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anomaly-packer

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Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.

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/** @noSelfInFile */ import type { Section } from 'anomaly-packer' declare global { namespace sr_monster { export function add_to_binder(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, storage: AnyTable): void export function set_scheme(obj: CGameObject, ini: system_ini, scheme: string, section: Section.Item, gulag_name: string): void } /** @customConstructor fake_monster */ class fake_monster { appear_snd: TODO // @generated field — refine type cur_point: TODO // @generated field — refine type current: TODO // @generated field — refine type dir: TODO // @generated field — refine type final_action: boolean // @generated field — refine type idle_state: boolean // @generated field — refine type is_actor_inside: TODO // @generated field — refine type monster: TODO // @generated field — refine type monster_obj: TODO // @generated field — refine type object: TODO // @generated field — refine type path_name: TODO // @generated field — refine type snd_obj: TODO // @generated field — refine type st: TODO // @generated field — refine type target: TODO // @generated field — refine type constructor(obj: CGameObject, storage: AnyTable) reset_scheme(): void update(delta: number): void on_enter(): void reset_path(): void next_point(): number set_positions(): void } namespace sr_monster { /** Anomaly `class "fake_monster"` is also reachable on the `sr_monster` script namespace; typed as * the instance so its methods can be captured/overridden (`sr_monster.fake_monster.Method = ...`). */ export const fake_monster: fake_monster } }