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anomaly-packer

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Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.

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/** @noSelfInFile */ declare namespace sound_manager { export function get_sound_manager(id: number): sound_manager } /** @customConstructor CStory */ declare class CStory { id: TODO // @generated field — refine type max_phrase_count: TODO // @generated field — refine type next_phrase: TODO // @generated field — refine type replics: TODO // @generated field — refine type constructor(story_id: string) is_finished(): boolean reset_story(): void get_next_phrase(): string | undefined } /** @customConstructor sound_manager */ declare class sound_manager { id: TODO // @generated field — refine type last_playing_npc: TODO // @generated field — refine type npc: TODO // @generated field — refine type phrase_idle: TODO // @generated field — refine type phrase_timeout: TODO // @generated field — refine type story: TODO // @generated field — refine type storyteller: TODO // @generated field — refine type constructor(id: number) register_npc(npc_id: number): void unregister_npc(npc_id: number): void set_storyteller(npc_id: number): void update(): void choose_random_storyteller(): void is_finished(): boolean set_story(story_id: string): void } declare namespace sound_manager { /** Anomaly `class "CStory"` is also reachable on the `sound_manager` script namespace; typed as * the instance so its methods can be captured/overridden (`sound_manager.CStory.Method = ...`). */ export const CStory: CStory /** Anomaly `class "sound_manager"` is also reachable on the `sound_manager` script namespace; typed as * the instance so its methods can be captured/overridden (`sound_manager.sound_manager.Method = ...`). */ export const sound_manager: sound_manager }