anomaly-packer
Version:
Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.
35 lines (30 loc) • 1.35 kB
TypeScript
/** @noSelfInFile */
import type { Section } from 'anomaly-packer'
declare global {
namespace sr_particle {
export function add_to_binder(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, storage: AnyTable): void
export function set_scheme(obj: CGameObject, ini: system_ini, scheme: string, section: Section.Item, gulag_name: string): void
}
/** @customConstructor action_particle */
class action_particle {
first_played: boolean // @generated field — refine type
last_update: TODO // @generated field — refine type
object: TODO // @generated field — refine type
particles: TODO // @generated field — refine type
path: TODO // @generated field — refine type
st: TODO // @generated field — refine type
started: boolean // @generated field — refine type
constructor(obj: CGameObject, storage: AnyTable)
reset_scheme(): void
update(delta: number): void
is_end(): boolean
update_mode_1(): void
update_mode_2(): void
deactivate(): void
}
namespace sr_particle {
/** Anomaly `class "action_particle"` is also reachable on the `sr_particle` script namespace; typed as
* the instance so its methods can be captured/overridden (`sr_particle.action_particle.Method = ...`). */
export const action_particle: action_particle
}
}