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anomaly-packer

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Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.

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/** @noSelfInFile */ import type { Section } from 'anomaly-packer' declare global { namespace sr_cutscene { export const jup_b219_descent_camera: AnyTable export const mar_intro_effector: AnyTable export const pri_a15_cameffector: AnyTable export const pri_b305_camera_2: AnyTable export const pri_b305_camera_5: AnyTable export function add_to_binder(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, storage: AnyTable): void export function effector_callback(obj: CGameObject): void export function set_scheme(obj: CGameObject, ini: system_ini, scheme: string, section: Section.Item, gulag_name: string): void } /** @customConstructor action_cutscene */ class action_cutscene { motion: TODO // @generated field — refine type motion_id: TODO // @generated field — refine type object: TODO // @generated field — refine type postprocess: boolean // @generated field — refine type st: TODO // @generated field — refine type state: string // @generated field — refine type ui_disabled: boolean // @generated field — refine type constructor(obj: CGameObject, storage: AnyTable) reset_scheme(): void update(delta: number): void zone_enter(): void select_next_motion(): void cutscene_callback(): void } /** @customConstructor cam_effector_set */ class cam_effector_set { condlist: TODO // @generated field — refine type cur_effect: TODO // @generated field — refine type enabled: boolean // @generated field — refine type looped: boolean // @generated field — refine type playing: boolean // @generated field — refine type set: TODO // @generated field — refine type st: TODO // @generated field — refine type state: string // @generated field — refine type constructor(set: AnyTable, storage: AnyTable) start_effect(eff: AnyTable): void stop_effect(): void update(): void select_effect(): AnyTable } namespace sr_cutscene { /** Anomaly `class "action_cutscene"` is also reachable on the `sr_cutscene` script namespace; typed as * the instance so its methods can be captured/overridden (`sr_cutscene.action_cutscene.Method = ...`). */ export const action_cutscene: action_cutscene /** Anomaly `class "cam_effector_set"` is also reachable on the `sr_cutscene` script namespace; typed as * the instance so its methods can be captured/overridden (`sr_cutscene.cam_effector_set.Method = ...`). */ export const cam_effector_set: cam_effector_set } }