anomaly-packer
Version:
Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.
42 lines (37 loc) • 1.72 kB
TypeScript
/** @noSelfInFile */
import type { Section } from 'anomaly-packer'
declare global {
namespace sr_monster {
export function add_to_binder(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, storage: AnyTable): void
export function set_scheme(obj: CGameObject, ini: system_ini, scheme: string, section: Section.Item, gulag_name: string): void
}
/** @customConstructor fake_monster */
class fake_monster {
appear_snd: TODO // @generated field — refine type
cur_point: TODO // @generated field — refine type
current: TODO // @generated field — refine type
dir: TODO // @generated field — refine type
final_action: boolean // @generated field — refine type
idle_state: boolean // @generated field — refine type
is_actor_inside: TODO // @generated field — refine type
monster: TODO // @generated field — refine type
monster_obj: TODO // @generated field — refine type
object: TODO // @generated field — refine type
path_name: TODO // @generated field — refine type
snd_obj: TODO // @generated field — refine type
st: TODO // @generated field — refine type
target: TODO // @generated field — refine type
constructor(obj: CGameObject, storage: AnyTable)
reset_scheme(): void
update(delta: number): void
on_enter(): void
reset_path(): void
next_point(): number
set_positions(): void
}
namespace sr_monster {
/** Anomaly `class "fake_monster"` is also reachable on the `sr_monster` script namespace; typed as
* the instance so its methods can be captured/overridden (`sr_monster.fake_monster.Method = ...`). */
export const fake_monster: fake_monster
}
}