anomaly-packer
Version:
Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.
38 lines (34 loc) • 1.53 kB
TypeScript
/** @noSelfInFile */
declare namespace sr_camp {
export function get_current_camp(position: vector): CCampManager | null
export function start_guitar(npc: CGameObject): void
export function start_harmonica(npc: CGameObject): void
}
/** @customConstructor CCampManager */
declare class CCampManager {
active_state: TODO // @generated field — refine type
active_state_time: TODO // @generated field — refine type
director: TODO // @generated field — refine type
idle_talker: TODO // @generated field — refine type
npc: TODO // @generated field — refine type
npc_count: TODO // @generated field — refine type
object: TODO // @generated field — refine type
schemes: TODO // @generated field — refine type
sound_manager: TODO // @generated field — refine type
sound_manager_started: boolean // @generated field — refine type
timeout: TODO // @generated field — refine type
constructor(object: CGameObject)
update(): void
set_next_state(new_state: string): void
get_director(): number
set_story(): void
get_camp_action(npc_id: number): LuaMultiReturn<[string, boolean]>
register_npc(npc_id: number): void
unregister_npc(npc_id: number): void
get_npc_role(npc_id: number, state: string): number
}
declare namespace sr_camp {
/** Anomaly `class "CCampManager"` is also reachable on the `sr_camp` script namespace; typed as
* the instance so its methods can be captured/overridden (`sr_camp.CCampManager.Method = ...`). */
export const CCampManager: CCampManager
}