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anomaly-packer

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Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.

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/** @noSelfInFile */ declare namespace sr_camp { export function get_current_camp(position: vector): CCampManager | null export function start_guitar(npc: CGameObject): void export function start_harmonica(npc: CGameObject): void } /** @customConstructor CCampManager */ declare class CCampManager { active_state: TODO // @generated field — refine type active_state_time: TODO // @generated field — refine type director: TODO // @generated field — refine type idle_talker: TODO // @generated field — refine type npc: TODO // @generated field — refine type npc_count: TODO // @generated field — refine type object: TODO // @generated field — refine type schemes: TODO // @generated field — refine type sound_manager: TODO // @generated field — refine type sound_manager_started: boolean // @generated field — refine type timeout: TODO // @generated field — refine type constructor(object: CGameObject) update(): void set_next_state(new_state: string): void get_director(): number set_story(): void get_camp_action(npc_id: number): LuaMultiReturn<[string, boolean]> register_npc(npc_id: number): void unregister_npc(npc_id: number): void get_npc_role(npc_id: number, state: string): number } declare namespace sr_camp { /** Anomaly `class "CCampManager"` is also reachable on the `sr_camp` script namespace; typed as * the instance so its methods can be captured/overridden (`sr_camp.CCampManager.Method = ...`). */ export const CCampManager: CCampManager }