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anomaly-packer

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Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.

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/** @noSelfInFile */ import type { Section } from 'anomaly-packer' declare global { namespace sr_no_weapon { export function add_to_binder(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, storage: AnyTable): void export function set_scheme(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, gulag_name: string): void } /** @customConstructor action_no_weapon */ class action_no_weapon { inited_time: TODO // @generated field — refine type object: TODO // @generated field — refine type st: TODO // @generated field — refine type state: TODO // @generated field — refine type constructor(obj: CGameObject, storage: AnyTable) reset_scheme(): void update(delta: number): void switch_state(actor: CGameObject): void zone_enter(): void zone_leave(): void } namespace sr_no_weapon { /** Anomaly `class "action_no_weapon"` is also reachable on the `sr_no_weapon` script namespace; typed as * the instance so its methods can be captured/overridden (`sr_no_weapon.action_no_weapon.Method = ...`). */ export const action_no_weapon: action_no_weapon } }