anomaly-packer
Version:
Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.
60 lines (54 loc) • 2.58 kB
TypeScript
/** @noSelfInFile */
import type { Section } from 'anomaly-packer'
declare global {
namespace sr_cutscene {
export const jup_b219_descent_camera: AnyTable
export const mar_intro_effector: AnyTable
export const pri_a15_cameffector: AnyTable
export const pri_b305_camera_2: AnyTable
export const pri_b305_camera_5: AnyTable
export function add_to_binder(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, storage: AnyTable): void
export function effector_callback(obj: CGameObject): void
export function set_scheme(obj: CGameObject, ini: system_ini, scheme: string, section: Section.Item, gulag_name: string): void
}
/** @customConstructor action_cutscene */
class action_cutscene {
motion: TODO // @generated field — refine type
motion_id: TODO // @generated field — refine type
object: TODO // @generated field — refine type
postprocess: boolean // @generated field — refine type
st: TODO // @generated field — refine type
state: string // @generated field — refine type
ui_disabled: boolean // @generated field — refine type
constructor(obj: CGameObject, storage: AnyTable)
reset_scheme(): void
update(delta: number): void
zone_enter(): void
select_next_motion(): void
cutscene_callback(): void
}
/** @customConstructor cam_effector_set */
class cam_effector_set {
condlist: TODO // @generated field — refine type
cur_effect: TODO // @generated field — refine type
enabled: boolean // @generated field — refine type
looped: boolean // @generated field — refine type
playing: boolean // @generated field — refine type
set: TODO // @generated field — refine type
st: TODO // @generated field — refine type
state: string // @generated field — refine type
constructor(set: AnyTable, storage: AnyTable)
start_effect(eff: AnyTable): void
stop_effect(): void
update(): void
select_effect(): AnyTable
}
namespace sr_cutscene {
/** Anomaly `class "action_cutscene"` is also reachable on the `sr_cutscene` script namespace; typed as
* the instance so its methods can be captured/overridden (`sr_cutscene.action_cutscene.Method = ...`). */
export const action_cutscene: action_cutscene
/** Anomaly `class "cam_effector_set"` is also reachable on the `sr_cutscene` script namespace; typed as
* the instance so its methods can be captured/overridden (`sr_cutscene.cam_effector_set.Method = ...`). */
export const cam_effector_set: cam_effector_set
}
}