anomaly-packer
Version:
Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.
31 lines (26 loc) • 1.27 kB
TypeScript
/** @noSelfInFile */
import type { Section } from 'anomaly-packer'
declare global {
namespace sr_deimos {
export function add_to_binder(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, storage: AnyTable): void
export function check_disable_bound(obj: CGameObject): boolean
export function check_intensity_delta(obj: CGameObject): boolean
export function check_lower_bound(obj: CGameObject): boolean
export function check_upper_bound(obj: CGameObject): boolean
export function set_scheme(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, gulag_name: string): void
}
/** @customConstructor CDeimos */
class CDeimos {
cam_effector_time: TODO // @generated field — refine type
object: TODO // @generated field — refine type
phase: number // @generated field — refine type
st: TODO // @generated field — refine type
constructor(obj: CGameObject, storage: AnyTable)
update(delta: number): void
}
namespace sr_deimos {
/** Anomaly `class "CDeimos"` is also reachable on the `sr_deimos` script namespace; typed as
* the instance so its methods can be captured/overridden (`sr_deimos.CDeimos.Method = ...`). */
export const CDeimos: CDeimos
}
}