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anomaly-packer

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Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.

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/** @noSelfInFile */ import type { Section } from 'anomaly-packer' declare global { namespace sr_deimos { export function add_to_binder(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, storage: AnyTable): void export function check_disable_bound(obj: CGameObject): boolean export function check_intensity_delta(obj: CGameObject): boolean export function check_lower_bound(obj: CGameObject): boolean export function check_upper_bound(obj: CGameObject): boolean export function set_scheme(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, gulag_name: string): void } /** @customConstructor CDeimos */ class CDeimos { cam_effector_time: TODO // @generated field — refine type object: TODO // @generated field — refine type phase: number // @generated field — refine type st: TODO // @generated field — refine type constructor(obj: CGameObject, storage: AnyTable) update(delta: number): void } namespace sr_deimos { /** Anomaly `class "CDeimos"` is also reachable on the `sr_deimos` script namespace; typed as * the instance so its methods can be captured/overridden (`sr_deimos.CDeimos.Method = ...`). */ export const CDeimos: CDeimos } }