animation` script namespace; typed as * the instance so its methods can be captured/overridden (`state_mgr_animation.eva_state_mgr_animation_locked.Method = ...`). */ export const eva_state_mgr_animation_locked: eva_state_mgr_animation_locked /** Anomaly `class "eva_state_mgr_animation_none_now"` is also reachable on the `state_mgr_animation` script namespace; typed as * the instance so its methods can be captured/overridden (`state_mgr_animation.eva_state_mgr_animation_none_now.Method = ...`). */ export const eva_state_mgr_animation_none_now: eva_state_mgr_animation_none_now /** Anomaly `class "eva_state_mgr_animation_play_now"` is also reachable on the `state_mgr_animation` script namespace; typed as * the instance so its methods can be captured/overridden (`state_mgr_animation.eva_state_mgr_animation_play_now.Method = ...`). */ export const eva_state_mgr_animation_play_now: eva_state_mgr_animation_play_now }