anomaly-packer
Version:
Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.
46 lines (41 loc) • 1.75 kB
TypeScript
/** @noSelfInFile */
declare namespace sound_manager {
export function get_sound_manager(id: number): sound_manager
}
/** @customConstructor CStory */
declare class CStory {
id: TODO // @generated field — refine type
max_phrase_count: TODO // @generated field — refine type
next_phrase: TODO // @generated field — refine type
replics: TODO // @generated field — refine type
constructor(story_id: string)
is_finished(): boolean
reset_story(): void
get_next_phrase(): string | undefined
}
/** @customConstructor sound_manager */
declare class sound_manager {
id: TODO // @generated field — refine type
last_playing_npc: TODO // @generated field — refine type
npc: TODO // @generated field — refine type
phrase_idle: TODO // @generated field — refine type
phrase_timeout: TODO // @generated field — refine type
story: TODO // @generated field — refine type
storyteller: TODO // @generated field — refine type
constructor(id: number)
register_npc(npc_id: number): void
unregister_npc(npc_id: number): void
set_storyteller(npc_id: number): void
update(): void
choose_random_storyteller(): void
is_finished(): boolean
set_story(story_id: string): void
}
declare namespace sound_manager {
/** Anomaly `class "CStory"` is also reachable on the `sound_manager` script namespace; typed as
* the instance so its methods can be captured/overridden (`sound_manager.CStory.Method = ...`). */
export const CStory: CStory
/** Anomaly `class "sound_manager"` is also reachable on the `sound_manager` script namespace; typed as
* the instance so its methods can be captured/overridden (`sound_manager.sound_manager.Method = ...`). */
export const sound_manager: sound_manager
}