anomaly-packer
Version:
Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.
31 lines (26 loc) • 1.18 kB
TypeScript
/** @noSelfInFile */
import type { Section } from 'anomaly-packer'
declare global {
namespace sr_no_weapon {
export function add_to_binder(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, storage: AnyTable): void
export function set_scheme(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, gulag_name: string): void
}
/** @customConstructor action_no_weapon */
class action_no_weapon {
inited_time: TODO // @generated field — refine type
object: TODO // @generated field — refine type
st: TODO // @generated field — refine type
state: TODO // @generated field — refine type
constructor(obj: CGameObject, storage: AnyTable)
reset_scheme(): void
update(delta: number): void
switch_state(actor: CGameObject): void
zone_enter(): void
zone_leave(): void
}
namespace sr_no_weapon {
/** Anomaly `class "action_no_weapon"` is also reachable on the `sr_no_weapon` script namespace; typed as
* the instance so its methods can be captured/overridden (`sr_no_weapon.action_no_weapon.Method = ...`). */
export const action_no_weapon: action_no_weapon
}
}