anomaly-packer
Version:
Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.
44 lines (40 loc) • 2.23 kB
TypeScript
/** @noSelfInFile */
declare namespace sim_board {
export function clear(): void
export function general_base_precondition(squad: CseAlifeOnlineOfflineGroup, target: AnyTable): boolean
export function general_lair_precondition(squad: CseAlifeOnlineOfflineGroup, target: AnyTable): boolean
export function general_resource_precondition(squad: CseAlifeOnlineOfflineGroup, target: AnyTable): boolean
export function general_squad_precondition(squad: CseAlifeOnlineOfflineGroup, target: AnyTable): boolean
export function general_territory_precondition(squad: CseAlifeOnlineOfflineGroup, target: AnyTable): boolean
export function get_sim_board(): simulation_board
}
/** @customConstructor simulation_board */
declare class simulation_board {
simulation_started: boolean // @generated field — refine type
smarts: TODO // @generated field — refine type
smarts_by_names: TODO // @generated field — refine type
squads: TODO // @generated field — refine type
start_position_filled: boolean // @generated field — refine type
tmp_assigned_squad: TODO // @generated field — refine type
constructor()
register_smart(obj: CGameObject): void
unregister_smart(obj: CGameObject): void
start_sim(): void
stop_sim(): void
set_actor_community(community: Community): void
init_smart(obj: CGameObject): void
create_squad(spawn_smart: se_smart_terrain, sq_id: number): sim_squad_scripted
create_squad_at_named_location(loc_name: string, squad_id: number): sim_squad_scripted
remove_squad(squad: CseAlifeOnlineOfflineGroup): void
assign_squad_to_smart(squad: CseAlifeOnlineOfflineGroup, smart_id: number): void
setup_squad_and_group(se_obj: CseAbstract): void
fill_start_position(): void
get_smart_by_name(name: string): se_smart_terrain | undefined
get_smart_population(smart: se_smart_terrain): number
get_squad_target(squad: CseAlifeOnlineOfflineGroup): AnyTable | undefined
}
declare namespace sim_board {
/** Anomaly `class "simulation_board"` is also reachable on the `sim_board` script namespace; typed as
* the instance so its methods can be captured/overridden (`sim_board.simulation_board.Method = ...`). */
export const simulation_board: simulation_board
}