anomaly-packer
Version:
Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.
259 lines (237 loc) • 11 kB
TypeScript
/** @noSelfInFile */
/** @customConstructor se_ammo */
import type { Section } from 'anomaly-packer'
declare global {
class se_ammo extends cse_alife_item_ammo {
constructor(section: Section.Item)
on_register(): void
on_unregister(): void
can_switch_online(): boolean
STATE_Write(stpk: net_packet): void
STATE_Read(stpk: net_packet, size: number): void
}
/** @customConstructor se_detector */
class se_detector extends cse_alife_item_detector {
constructor(section: Section.Item)
on_register(): void
on_unregister(): void
can_switch_online(): boolean
STATE_Write(stpk: net_packet): void
STATE_Read(stpk: net_packet, size: number): void
}
/** @customConstructor se_eatable */
class se_eatable extends cse_alife_item {
constructor(section: Section.Item)
on_register(): void
on_unregister(): void
can_switch_online(): boolean
STATE_Read(stpk: net_packet, size: number): void
STATE_Write(stpk: net_packet): void
keep_saved_data_anyway(): boolean
}
/** @customConstructor se_explosive */
class se_explosive extends cse_alife_item_explosive {
constructor(section: Section.Item)
on_register(): void
on_unregister(): void
can_switch_online(): boolean
STATE_Write(stpk: net_packet): void
STATE_Read(stpk: net_packet, size: number): void
}
/** @customConstructor se_grenade */
class se_grenade extends cse_alife_item_grenade {
constructor(section: Section.Item)
on_register(): void
on_unregister(): void
can_switch_online(): boolean
}
/** @customConstructor se_helmet */
class se_helmet extends cse_alife_item_helmet {
constructor(section: Section.Item)
on_register(): void
on_unregister(): void
can_switch_online(): boolean
STATE_Write(stpk: net_packet): void
STATE_Read(stpk: net_packet, size: number): void
}
/** @customConstructor se_invbox */
class se_invbox extends cse_alife_inventory_box {
constructor(section: Section.Item)
on_register(): void
on_unregister(): void
can_switch_online(): boolean
STATE_Write(stpk: net_packet): void
STATE_Read(stpk: net_packet, size: number): void
}
/** @customConstructor se_item */
class se_item extends cse_alife_item {
constructor(section: Section.Item)
on_register(): void
on_unregister(): void
can_switch_online(): boolean
STATE_Write(stpk: net_packet): void
STATE_Read(stpk: net_packet, size: number): void
switch_online(): void
}
/** @customConstructor se_item_torch */
class se_item_torch extends cse_alife_item_torch {
constructor(section: Section.Item)
on_register(): void
on_unregister(): void
can_switch_online(): boolean
STATE_Write(stpk: net_packet): void
STATE_Read(stpk: net_packet, size: number): void
}
/** @customConstructor se_lamp */
class se_lamp extends cse_alife_object_hanging_lamp {
constructor(section: Section.Item)
on_register(): void
on_unregister(): void
keep_saved_data_anyway(): boolean
can_switch_online(): boolean
STATE_Write(stpk: net_packet): void
STATE_Read(stpk: net_packet, size: number): void
}
/** @customConstructor se_mgun */
class se_mgun extends cse_alife_mounted_weapon {
constructor(section: Section.Item)
on_register(): void
on_unregister(): void
can_switch_online(): boolean
STATE_Write(stpk: net_packet): void
STATE_Read(stpk: net_packet, size: number): void
}
/** @customConstructor se_outfit */
class se_outfit extends cse_alife_item_custom_outfit {
constructor(section: Section.Item)
on_register(): void
on_unregister(): void
can_switch_online(): boolean
STATE_Write(stpk: net_packet): void
STATE_Read(stpk: net_packet, size: number): void
}
/** @customConstructor se_pda */
class se_pda extends cse_alife_item_pda {
constructor(section: Section.Item)
on_register(): void
on_unregister(): void
can_switch_online(): boolean
STATE_Write(stpk: net_packet): void
STATE_Read(stpk: net_packet, size: number): void
}
/** @customConstructor se_physic */
class se_physic extends cse_alife_object_physic {
repack: TODO // @generated field — refine type
constructor(section: Section.Item)
on_register(): void
on_unregister(): void
keep_saved_data_anyway(): boolean
can_switch_online(): boolean
STATE_Write(stpk: net_packet): void
STATE_Read(stpk: net_packet, size: number): void
}
/** @customConstructor se_weapon */
class se_weapon extends cse_alife_item_weapon {
constructor(section: Section.Item)
on_register(): void
on_unregister(): void
can_switch_online(): boolean
STATE_Read(packet: net_packet, size: number): void
STATE_Write(stpk: net_packet): void
}
/** @customConstructor se_weapon_automatic_shotgun */
class se_weapon_automatic_shotgun extends cse_alife_item_weapon_auto_shotgun {
constructor(section: Section.Item)
on_register(): void
on_unregister(): void
can_switch_online(): boolean
STATE_Write(stpk: net_packet): void
STATE_Read(stpk: net_packet, size: number): void
}
/** @customConstructor se_weapon_magazined */
class se_weapon_magazined extends cse_alife_item_weapon_magazined {
constructor(section: Section.Item)
on_register(): void
on_unregister(): void
can_switch_online(): boolean
STATE_Write(stpk: net_packet): void
STATE_Read(stpk: net_packet, size: number): void
}
