anomaly-packer
Version:
Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.
79 lines (73 loc) • 3.59 kB
TypeScript
/** @noSelfInFile */
import type { Section } from 'anomaly-packer'
declare global {
namespace sr_psy_antenna {
export const psy_antenna: boolean
export function add_to_binder(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, storage: AnyTable): void
export function load(p: net_packet): void
export function save(p: net_packet): void
export function set_scheme(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, gulag_name: string): void
}
/** @customConstructor PsyAntenna */
class PsyAntenna {
eff_time: TODO // @generated field — refine type
global_state: TODO // @generated field — refine type
hit_amplitude: number // @generated field — refine type
hit_freq: TODO // @generated field — refine type
hit_intensity: TODO // @generated field — refine type
hit_time: TODO // @generated field — refine type
hit_type: TODO // @generated field — refine type
intensity_inertion: number // @generated field — refine type
max_mumble_volume: number // @generated field — refine type
mute_sound_threshold: TODO // @generated field — refine type
no_mumble: TODO // @generated field — refine type
no_static: TODO // @generated field — refine type
phantom_fov: number // @generated field — refine type
phantom_idle: TODO // @generated field — refine type
phantom_max: number // @generated field — refine type
phantom_spawn_height: number // @generated field — refine type
phantom_spawn_probability: number // @generated field — refine type
phantom_spawn_radius: number // @generated field — refine type
phantom_time: TODO // @generated field — refine type
postprocess: TODO // @generated field — refine type
postprocess_count: TODO // @generated field — refine type
snd_volume: TODO // @generated field — refine type
sound_initialized: boolean // @generated field — refine type
sound_intensity: TODO // @generated field — refine type
sound_intensity_base: TODO // @generated field — refine type
sound_obj_left: TODO // @generated field — refine type
constructor()
destroy(): void
update_psy_hit(dt: number): void
generate_phantoms(): void
update_sound(): void
update_postprocess(pp: AnyTable): boolean
update(dt: number): void
save_state(m_data: AnyTable): void
load_state(m_data: AnyTable): void
save(p: net_packet): void
load(p: net_packet): void
}
/** @customConstructor action_psy_antenna */
class action_psy_antenna {
object: TODO // @generated field — refine type
st: TODO // @generated field — refine type
state: TODO // @generated field — refine type
constructor(obj: CGameObject, storage: AnyTable)
reset_scheme(loading: boolean): void
deactivate(): void
update(delta: number): void
switch_state(actor: CGameObject): void
zone_enter(): void
zone_leave(): void
save(): void
}
namespace sr_psy_antenna {
/** Anomaly `class "PsyAntenna"` is also reachable on the `sr_psy_antenna` script namespace; typed as
* the instance so its methods can be captured/overridden (`sr_psy_antenna.PsyAntenna.Method = ...`). */
export const PsyAntenna: PsyAntenna
/** Anomaly `class "action_psy_antenna"` is also reachable on the `sr_psy_antenna` script namespace; typed as
* the instance so its methods can be captured/overridden (`sr_psy_antenna.action_psy_antenna.Method = ...`). */
export const action_psy_antenna: action_psy_antenna
}
}