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anomaly-packer

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Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.

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/** @noSelfInFile */ import type { Section } from 'anomaly-packer' declare global { namespace sr_psy_antenna { export const psy_antenna: boolean export function add_to_binder(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, storage: AnyTable): void export function load(p: net_packet): void export function save(p: net_packet): void export function set_scheme(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, gulag_name: string): void } /** @customConstructor PsyAntenna */ class PsyAntenna { eff_time: TODO // @generated field — refine type global_state: TODO // @generated field — refine type hit_amplitude: number // @generated field — refine type hit_freq: TODO // @generated field — refine type hit_intensity: TODO // @generated field — refine type hit_time: TODO // @generated field — refine type hit_type: TODO // @generated field — refine type intensity_inertion: number // @generated field — refine type max_mumble_volume: number // @generated field — refine type mute_sound_threshold: TODO // @generated field — refine type no_mumble: TODO // @generated field — refine type no_static: TODO // @generated field — refine type phantom_fov: number // @generated field — refine type phantom_idle: TODO // @generated field — refine type phantom_max: number // @generated field — refine type phantom_spawn_height: number // @generated field — refine type phantom_spawn_probability: number // @generated field — refine type phantom_spawn_radius: number // @generated field — refine type phantom_time: TODO // @generated field — refine type postprocess: TODO // @generated field — refine type postprocess_count: TODO // @generated field — refine type snd_volume: TODO // @generated field — refine type sound_initialized: boolean // @generated field — refine type sound_intensity: TODO // @generated field — refine type sound_intensity_base: TODO // @generated field — refine type sound_obj_left: TODO // @generated field — refine type constructor() destroy(): void update_psy_hit(dt: number): void generate_phantoms(): void update_sound(): void update_postprocess(pp: AnyTable): boolean update(dt: number): void save_state(m_data: AnyTable): void load_state(m_data: AnyTable): void save(p: net_packet): void load(p: net_packet): void } /** @customConstructor action_psy_antenna */ class action_psy_antenna { object: TODO // @generated field — refine type st: TODO // @generated field — refine type state: TODO // @generated field — refine type constructor(obj: CGameObject, storage: AnyTable) reset_scheme(loading: boolean): void deactivate(): void update(delta: number): void switch_state(actor: CGameObject): void zone_enter(): void zone_leave(): void save(): void } namespace sr_psy_antenna { /** Anomaly `class "PsyAntenna"` is also reachable on the `sr_psy_antenna` script namespace; typed as * the instance so its methods can be captured/overridden (`sr_psy_antenna.PsyAntenna.Method = ...`). */ export const PsyAntenna: PsyAntenna /** Anomaly `class "action_psy_antenna"` is also reachable on the `sr_psy_antenna` script namespace; typed as * the instance so its methods can be captured/overridden (`sr_psy_antenna.action_psy_antenna.Method = ...`). */ export const action_psy_antenna: action_psy_antenna } }