/** @customConstructor se_weapon_magazined_w_gl */
class se_weapon_magazined_w_gl extends cse_alife_item_weapon_magazined_w_gl {
constructor(section: Section.Item)
on_register(): void
on_unregister(): void
can_switch_online(): boolean
STATE_Write(stpk: net_packet): void
STATE_Read(stpk: net_packet, size: number): void
}
/** @customConstructor se_weapon_shotgun */
class se_weapon_shotgun extends cse_alife_item_weapon_shotgun {
constructor(section: Section.Item)
on_register(): void
on_unregister(): void
can_switch_online(): boolean
STATE_Write(stpk: net_packet): void
STATE_Read(stpk: net_packet, size: number): void
}
namespace se_item {
/** Anomaly `class "se_ammo"` is also reachable on the `se_item` script namespace; typed as
* the instance so its methods can be captured/overridden (`se_item.se_ammo.Method = ...`). */
export const se_ammo: se_ammo
/** Anomaly `class "se_detector"` is also reachable on the `se_item` script namespace; typed as
* the instance so its methods can be captured/overridden (`se_item.se_detector.Method = ...`). */
export const se_detector: se_detector
/** Anomaly `class "se_eatable"` is also reachable on the `se_item` script namespace; typed as
* the instance so its methods can be captured/overridden (`se_item.se_eatable.Method = ...`). */
export const se_eatable: se_eatable
/** Anomaly `class "se_explosive"` is also reachable on the `se_item` script namespace; typed as
* the instance so its methods can be captured/overridden (`se_item.se_explosive.Method = ...`). */
export const se_explosive: se_explosive
/** Anomaly `class "se_grenade"` is also reachable on the `se_item` script namespace; typed as
* the instance so its methods can be captured/overridden (`se_item.se_grenade.Method = ...`). */
export const se_grenade: se_grenade
/** Anomaly `class "se_helmet"` is also reachable on the `se_item` script namespace; typed as
* the instance so its methods can be captured/overridden (`se_item.se_helmet.Method = ...`). */
export const se_helmet: se_helmet
/** Anomaly `class "se_invbox"` is also reachable on the `se_item` script namespace; typed as
* the instance so its methods can be captured/overridden (`se_item.se_invbox.Method = ...`). */
export const se_invbox: se_invbox
/** Anomaly `class "se_item"` is also reachable on the `se_item` script namespace; typed as
* the instance so its methods can be captured/overridden (`se_item.se_item.Method = ...`). */
export const se_item: se_item
/** Anomaly `class "se_item_torch"` is also reachable on the `se_item` script namespace; typed as
* the instance so its methods can be captured/overridden (`se_item.se_item_torch.Method = ...`). */
export const se_item_torch: se_item_torch
/** Anomaly `class "se_lamp"` is also reachable on the `se_item` script namespace; typed as
* the instance so its methods can be captured/overridden (`se_item.se_lamp.Method = ...`). */
export const se_lamp: se_lamp
/** Anomaly `class "se_mgun"` is also reachable on the `se_item` script namespace; typed as
* the instance so its methods can be captured/overridden (`se_item.se_mgun.Method = ...`). */
export const se_mgun: se_mgun
/** Anomaly `class "se_outfit"` is also reachable on the `se_item` script namespace; typed as
* the instance so its methods can be captured/overridden (`se_item.se_outfit.Method = ...`). */
export const se_outfit: se_outfit
/** Anomaly `class "se_pda"` is also reachable on the `se_item` script namespace; typed as
* the instance so its methods can be captured/overridden (`se_item.se_pda.Method = ...`). */
export const se_pda: se_pda
/** Anomaly `class "se_physic"` is also reachable on the `se_item` script namespace; typed as
* the instance so its methods can be captured/overridden (`se_item.se_physic.Method = ...`). */
export const se_physic: se_physic
/** Anomaly `class "se_weapon"` is also reachable on the `se_item` script namespace; typed as
* the instance so its methods can be captured/overridden (`se_item.se_weapon.Method = ...`). */
export const se_weapon: se_weapon
/** Anomaly `class "se_weapon_automatic_shotgun"` is also reachable on the `se_item` script namespace; typed as
* the instance so its methods can be captured/overridden (`se_item.se_weapon_automatic_shotgun.Method = ...`). */
export const se_weapon_automatic_shotgun: se_weapon_automatic_shotgun
/** Anomaly `class "se_weapon_magazined"` is also reachable on the `se_item` script namespace; typed as
* the instance so its methods can be captured/overridden (`se_item.se_weapon_magazined.Method = ...`). */
export const se_weapon_magazined: se_weapon_magazined
/** Anomaly `class "se_weapon_magazined_w_gl"` is also reachable on the `se_item` script namespace; typed as
* the instance so its methods can be captured/overridden (`se_item.se_weapon_magazined_w_gl.Method = ...`). */
export const se_weapon_magazined_w_gl: se_weapon_magazined_w_gl
/** Anomaly `class "se_weapon_shotgun"` is also reachable on the `se_item` script namespace; typed as
* the instance so its methods can be captured/overridden (`se_item.se_weapon_shotgun.Method = ...`). */
export const se_weapon_shotgun: se_weapon_shotgun
}
}