anomaly-packer
Version:
Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.
146 lines (132 loc) • 7.56 kB
TypeScript
/** @noSelfInFile */
declare namespace state_mgr {
export const combat_action_ids: AnyTable
export const no_idle_alife_ids: AnyTable
export function bind_manager(object: CGameObject): state_manager | undefined
export function get_state(npc: CGameObject): string | undefined
export function is_npc_in_combat(npc: CGameObject): boolean
export function set_state(npc: CGameObject, state_name: string, callback?: AnyTable, timeout?: number, target?: AnyTable, extra?: AnyTable): void
}
/** @customConstructor act_state_mgr_end */
declare class act_state_mgr_end extends action_base {
st: TODO // @generated field — refine type
constructor(name: string, st: state_manager, name_?: string)
initialize(): void
execute(): void
finalize(): void
}
/** @customConstructor act_state_mgr_locked */
declare class act_state_mgr_locked extends action_base {
st: TODO // @generated field — refine type
constructor(name: string, st: state_manager, name_?: string)
initialize(): void
execute(): void
finalize(): void
}
/** @customConstructor act_state_mgr_to_idle */
declare class act_state_mgr_to_idle extends action_base {
st: TODO // @generated field — refine type
constructor(name: string, state_manager: state_manager, name_?: string)
initialize(): void
execute(): void
finalize(): void
}
/** @customConstructor eva_state_mgr_end */
declare class eva_state_mgr_end extends property_evaluator {
st: TODO // @generated field — refine type
constructor(name: string, st: state_manager, name_?: string)
evaluate(): boolean
}
/** @customConstructor eva_state_mgr_locked */
declare class eva_state_mgr_locked extends property_evaluator {
st: TODO // @generated field — refine type
constructor(name: string, st: state_manager, name_?: string)
evaluate(): boolean
}
/** @customConstructor eva_state_mgr_locked_external */
declare class eva_state_mgr_locked_external extends property_evaluator {
st: TODO // @generated field — refine type
constructor(name: string, st: state_manager, name_?: string)
evaluate(): boolean
}
/** @customConstructor evaluator_state_mgr_idle */
declare class evaluator_state_mgr_idle extends property_evaluator {
st: TODO // @generated field — refine type
constructor(name: string, state_manager: state_manager, name_?: string)
evaluate(): boolean
}
/** @customConstructor evaluator_state_mgr_idle_alife */
declare class evaluator_state_mgr_idle_alife extends property_evaluator {
st: TODO // @generated field — refine type
constructor(name: string, state_manager: state_manager, name_?: string)
evaluate(): boolean
}
/** @customConstructor evaluator_state_mgr_idle_items */
declare class evaluator_state_mgr_idle_items extends property_evaluator {
st: TODO // @generated field — refine type
constructor(name: string, state_manager: state_manager, name_?: string)
evaluate(): boolean
}
/** @customConstructor evaluator_state_mgr_logic_active */
declare class evaluator_state_mgr_logic_active extends property_evaluator {
st: TODO // @generated field — refine type
constructor(name: string, state_manager: state_manager, name_?: string)
evaluate(): boolean
}
/** @customConstructor state_manager */
declare class state_manager {
alife: boolean // @generated field — refine type
animation_direction: TODO // @generated field — refine type
animation_direction_applied: TODO // @generated field — refine type
animation_position: TODO // @generated field — refine type
callback: TODO // @generated field — refine type
combat: boolean // @generated field — refine type
current_direction: TODO // @generated field — refine type
current_object: TODO // @generated field — refine type
fast_set: TODO // @generated field — refine type
look_dir: TODO // @generated field — refine type
look_object: TODO // @generated field — refine type
look_position: TODO // @generated field — refine type
need_reweapon: boolean // @generated field — refine type
target_position: TODO // @generated field — refine type
target_state: TODO // @generated field — refine type
constructor(npc: CGameObject)
set_state(state_name: string, callback?: AnyTable, timeout?: number, target?: AnyTable, extra?: AnyTable): void
get_state(): string
update(): void
}
declare namespace state_mgr {
/** Anomaly `class "act_state_mgr_end"` is also reachable on the `state_mgr` script namespace; typed as
* the instance so its methods can be captured/overridden (`state_mgr.act_state_mgr_end.Method = ...`). */
export const act_state_mgr_end: act_state_mgr_end
/** Anomaly `class "act_state_mgr_locked"` is also reachable on the `state_mgr` script namespace; typed as
* the instance so its methods can be captured/overridden (`state_mgr.act_state_mgr_locked.Method = ...`). */
export const act_state_mgr_locked: act_state_mgr_locked
/** Anomaly `class "act_state_mgr_to_idle"` is also reachable on the `state_mgr` script namespace; typed as
* the instance so its methods can be captured/overridden (`state_mgr.act_state_mgr_to_idle.Method = ...`). */
export const act_state_mgr_to_idle: act_state_mgr_to_idle
/** Anomaly `class "eva_state_mgr_end"` is also reachable on the `state_mgr` script namespace; typed as
* the instance so its methods can be captured/overridden (`state_mgr.eva_state_mgr_end.Method = ...`). */
export const eva_state_mgr_end: eva_state_mgr_end
/** Anomaly `class "eva_state_mgr_locked"` is also reachable on the `state_mgr` script namespace; typed as
* the instance so its methods can be captured/overridden (`state_mgr.eva_state_mgr_locked.Method = ...`). */
export const eva_state_mgr_locked: eva_state_mgr_locked
/** Anomaly `class "eva_state_mgr_locked_external"` is also reachable on the `state_mgr` script namespace; typed as
* the instance so its methods can be captured/overridden (`state_mgr.eva_state_mgr_locked_external.Method = ...`). */
export const eva_state_mgr_locked_external: eva_state_mgr_locked_external
/** Anomaly `class "evaluator_state_mgr_idle"` is also reachable on the `state_mgr` script namespace; typed as
* the instance so its methods can be captured/overridden (`state_mgr.evaluator_state_mgr_idle.Method = ...`). */
export const evaluator_state_mgr_idle: evaluator_state_mgr_idle
/** Anomaly `class "evaluator_state_mgr_idle_alife"` is also reachable on the `state_mgr` script namespace; typed as
* the instance so its methods can be captured/overridden (`state_mgr.evaluator_state_mgr_idle_alife.Method = ...`). */
export const evaluator_state_mgr_idle_alife: evaluator_state_mgr_idle_alife
/** Anomaly `class "evaluator_state_mgr_idle_items"` is also reachable on the `state_mgr` script namespace; typed as
* the instance so its methods can be captured/overridden (`state_mgr.evaluator_state_mgr_idle_items.Method = ...`). */
export const evaluator_state_mgr_idle_items: evaluator_state_mgr_idle_items
/** Anomaly `class "evaluator_state_mgr_logic_active"` is also reachable on the `state_mgr` script namespace; typed as
* the instance so its methods can be captured/overridden (`state_mgr.evaluator_state_mgr_logic_active.Method = ...`). */
export const evaluator_state_mgr_logic_active: evaluator_state_mgr_logic_active
/** Anomaly `class "state_manager"` is also reachable on the `state_mgr` script namespace; typed as
* the instance so its methods can be captured/overridden (`state_mgr.state_manager.Method = ...`). */
export const state_manager: state_manager
}