anomaly-packer
Version:
Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.
31 lines (26 loc) • 1.19 kB
TypeScript
/** @noSelfInFile */
import type { Section } from 'anomaly-packer'
declare global {
namespace sr_light {
export function add_to_binder(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, storage: AnyTable): void
export function check_light(stalker: CGameObject): void
export function clean_up(): void
export function set_scheme(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, gulag_name: string): void
}
/** @customConstructor action_light */
class action_light {
active: boolean // @generated field — refine type
id: TODO // @generated field — refine type
object: TODO // @generated field — refine type
st: TODO // @generated field — refine type
constructor(obj: CGameObject, storage: AnyTable)
reset_scheme(): void
update(delta: number): void
check_stalker(stalker: CGameObject): boolean
}
namespace sr_light {
/** Anomaly `class "action_light"` is also reachable on the `sr_light` script namespace; typed as
* the instance so its methods can be captured/overridden (`sr_light.action_light.Method = ...`). */
export const action_light: action_light
}
}